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Life is Feudal: MMO News

Summertime Patch (0.25.19.0)

With this week’s update we’re adjusting our balance for the more comfortable gameplay during the summer. Hope you’ll like it!

Patch Notes (ver. 0.25.19.0):


New Features and Tweaks:
  • Support points cost has been significantly decreased for the guild claims
  • Added proper world rules when transferring to Godenland
  • Added new premium decorations
  • Crafting windows now display the level of skill required
  • You can now declare Bands and Orders as Friendly or Hostile guilds. Declaring wars and making allies with them is prohibited


Bug Fixes and Optimizations:
  • Falling in a tunnel should no longer teleport you back on the ground
  • Fixed animations when gathering some of the crops
  • Fixed a bug that would cause the quest window to disappear
  • Made some server-side adjustment for better event logging
  • Fixed a rare battle-related server-side crash
  • Fixed a client crash on exit
  • Fixed incorrect default appearance of the Primitive Boots


— The Team

Big inventories for everyone! (0.25.17.0)

In this week’s patch, we’ve increased the inventory windows and enabled sorting for the items that are added to your backpacks and warehouses on the fly. Hope you’ll like it!

Patch Notes (ver. 0.25.17.0):


New Features and Tweaks:
  • Improved, bigger windows for most of the containers
  • Added a message informing players that their monument has support points less than required to sustain it for the next 8 real-life hours
  • Added auto-sorting and controlled gap between objects for inventories (including trading posts)
  • “Recycle” button now can only be seen on Bloomery
  • Shield bashes are no longer available in areas where players cannot damage each other
  • Added “Repair Jewelry” ability to the Jeweler’s Toolkit
  • Animals are now guaranteed to have at least one offspring from the pregnancy
  • Added a proper message in the stables when newborn animals die due to the stable being full
  • Damaged buildings (
  • Added new premium cloaks and robes
  • Increased brightness of arrows’ trails


Bug Fixes and Optimizations:
  • Fixed a bug that caused accessibility for looting of movable objects inside complete buildings during JH
  • Fixed a rare case that resulted in inability to complete a building
  • Fixed “You are mine!” and “Coward!” warcries
  • Fixed regions’ names displaying incorrectly on crossing a server’s border
  • Fixed “Deconstruct” ability on Military Outpost during upgrade — it is no longer accessible
  • Fixed a message about reducing skills after death
  • Remote outpost maintenance fee is now properly displaying the cost when taxes are applied


— The Team

(Dev News #156) Epleland Travel Tips and Statues



Hey, Feudalists!

Today we have released a patch with a couple of small, yet vital new features, mechanic tweaks, and some general fixes. One of the important changes added with this patch is that now repairing objects is not allowed during Holy Judgement on neighboring and burning fief. Please keep that in mind. We have also fixed the issue with Trade posts and some outposts not upgrading or downgrading to or from level 3, and some other things. You can check the full list in the patch notes.

This week yet another guild has successfully completed the 'Pillars of the community' challenge — Guild 'Ravens Cross Citadel'. Kudos, feudalists!



Earlier this week we have announced that the server of Epleland is closing on Monday, May 20th. After this date, the world will no longer be available in the game launcher.
This decision is based on the support costs of game servers and the world’s population.
For comfortable settlement and exploration of Godenland all active Epleland players will receive 20, 000 GF compensation. All your characters and their skills, stat points, alignment values, and Premium shop inventory will be transferred to Godenland. Characters equipped items and your character’s inventory will not be transferred, and neither will be items from Trade posts and other containers.

The T3 and T4 skills will be capped at 90. This means that low tier skills will not be capped, while higher tier skills will be.
Decoration Kits used on Epleland since 0.2.0 Update release will be refunded.

The transfer process may take over 8 hours, keep that in mind. Epleland will go down first for character exports, and as soon as the export is done, we will bring down Godenland to import the characters there. They will be delivered to one of the four Green zone areas on Godenland, where you can safely and comfortably start your new journey, and build your Private Claim there.
Stay tuned to our #notifications channel for the latest announcements so that you don’t miss the info about the transfer!

And before Epleland shuts down, we wanted to cherish the memories of many adventures that we've had there and to invite you all to a memorable Epleland photo op, that is organized by the guild 'Knights of the Eclipse'. Read the full information about the photo op event in our #events channel on Discord.

And the last, but not the least — we wanted to introduce the brand new decorative statues that our art team has prepared for this week’s patch:











That’s all for today, have a great weekend!

— The team


(Dev News #155) Fixes, Challenges and a Timelapse



Hey, Feudalists!

This week we are continuing our hard work on squashing bugs and overall improvement to the current version of the game. In this week’s patch, we have implemented an abilities allowance during Holy Judgement. You can take a look at the full list of what was added (and add it to your bookmarks!) in this spreadsheet. Please note that 'Repair' ability is not working as described there and will be fixed with the next patch.
Along with that, we have added many various fixes this week. You can read the full patch notes and check what was fixed or changed.

In other news this week, yet another guild challenge has been completed! We would like to congratulate Vanris Expedition on achieving the Pillars of the Community! Way to go, guys!



By the way, we wanted to remind you that this challenge still has 3 slots for other guilds, so there is still an opportunity to beat it too, no time to waste — upgrade your guild monument to the 4th tier, and message AnastasiiaQuail#3214 on Discord with a screenshot showing the accomplishment. Good luck!

We’d like to finish the dev news off with another player creations. This week it’s another timelapse video from Betasonic, this time more pvp-oriented:

https://www.youtube.com/watch?v=ZQBW4pxiS8o

Do you have a cool LiF related creation to share? Send it to us, and be featured in one of our weekly dev blogs!

Well, that’s it for this week, have a great weekend!

— The team

(Dev News #154) Your Feedback and Art Sneak Peek



Hey, Feudalists!

First of all, we would like to thank you for your feedback about the Combat patch. We have received a lot of messages related to that, so thank you once again, As we mentioned last week, we are still planning an AMA session about the combat patch later this month, so stay tuned to our upcoming news about it, and contact Elizabeth (Laskin)#7217, if you have some constructive feedback or suggestions! In the meantime, we continue working on even more fixes and tweaks to bring to you in the next patch.

In other news, we are planning to host some events both on Godenland and Epleland, so if you are an event organizer or a guild who has tournament facilities (for jousting, one on one fights, etc.), please hit us up, if you would be willing to lend your arena or to organize an event. Elizabeth (Laskin)#7217 will happily answer all questions that you have. Looking forward to hearing from you!

This week we are also thrilled to share this masterpiece created by one of our players -
Beキasonic. This is a beautifully done time-lapse video of feudal life for you to sit back and enjoy:

https://www.youtube.com/watch?v=KuvtepKmyJc

Ah, there’s one more thing we have to share with you! This week the art team want to show you what they have been up to. Here is a sneak peek at the upcoming Rag skins. There will be 3 options for each character gender to choose from. The skins are expected to be implemented sometime later this month, stay tuned!





That’s all for today, have a great weekend!
— The team