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Life is Feudal: MMO News

Patch Notes (0.25.23.0)


Hello, Feudalists!
This week we happily continue with this streak of updates based on the feedback we gathered on AMA. Сurrent patch is focused mostly on your suggestions about farming and crafting.
First of all, we’ve added awaited Stonecutter’s and Breeder’s Outfits that we revealed in the devblog last week. Several important tweaks & fixes in this update are related to the crafting speed, farming nuances (such as horse training time and pigs pregnancy issues) and the auto-repeat for the alchemy crafting. Also, according to your numerous requests, we have significantly decreased resistance of the Palisade and several other wooden walls.

We have decided to make patch notes more informative, so from this point forward we will provide more detailed explanations of the tweaks, fixes and other changes we've made. Hope you like it!

Patch Notes (ver. 0.25.23.0):


New features and tweaks:
  • Added new working outfits for Hunting and Mining skill trees. Now, the two remaining skill branches have their outfits as well. As you may have noticed, the mechanics of working outfits were changed with the previous update. Our plan for the outfits was to slightly nerf the amount of bonus skill value they give while making them much more accessible.
  • Palisade walls and several other wooden walls have their resistance decreased from 400 to 150. We've received several reports that cost-effectiveness of a wooden wall is way too high compared to other wall types. As a solution, the price will remain unchanged, but the damage resistance of these fortifications will be much lower, which will make them easier to destroy. The resistances of other defensive walls remain unchanged for now
  • Reduced the time required to heat up items for smelting and brewing, which should now take half the time.
  • Reduced the maximum time of horse training from 300 seconds to 180 seconds
  • Alchemical craft can now be set to auto-repeat
  • Doubled the capacity of containers for food and water in all animal husbandry buildings, except Large Stables. We keep on with the craft updates to reduce the amount of time such mundane tasks take in favor of a proper PvE action.
  • Time consumption of abilities "Build primitive construction", "Build construction" and "Build complex construction" have been returned to their previous settings. Our intentions behind the abilities time upgrade were to speed up the PvE activities in general. Paving and building, however, affects PvP as well, which is why we've decided to take a slightly different approach with them.
Bug fixes and optimizations:

  • Pregnant pigs should now give birth before growing old
  • Outpost totems should now be placed correctly for every level of an outpost
  • Fixed (again) the inability to build or upgrade a Trading Post that could occur under certain circumstances
  • Fixed the speed of emotions' animations. They should no longer end prematurely
  • Fixed the lack of alchemical ingredients drop when slaughtering a domestic animal
  • Fixed a bug that allowed production of items with quality higher than 100

— The Team

Dev News #165


Hello, Feudalists!
This week the work based on the community ideas and suggestions was continued. Our team is preparing a series of important tweaks and fixes that will be included in the next “Post-AMA” update that you can expect to be released next week. It will include fixes for accelerated abilities, durability tweaks of wooden walls, fixes for pigs’ pregnancy and quite fun bug of ability to move the outposts’ totem with the horse carts.

Also, the Stonecutter’s and Breeder’s Working Outfits will become available with the next week’s update. We know that skilled craftsmen are waiting with anticipation for these clothes, so in order to make the wait a bit easier, we are sharing their screenshots with you:


Another important direction of the team’s work this week was finding the solution for the issue with the lag-compensation. It is a rather complex problem, so finding the optimal formula here is a quite challenging task. We are very grateful to all players who sent us detailed reports and videos on the matter as that helped a lot in the investigation. If you also have encountered this issue and managed to record this but didn’t send the video to us yet, we would ask you to share it with any member of LiF Support team.

This week, we have prepared a number of changes that should improve the situation with lag-compensation and we invite all caring players to take part in the experiment!
From July 27 till August 03 fight on the Arena and share your thoughts of the lag-compensation tweaks we have made via this form. Please note that these lag-compensation changes are in the testing mode and available only on the Arena at the moment.
Thank you for helping us to improve Life is Feudal!

And now it’s time for a community spot!
We would like to start this week’s community spotlight with amazing news. With great thanks to Greenfire, Mirti and other members of event organizing team, we are excited to announce that new tournament will take place at the Coliseum this weekend!


The event will last 2 days: First part starting on 27th July at 16:00 UTC (18:00 CEST) and second part at the same time on 28th July.

You can find details about the event here: https://www.facebook.com/lifeisfeudal/photos/a.262244810606751/1357141311117090/?type=3&theater
  • LiF team will help organize transfer to the tournament (on July 27th to the event location, and on July 28th - back). If you want to be transferred to the Coliseum, you must register in the following form: https://docs.google.com/forms/d/1yVPafBKQ5xCLdk6__NivV1KJtptoW5E3RNCa_Qydzrk/edit#start=openform Transfer registration closes at 18:00 UTC July 26 so, hurry up!
  • Sign ups for the battle were closed on July 25, but there is always a place for a brave and skilled warriors! So, don’t be shy and contact Greenfire#1594 and maybe he will find a slot for you. You can always also participate as a fan and member of support crew, so join the tournament’s Discord server to stay tuned for the latest news! https://discord.gg/DWeKpqk

We wish good luck to all the brave warriors!

But the feudal lords do more than only wage wars and conflicts with each other. They are also attracted by much more peaceful activities, such as diplomacy and mentoring. We often receive very colorful, creative and interesting recruitment announcements from the guild leaders and their advisers. Today, we would like to share one of the most striking examples of guild recruiting that were received this week.
Just look at this amazing recruitment video that BarBariaN's Guild has made: https://www.youtube.com/watch?v=GFRE5U4rtrI


So, if you like fun combat in large scale battles, you can apply directly using the BarBariaN's Guild Discord: https://discord.gg/QTwGqne

Our feudalists have a lot of different talents, and are skilled not only in filmmaking. For example, Malton and guys from the Bad Idea Guild showed totally different approach to the recruiting. They wrote long, interesting novel about Feudal life in their guild. Just take a cup of tea and follow the amazing story of adventures of Malton and his teammates in the Feudal world!
We translated a short quote, so non-russian speaking feudalists сould also enjoy the story


    6 PM. Finally. Finally my hard workday was over. I said goodbye to my colleagues, and inhaling fresh evening breeze went to the car on a parking. Half an hour later, I was at home, waiting for loading of Life update on my computer. “Hurry up!” - thought I.
    — Hey, Malton! - I heard, but in the general noise I did not understand who it was. People were running around the territory of a guild claim, dead horses were laying everywhere, wounded sat on the ground. Seeing my confused gaze, Doc nodded to me without interrupting treatment.
    — All on the walls! Archers, fire!!! - guild leader growled roaringly.

    Without a second's delay, I rushed to the southeast wall. Lifting the crossbow, I leaned out into the loophole and immediately recoiled. The arrow flew a few millimeters from my head. “Oh well, get it” flashed through my head and I randomly fired a crossbow at a passing rider. I hit him successfully, blood spurted from his head and the rider fell. "One is done!". I didn’t have time to rejoice when an arrow flew right into my chest. Hurriedly hiding, I began to reload the crossbow, simultaneously trying to assess the situation. Suddenly, I noticed some movement behind the house on the west side...



The novel is still ongoing, so you can follow the thread on our forum to stay tuned to the amazing adventures of Malton and his brave guildmates! You can find the full version of novel here [RU]: https://lifeisfeudal.com/forum/topic-t49447/, or just contact author in the Bad Idea guild Discord: https://discord.gg/duKkRM4.


And how do you promote your guild and make recruitment announcements? From July 29 till August 11 “Recruiters wanted” competition will be held — a competition for the guild with the most creative recruitment. Interested? We will uncover all the details at the beginning of the next week!

And finally, in order to improve your mood before the wonderful feudal weekend, we want to share another drive remix of the LIF music, which was created by the already known to you electric bard Yarthos: https://soundcloud.com/yarthos/life-is-feudal-2-remix-trap-by-yarthos


— The Team

Dev News #164


Hello, Feudalists!
This week is marked by a number of major updates in the feudal world, which we hasten to share with you.

First of all, as we announced it in our recent AMA, the full Free to Play mode was released this week. What does it exactly mean? We’re excited to say that, starting today, every player can get the full access to the game for one character and explore giant, hardcore and realistic world of Abella absolutely for free! That's not all! Every newcomer will receive a special gift, 3 days of Premium account, that will help to boost Feudal experience and make the first steps in Feudal world a little bit easier and enjoyable!


A great opportunity to gather your friends and explore the giant map and start building a kingdom that will be famous for centuries to come! And don't forget to use the Counselors Feature to get a special reward for teaching your friends!

You can share this link with your friends to download the game:

We hope that new F2P mode will bring more new players to the adventures and journeys on Godenland. We also would like to take a moment and say a heartfelt thank you to all our veterans, who were supporting us daily, from the beginning of LIF history — you guys… are breathtaking. And we will do our best to develop LIF further, improve and extend Feudal experience for all our players!

Secondly, this week we released large-scale in-game update heavily influenced by your ideas and suggestions, gathered on the AMA in the beginning of July. It is the first, “post-AMA” update, opening a series of updates, based on your comments and feedback. We are really happy with the results, and want to thank you once again for your support and feedback that is helping us in the process of improving the game! Let’s look into the details about tweaks and features that were included in this first “post-AMA” update. You can find the detailed report in the patchnotes, here we will highlight only the most important things.

One of the main features of the update is a Traveller’s Idol — a special object located in the starting villages, very much similar in terms of functionality to the Ferryman on Newbie Island, that will make it easier for you and your friends to find each other in the starting villages and to travel to the desired guild claim using a Guest code. Please, take in mind that each transfer action has a 48-hour cooldown.


You can find Traveler's idol in every starting village. We are also glad to say that the concept of such Idol was actively suggested by the community during the AMA. We really liked this idea too, and we believe that it will help the newcomers start their adventure on Abella with more comfort.

As you may have noticed, some changes have occurred outside the Protectorate zones. Something strange and mysterious is happening in Abella's dense and dark woods. It seems that some of the natives have left their villages and started scouring around, for a reason known only to these weird savages. Whatever is on their minds, the Crown recommends you to properly arm yourself before leaving your castles and settlements.


In order to protect peaceful peasants from the savages and weaken the enemy forces, the Crown has increased the reward for loot acquired in their villages. Well, even in such dark times, brave warriors skilled in the art of combat will always find an opportunity to get some gold. We want to add that scouting natives were also a community requested feature, and we hope that you will like the gameplay diversity they will bring in the territory exploration process.

Changes that are included in the updates also affected the crafting and skill progression. We have significantly reduced the time it takes to level up the skills after level 90. It should help dedicated crafters to reach desired masterpiece craft recipes and abilities with more comfort. Another important craft change added in this update is related to the Working Outfits. You have frequently asked us to tweak these clothes, and this week we have finally made some updates in this area. We have tweaked skill level required to equip a Herbalist’s, Cook’s and Engineer’s outfits. Also, Outfits now grant a bonus to every skill on the skill branch they’re used by (for example, Blacksmith’s Outfit now will give bonus not just to Forging, but also to Kilning, Armorsmithing, and Weaponsmithing). They will now also grant an “Inspired Work” effect. And more — for the most attentive feudalists we have teased Stonecutter’s and Breeder’s Outfit. We are planning to release them in the upcoming updates.

And now it’s time for a community spot!
We really liked your enthusiasm with which you began helping the Crown to obtain recipes of the mysterious natives. We want to congratulate all brave warriors who fought with those savages and recovered the secrets of Chieftains' Elixirs.


Your hard efforts were not in vain. Indeed, the alchemists of the crown learned a great deal about these potions. But to continue the research they will need more ingredients and recipes of these mysterious elixirs.
That is why Crown announced a second wave of «Secrets of Chieftains’ Elixirs» event this weekend! It is planned that Crown scouts will bring a new report with a map and information about the location of Chieftains’ Elixirs at 18:00 UTC on Saturday, 20/07. Stay tuned to the #mmo_event_feed on our Discord to be the first who will go on this dangerous adventure!


We also want to share the story of a brave warrior Siberian Bear, who for his prowess and fury in the fight against the repulsive natives can be truly called “Nightmare of the Knools” . He participated in almost all campaigns for elixir recipes. And just imagine, he single-handedly defeated a whole village of pagans located in Cet-dan region which is considered, according to bounty hunters, one of the most dangerous places in Abella.


You can learn more about his achievements in this video. We hope it will serve as an inspiration for all those who will take part in the search for Chieftain’s Elixirs this Saturday!

— The Team

Patch Notes (0.25.22.5)


Good day, Feudalists!
If you have been around during our last AMA, then you probably know already, that we planned to switch to a new F2P model, that would give even more opportunities for newcomers. And finally, we’re excited to announce that, starting today, every new member of our community shall receive a Ticket to Abella and a 3 days of Premium subscription. We hope that it will bring more new players to the adventures and journeys on Godenland. We also would like to take a moment and say a heartfelt thank you to all our veterans, who were supporting daily, from the begging of LIF history — you guys… are breathtaking. And we will do our best to develop LIF further, improve and extend Feudal experience for all our players!

This week’s patch has been heavily influenced by your suggestions from the last AMA session. Thanks to all the participants, we’ve gathered a decent amount of information to use in order to improve the experience our game brings to you.
Here’s the list of changes:

Patch Notes (ver. 0.25.22.5):


New Features and Tweaks:
  • Game mode switched to a new F2P model — each new user will receive 1 Ticket to Abella and a 3 days of Premium subscription to his Premium shop inventory after registration
  • Added a new object in the Starting Villages — Traveler’s Idol, which allows you to teleport to a guild monument (via Guest Code) or to another village. Each teleport has its’ own cooldown of 48 hours;
  • Knoolls will now randomly spawn in the game world. While you won’t be able to tame them, you can still benefit from such encounters — some folks say their treasures are valued by the Crown…;
  • Significantly reduced the time it takes to level up the skills after level 90
  • Increased the drop value of loot from natives in their villages
  • Randomized starting servers on Newbie world
  • Alchemist’s Outfit has been renamed to Herbalist’s Outfit. Required skill is now Herbalism lvl 60 (instead of Alchemy lvl 60)
  • Cook’s Outfit is now available on Farming lvl 60 (instead of Cooking lvl 60)
  • Engineer’s Outfit is now available on Construction lvl 60 (instead of Warfare Engineering lvl 60)
  • Outfits now grant bonus to every skill on the skill branch they’re used by (for example, Blacksmith’s Outfit now will give bonus not just to Forging, but also to Kilning, Armorsmithing and Weaponsmithing). They will now also grant an “Inspired Work” effect
  • Increased the production rate for most of the outposts
  • Significantly increased the chance of a quality raise for domestic animals and grown crops
  • Decreased the amount of time required to cast most of the abilities. Here’s the list of those that remained untouched.
  • Increased the default Trading Post container size to 150 stones;
  • Increased the amount of ammunition and potions that can be brought onto the Arena
Bug Fixes and Optimizations:
  • Fixed the visual bug in Decorated Rags skins that caused the disappearance of a part of a leg on the female characters
  • Fixed the issue with being able to target objects through the walls while running. Opening containers and interacting with outpost totems through the walls should no longer be possible.
  • Fixed an incorrect amount of experience gained when hitting a training dummy with a ranged weapon
  • Fixed the outpost totems: they can no longer be pushed by placing a movable object near them or grant experience when being hit
  • Fixed the incorrect Sun’s position: now it should point exactly towards South at noon.

— The Team

Dev News #163


Hello, Feudalists!

This week we want to start our devblog with a great thanks to all players who joined the big AMA discussion last Friday. It was hot, interesting, inspiring and very productive for the team. We’ve gathered a lot of useful feedback and case studies during that discussion. We took seriously numerous your requests to make progression easier, so now we consider several options of solving this problem. Also, we can reveal that we are planning to make a series of updates based on players’ suggestions from the AMA. And the first “post-AMA” update will be released next week. You may expect rework of Working Outfits, increasing progression of t3 and t4 armor and quite interesting feature (let it be our little surprise >:) that will make exploring of Godenland forests much more interesting.

And if you missed the AMA but want to hear the news and participate in the buzz - check the link for the recording of the Official broadcast!

This week we’ve also made a bunch of important techworks on the Newbie Island as part of our preparations for upcoming F2P mode, that was announced during the AMA. So, prepare yourself! - gather up your friends, colleagues and even granny and prepare for a big feudal adventure! Stay tuned, we will announce all the details about the F2P mode in the near future.

That’s not all!
This week we prepared something very special for Godenland settlers brave enough to carry out one risky assignment from the Crown and take part in «Secret of Chieftains’ Elixirs» event! Our skillful scouts who have spent countless sleepless nights in the dark wilderness near the camps of mysterious natives, recently provided the Crown with very interesting information. It seems that Chieftains of these vile pagans are quite practiced in herbalism and enchantment, and hold secrets of some very valuable herbal elixirs. Court alchemists can’t wait to investigate those obscure potions.

That is why Crown announced a reward for those who will bring the recipe and ingredients for this elixirs. Brave warrior or a group of glorious adventure seekers will receive a total reward of: x5 Death Insurances (20), x5 Inspiration Boosters and 5,000 God’s Coins for if they bring mysterious recipe and its ingredients to High Overseer Arrakis (Arrakis#4855), vicar of the Crown on Godenland. And do not try to deceive the vicar by buying a scroll and herbs from the first hoe who met you on the path!
To prove that the recipe and its ingredients were taken from a chest of Knool Chieftain and to receive your reward you should:

  • Bring a screenshot of your character or the team at the Native village near the Chieftain’s chest.
  • Bring the elixir recipe of potion (or “Blueprint”) and all the contents of Chieftain’s chest
  • The successful team that takes the Bard-Streamer with them will receive an additional reward of 1,000 God's Coins.
  • You can tell Arrakis about your discovery through Discord.



For all those who dare to embark on this perilous journey - we will publish a map, where according to the information from Crown’s scouts, dwell the Chieftains who keep the mystery of elixirs. According to rumors Chieftain's will start gathering herbs for their elixirs on 14/07/2019 at 18:00 UTC.
Good luck in your search, brave men!

And now it’s time for a community spot!


Attention, attention! It is rumored that a new tournament is being prepared at the Coliseum.
It is planned on 27-28th of July, and organizers are looking for heralds-volunteers who will be able to announce the tournament program in different languages during the event. If you can suggest any other help it also warmly welcomed. If you are interested - contact Greenfire#1594 or Moralitas#8153 and join the event server: https://discord.gg/tTPFJmR

— The Team