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Life is Feudal: MMO returns to Steam and subscription prices drop!



Exciting times ahead, Feudals!

We are thrilled to announce the return of Life is Feudal: MMO to Steam this April 18th. To make this comeback even more special, we're slashing our subscription prices by 25%! This new pricing kicks in on the same day as our Steam relaunch, accompanied by fantastic bonuses for all.

[h2]Bonuses[/h2]

Who doesn't love a good bonus? New adventurers stepping into the perilous lands of Abella and current lords with active ltg.com subscriptions will enjoy 7 free days of play.

For our veteran players, we’re offering a generous 30-day bonus to everyone who has Life is Feudal: MMO in their Steam library. Not a Steam player? No worries! Link your old account with your current ltg.com account to claim this bonus.

We value every member of our community. If you're already playing via the ltg.com platform and bought a subscription at the previous rate, you’ll receive an additional subscription bonus adjusted to the duration you paid for before the price cut, plus a unique title exclusive to this offer.

Stay tuned for more exciting updates. We look forward to seeing you in Abella very soon!



Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

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Gritty medieval sandbox MMO returns to Steam three years after leaving

For some reason the idea of living in a grim medieval world is an enduring and appealing one. As if life doesn't already have enough problems, there's something in our brains that looks at a medieval peasant grubbing about in the dirt which spits out a tiny molecule of endorphin. With the return of Life is Feudal: MMO to Steam, that fantasy comes to life again, with lashings of mud, hanging corpses, and forbidding castles.


Read the rest of the story...


RELATED LINKS:

Play medieval sim-MMO Life is Feudal in beta today - dive into the world with a new video

Life is Feudal: MMO trailer shows a player's first five hours in the medieval sandbox

6 things I learnt about Life is Feudal: MMO by playing it alone

Relaunch of Life is Feudal: MMO by LTG

Hello, Feudals!

Exciting news - Life is Feudal: MMO is making its return on Steam soon! This re-release comes as part of an agreement with BitBox, the original game developers, and sees LTG publishing the game in partnership with Lunate studio.



Since its relaunch on the ltg.com platform in May 2023, the game has seen over 30 updates, introducing enhancements to game mechanics, professions, and the redesign of more than 150 items, along with the squashing of numerous bugs. The LTG team is committed to not only refining the current iteration but also has expansive visions for the game's future development.



A significant update in the new version is the introduction of a game subscription model. Our goal? To level the playing field, ensuring success is dictated by skill and strategy, not by in-game purchases. Thus, we've instituted a subscription service while eliminating any store purchases that could skew game balance.

Life is Feudal: MMO veterans from the previous version of the game will have the opportunity to convert their prior expenses into LiF Coins, redeemable for game subscriptions. Moreover, veterans will be greeted with a bonus - 30 days of free trial. Newcomers aren't left out either, receiving a welcome bonus of 7 days of free trial. And for those currently playing via ltg.com? They, too, will enjoy 7 days of free subscription. We’re ensuring rewards all around!

Dive deeper into the game's evolution with our video development diaries. Just in, a new episode shedding light on the eagerly anticipated new map. Don’t miss it!

[previewyoutube][/previewyoutube]

You may wonder, "What’s new since the game servers shut down in 2021?" Here’s a rundown:

[h2]What’s new:[/h2]
  • Introduced a few new structures and blueprints.
  • Launched monthly subscription rewards.
  • Organized the King of the Hill event and a series of events with prizes.
  • Added anti-cheat system Easy Anti-Cheat.


[h2]PvP:[/h2]
  • Enhanced skill progression for 149 items, including weapons, shields, and armor.
  • Implemented a cooldown for parries and instant counters following a successful parry.
  • Enabled direction selection for alternative attacks post-block.
  • Introduced an "in combat" status, preventing Prayer for Homecoming usage.
  • Refined parry and counterattack dynamics.
  • Conducted a thorough rebalance of combat gear, affecting shields, armor, all 28 weapon types, their attacks, and even 6 warhorses. Plus, we made some additional changes guided by community feedback.
  • Introduced a 15% chance for equipped weapons and armor to be destroyed outside the Arena.
  • Enabled the destruction of any structures, decorations, and blueprints during HJH.


[h2]PvE:[/h2]
  • Reviewed the pricing and capacity of certain buildings and the growth rates of over 20 plant types.
  • Balanced skill usage speed for 48 profession activities and experience gains for leveling.
  • Added the ability to track animals while mounted.


[h2]General improvements and fixes:[/h2]
  • Rolled out a few new structures and blueprints.
  • Introduced monthly subscription rewards.
  • Integrated voice chat.
  • Unified game entry through a single launcher.
  • Enhanced the dynamic map for near-real-time updates.
  • Added buff indicators in green zones.
  • Marked local settlements on the map.
  • Implemented blue zones in select areas to curb exploits.
  • Refined localization across all supported languages.
  • Automated the removal of inactive characters from guilds and brand lists.
  • Rescued all characters trapped underground.
  • Addressed over 100 significant bugs and numerous minor ones.
  • Optimized game servers.


The game’s evolution is ongoing, and your input is invaluable. It's the community's feedback that has spearheaded numerous enhancements, and your ideas will shape the game's trajectory. Join us on social media and help forge the future of Life is Feudal: MMO.

Best regards,
The LTG Team

2024 UPDATES ROADMAP

[h2]Plans for the future[/h2]

We’re eager to share our roadmap for 2024, shaped significantly by your feedback and suggestions. Your insights are invaluable in guiding our direction and the improvements we implement.

In the upcoming months, anticipate the game’s return to Steam, adjustments to subscription pricing, Restoration Balance (Legacy Rewards), updates to trading posts, and the launch of new arenas and events. Some of these updates are slated for release this very month!

And there’s more on the way. What exactly? Take a peek:



As outlined, our commitment to developing the game is robust, and we'll continue to provide updates as they unfold. Stay tuned, follow our updates, and please keep sending your ideas and suggestions.

[h2]Year in review[/h2]

Having looked ahead, let's reflect on the significant strides we've made over the past year, thanks largely to your contributions. Your feedback has been instrumental in refining the game. Here are just a few highlights from this past year:

  • Addition of new blueprints and buildings.
  • Implementation of voice chat.
  • Anti-cheat added.
  • A comprehensive rebalance affecting nearly every game aspect, enhancing the leveling for 150 items, the dynamism of battles, and diversifying the weaponry – including balance updates to all 28 weapons and their attacks, and even adjustments to 6 war horses!
  • Balancing of non-combat professions has revised the speed of actions and the experience gained.
  • Numerous bugs, both longstanding and recent, have been addressed.
  • UI and UX enhancements have been made to ensure a smoother gameplay experience.


For a complete rundown of the updates, visit our detailed changelog

Above all, our greatest asset remains our community—your continuous stream of ideas and feedback is our main source of inspiration. Thank you for your advice, praise, comments, and yes, even the clown emojis! We truly value every bit of it.



Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

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Life is Feudal: MMO | Developer Diaries 2



Welcome, fellow feudal lords, to the second instalment of the Life is Feudal: MMO Developer Diaries!

Following the success of our first edition, we've taken note of your feedback, suggestions, and burning questions, and have done our best to address them, whether it was by simply replying to you in comments or by answering you directly in a recent live stream.

We're going to do our best to keep up the momentum, and so, for our second Developer Diary, we're looking at the finer details of our upcoming new map, some of the many new exciting new features that will be coming soon, and, how we will approach player disputes.

As before, if you prefer watching/listening to the video itself, we've got you covered:
[previewyoutube][/previewyoutube]

[h2]Player Disputes[/h2]
Let's start by addressing one of the major questions brought up by the community: How will the team manage player disputes?

Easy, we're adopting a hands-off approach to conflicts within the game. If the game mechanics allow you to do something, provided no bugs are exploited, we will allow it.

Within the world of Life is Feudal: MMO, we want conflicts to be resolved by swords or diplomacy, no matter how honourable or underhanded your tactics are.

We will only get involved if your actions break the game rules, or if there are issues that arise as a result of bugs/exploits.

[h2]The New Map[/h2]
First thing's first, the size. We've long announced that this new map will be a lot smaller, but just how small will it be?

Coming in between 5x5 to 7x7, this map is a really small one, so you should expect a much more intense playing field.



Important: If you think that the map is too small, worry not. We've made sure to develop this map so that it is easily scaleable. So if needed, we can change the map's size without much problem.

A more intense map always gives way to questions/concerns/comments about the Green zones. These zones are separated by offline servers, and to teleport there, you will need an empty inventory.

[h2]PvP Changes[/h2]
All of the changes that we've made to this new map point in one direction, a much stronger focus on PvP. However, it's not just the map size that has been changed, a lot of the game mechanics have been rebalanced or even entirely changed.



[h2]Judgement Hour[/h2]
Though prime times are tied to the servers, when a guild installs a monument, they can choose a time from a selection of pre-set times.

Our hope is that this would result in a much more coordinated and concentrated PvP experience, as all of your neighbouring guilds will have their Judgment Hours at the same time.

PvP combat enthusiasts will be pleased to know that we've also loosened the reins of PvP outside of Judgement hour. Siege constructions can now be deployed outside of Judgment Hour.

All of this may sound rather daunting (and dare I say, unbalanced) towards the attackers, but fear not valiant defenders! You will receive various buffs based on guild rank, these buffs will ensure that the playing battlefield is not skewered to only one side of the equation.

[h2]PvPvE, the Knool Camps[/h2]
Venturing further, PvPvE encounters at Knool camps are going to be a major focus of the game. This is because in order to craft high-quality equipment, you will need to raid these camps.



However, that's not all. Securing these treasures is only half the battle. You will need to (somehow) safely carry your loot home—vigilance against bandits on the journey home will be paramount.

[h2]Trading[/h2]
Thanks to the smaller map and the various changes introduced so far, trading in our medieval realm has grown more perilous. No more teleportation, you'll need to transport the goods yourself. Just like with the Knool camps, bandits are sure to be active, so you'll need to prepare yourself well.



[h2]Godenland anyone?[/h2]
This developer diary has focused mainly on the upcoming new map, so perhaps the Godenland players may feel a bit left out.

Rest assured, Godenland fans, we remain dedicated to supporting both maps equally, with ongoing development informed by player feedback and reactions.

We are actively developing Godenland in a way that will be directly beneficial to those who play there, which means that we're taking on a strongly player-driven development path. Sure, we have a priority list (fixing the major bugs and game pain points are on top), but we are going over your feedback and reactions every day, and we use that to form the direction of the game's development.

So, if there is something that you want to see, or feel that we need to fix or change, let us know either here as a comment or in our Discord server.

That brings us to the end of this developer diary, we hope that you've enjoyed what you've read so far.

Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

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