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Life is Feudal: MMO News

(Dev News #156) Epleland Travel Tips and Statues



Hey, Feudalists!

Today we have released a patch with a couple of small, yet vital new features, mechanic tweaks, and some general fixes. One of the important changes added with this patch is that now repairing objects is not allowed during Holy Judgement on neighboring and burning fief. Please keep that in mind. We have also fixed the issue with Trade posts and some outposts not upgrading or downgrading to or from level 3, and some other things. You can check the full list in the patch notes.

This week yet another guild has successfully completed the 'Pillars of the community' challenge — Guild 'Ravens Cross Citadel'. Kudos, feudalists!



Earlier this week we have announced that the server of Epleland is closing on Monday, May 20th. After this date, the world will no longer be available in the game launcher.
This decision is based on the support costs of game servers and the world’s population.
For comfortable settlement and exploration of Godenland all active Epleland players will receive 20, 000 GF compensation. All your characters and their skills, stat points, alignment values, and Premium shop inventory will be transferred to Godenland. Characters equipped items and your character’s inventory will not be transferred, and neither will be items from Trade posts and other containers.

The T3 and T4 skills will be capped at 90. This means that low tier skills will not be capped, while higher tier skills will be.
Decoration Kits used on Epleland since 0.2.0 Update release will be refunded.

The transfer process may take over 8 hours, keep that in mind. Epleland will go down first for character exports, and as soon as the export is done, we will bring down Godenland to import the characters there. They will be delivered to one of the four Green zone areas on Godenland, where you can safely and comfortably start your new journey, and build your Private Claim there.
Stay tuned to our #notifications channel for the latest announcements so that you don’t miss the info about the transfer!

And before Epleland shuts down, we wanted to cherish the memories of many adventures that we've had there and to invite you all to a memorable Epleland photo op, that is organized by the guild 'Knights of the Eclipse'. Read the full information about the photo op event in our #events channel on Discord.

And the last, but not the least — we wanted to introduce the brand new decorative statues that our art team has prepared for this week’s patch:











That’s all for today, have a great weekend!

— The team


(Dev News #155) Fixes, Challenges and a Timelapse



Hey, Feudalists!

This week we are continuing our hard work on squashing bugs and overall improvement to the current version of the game. In this week’s patch, we have implemented an abilities allowance during Holy Judgement. You can take a look at the full list of what was added (and add it to your bookmarks!) in this spreadsheet. Please note that 'Repair' ability is not working as described there and will be fixed with the next patch.
Along with that, we have added many various fixes this week. You can read the full patch notes and check what was fixed or changed.

In other news this week, yet another guild challenge has been completed! We would like to congratulate Vanris Expedition on achieving the Pillars of the Community! Way to go, guys!



By the way, we wanted to remind you that this challenge still has 3 slots for other guilds, so there is still an opportunity to beat it too, no time to waste — upgrade your guild monument to the 4th tier, and message AnastasiiaQuail#3214 on Discord with a screenshot showing the accomplishment. Good luck!

We’d like to finish the dev news off with another player creations. This week it’s another timelapse video from Betasonic, this time more pvp-oriented:

https://www.youtube.com/watch?v=ZQBW4pxiS8o

Do you have a cool LiF related creation to share? Send it to us, and be featured in one of our weekly dev blogs!

Well, that’s it for this week, have a great weekend!

— The team

(Dev News #154) Your Feedback and Art Sneak Peek



Hey, Feudalists!

First of all, we would like to thank you for your feedback about the Combat patch. We have received a lot of messages related to that, so thank you once again, As we mentioned last week, we are still planning an AMA session about the combat patch later this month, so stay tuned to our upcoming news about it, and contact Elizabeth (Laskin)#7217, if you have some constructive feedback or suggestions! In the meantime, we continue working on even more fixes and tweaks to bring to you in the next patch.

In other news, we are planning to host some events both on Godenland and Epleland, so if you are an event organizer or a guild who has tournament facilities (for jousting, one on one fights, etc.), please hit us up, if you would be willing to lend your arena or to organize an event. Elizabeth (Laskin)#7217 will happily answer all questions that you have. Looking forward to hearing from you!

This week we are also thrilled to share this masterpiece created by one of our players -
Beキasonic. This is a beautifully done time-lapse video of feudal life for you to sit back and enjoy:

https://www.youtube.com/watch?v=KuvtepKmyJc

Ah, there’s one more thing we have to share with you! This week the art team want to show you what they have been up to. Here is a sneak peek at the upcoming Rag skins. There will be 3 options for each character gender to choose from. The skins are expected to be implemented sometime later this month, stay tuned!





That’s all for today, have a great weekend!
— The team

(Dev News #98) Crime and Punishment, AMA and Shooting Art!



Hey, Feudalists!

It’s finally Friday, and, as usual, we’re sharing what our team have been busy with during the week!

First of all, we would like to thank you for all the hilarious screenshots of Easter and April Fools’ easter eggs that you’ve shared with us. We’re really glad you enjoyed it and hope you’ve had some laughs riding horses with bunny ears and taming moose!

Moving on to a more serious topic: as you know, fair play and your safety is our number one priority. Please remember that whenever you make an unauthorized purchase, you compromise your account, or even allow your personal information to be stolen. There is no guarantee that you will get what you paid for and the scammers can simply run away as soon as you pay them.
Since it’s would be an unauthorized purchase, we will sadly not be able to help the scammers’ victims.

If we find out that an account or in-game items have been - or are being - sold, we reserve the right to ban seller’s and buyer’s game accounts permanently, and we are doing our best to detect and eliminate these crooks as soon as we can (we have already banned a number of scammers and resellers), but please mind that your safety is in your own hands in this case. We sincerely hope for and hugely appreciate your understanding and cooperation.

As for other things we’ve been busy with — we would also like to let you know in advance that there may not be a patch next week. We have reached a major stage in development that will allow us to run our backend servers in a more stable environment with improved network performance. It will also decrease server lag in overpopulated areas and provide a smoother gameplay experience overall. Our focus will be getting this implemented in the upcoming update.

Meanwhile, our art department has been focusing on creating new decorations and skins. We couldn’t resist sharing some art with you.



Last — but definitely not least — don’t forget to tune in to our upcoming global AMA with Bobik tomorrow at 17:00 UTC (1:00 PM EST) here -> https://www.twitch.tv/diddlydale


— The team

Announcement #151 Nothing Interesting Here, Just Fixes - Move Along :) (0.11.18.0)

Well, the title says it all - this patch is dedicated mostly to fixes for gameplay, art and technical issues. We were also able to add some optimizations here and there (slight ones) as well!

Patch Notes (ver. 0.11.18.0):
New Features and Tweaks:
  • You can no longer sacrifice additional items if your Private claim monument already has the maximum amount of support points
  • Central City now has an adequate no damage zone added, which is visible by pressing f4 (white area instead of invisible terrain borders)
  • You can now drop inventory items in the Central City and open containers that are laying on the ground
  • Many basic/starter abilities are now allowed in the Starter Village on the Newbie island
  • Removed April 1st related stuff (bunny ears on horses and alignment cleaning in an outhouse)
  • Some minor art fixes and updates
Bug Fixes and Optimizations:
  • Potential fix for the Horse server node crossing bugs - added more logs in case if there are still some issues remaining
  • Broadaxe grip node fixed - your character will now grip the broadaxe further from the blade and will return the reach of the broadaxe to the normal value
  • Private monument access issues are fixed
  • Couple of fixes for premium subscription related bugs
  • Fixed a number of premium skin issues
  • Outhouse should no longer generate ruins and resources upon destruction
  • Optimized and stabilized code that works with the database


— The team