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Loyalty bonuses and future plans

Feudals,

Exciting times ahead for Life is Feudal: MMO enthusiasts! We're rolling out a fresh loyalty initiative for our veteran players. But wait, there's more: we're also making a return to Steam. Let's dive into the details.



Loyalty program


Our community means the world to us, and we're deeply grateful for your unwavering support. To show our appreciation, we've designed a new loyalty program exclusively for the game's veterans. If you were active and had transactions in Life is Feudal: MMO before its re-launch on LTG platform, you'll soon have the chance to reclaim your game balance as special LiF Coins. These can be exchanged for game subscriptions starting April 2024.

Got questions? We thought you might. Here's a quick FAQ to get you started:

[h3]How do I receive LiF Coins?[/h3]
If you've made transactions in the game's previous version, you'll be eligible once the program kicks off. LiF Coins are going to be available through your account on ltg.com. We'll provide detailed guidelines soon.

[h3]What about my purchased starter packs?[/h3]
Absolutely, they will be taken into account.

[h3]Can I use LiF Coins to gift a subscription?[/h3]
Subscriptions activated via LiF Coins are for your account only.

[h3]Can LiF Coins be exchanged for other currencies?[/h3]
No, LiF Сoins are exclusive for Life is Feudal: MMO subscriptions.

[h3]What if my LiF Сoins don't cover a full subscription?[/h3]
Your LiF Сoins will be applied first, and you'll only need to cover any difference.

Steam release


This spring, we're thrilled to bring the latest version of Life is Feudal: MMO back to Steam, inviting a wave of new adventurers to join their future friends and foes in the realm of Abella. And Steam is just the beginning; we're planning to expand to other popular platforms.

Please note: New Steam accounts will join the unified game server. Existing ltg.com players should continue logging in through ltg.com, as Steam login isn't available for pre-existing accounts yet.

Steam players will need a game subscription. Veterans with the game in their library will enjoy a 30-day free period. If you’ve played Life is Feudal: MMO on Steam before, this is your sign to return! Newcomers are also welcomed with a 7-day premium subscription as a bonus.

And there's more good news on the horizon. Stay tuned for another delightful surprise we have in store for you.

More updates to come, but until then, see you in the game!

Become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

Discord: https://discord.gg/QDrMBsvGMg

X (Twitter): https://twitter.com/lifeisfeudalmmo

Facebook: https://www.facebook.com/LiF.MMO/

Reddit: https://www.reddit.com/r/Life_Is_Feudal_MMO/

Twitch: https://www.twitch.tv/longtalegames

Life is Feudal: MMO | Developer Diaries 1



Hello, Feudalists!

Life is Feudal: MMO began its revival in mid-2023, and it is now time for us to announce our upcoming return to Steam. With that, we are also starting up our Dev Diaries article series, where we will be discussing the latest news, taking a look at any upcoming events, and sharing what our vision for the game's future looks like.

So, grab your favourite drink, get comfortable, and let’s dive into the first Life is Feudal MMO Dev Diary!

Do you prefer to watch/listen to a video to get your news? Well, we've got you covered here:

[previewyoutube][/previewyoutube]

[h2]Returning to Steam[/h2]
Let’s start with a bang! Life is Feudal: MMO will soon make a grand return to Steam! The target, is spring 2024, so very soon!



[h3]Questions and Answers[/h3]
  • Will we be returning to this Steam page (this app ID)? - Yes! Life is Feudal: MMO will return here!
  • As the game will become a subscription-based game, what will happen to those who already own the game? - You've not been forgotten, we are finalizing a special mechanic that will make the situation fair for everyone. We're almost finished with the fine details, so you can expect an announcement regarding this soon.
  • I play on the LTG version, can I move to Steam without losing progress? - Yes! The Steam version of the game will be the same as the LTG version. What's more, if you wish to migrate to Steam, we've prepared a system that allows you to link your accounts, so you can play on Steam with your existing account.

[h2]Anti-Cheat[/h2]
This topic is going to be a bit of a "hot one" so we want to make sure that the info is out there clearly. Life is Feudal MMO will be making use of the "Easy Anti-Cheat" engine. You can learn more about it here.

Why are we doing this? Regardless of model, free-2-play / subscription, or platform, if an MMO exists people will try to cheat in it, unfortunately, that’s just a fact of gaming these days.

To prevent this, we’re adding the Easy Anti-Cheat system to the game. We know that opinion is always divided on these engines, however, they are a necessity. We’ve spent a lot of time looking into what is available to us, and Easy Anti-Cheat was the best choice for us.



[h2]Overview of Game Changes[/h2]
Both PvE and PvP have been extensively re-balanced, and we’re confident that both the veteran players and the new ones will find the new system a lot better.

[h3]What's New:[/h3]
  • Introduced 6 new structures and blueprints.
  • Launched monthly subscription rewards.
  • Organized the King of the Hill event and a series of other events with special prizes.
  • Added an in-game chat.

[h3]PvP Changes[/h3]
  • Enhanced skill progression for 149 items, including weapons, shields, and armour.
  • Implemented a cooldown for parries and instant counters following a successful parry.
  • Enabled direction selection for alternative attacks post-block.
  • Introduced an "in combat" status, preventing Prayer for Homecoming usage.
  • Refined parry and counterattack dynamics.
  • Conducted a thorough rebalance of combat gear, affecting shields, armour, all 28 weapon types, their attacks, and even 6 warhorses. Plus, we made some additional changes guided by community feedback.
  • Introduced a 15% chance for equipped weapons and armour to be destroyed outside the Arena.
  • Enabled the destruction of any structures, decorations, and blueprints during HJH.

[h3]PvE Changes[/h3]
  • Reviewed the pricing and capacity of certain buildings and the growth rates of over 20 plant types.
  • Balanced skill usage speed for 48 profession activities and experience gains for levelling.
  • Added the ability to track animals while mounted.
  • General improvements and fixes:
  • Rolled out 6 new structures and blueprints.
  • Introduced monthly subscription rewards.
  • Integrated voice chat.
  • Conducted the King of the Hill event and multiple events with prizes.
  • Unified game entry through a single launcher.
  • Enhanced the dynamic map for near-real-time updates.
  • Added buff indicators in green zones.
  • Marked local settlements on the map.
  • Implemented blue zones in select areas to curb exploits.
  • Refined localization across all supported languages.
  • Automated the removal of inactive characters from guilds and brand lists.
  • Rescued all characters trapped underground.
  • Compensated over 1.5 million experience points.
  • Optimized game servers.


On top of this, we've addressed over 100 significant bugs and numerous additional minor ones.

Here are a few tables where you can see some of the balance-related changes that we've made.



[h3]Thank you Community![/h3]
At this point, we’d like to give a huge shout-out to everyone in the community have been helping us by providing insight into what the game used to be like, what the pain points were, and what you all felt needed to be changed. It was great to see everyone from casual players to the older guild leaders and hardcore players return to help us out like this.

Become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

Discord: https://discord.gg/QDrMBsvGMg

X (Twitter): https://twitter.com/lifeisfeudalmmo

Facebook: https://www.facebook.com/LiF.MMO/

Reddit: https://www.reddit.com/r/Life_Is_Feudal_MMO/

Twitch: https://www.twitch.tv/longtalegames

Last Patch (0.25.38.1)

Hello, Feudalists!

[h2]Patch Notes (ver. 0.25.38.1):[/h2]

New Features and Tweaks:
  • New ability Leave the House has been added, which allows players to expel themselves from previously occupied dwellings
  • Reduced by half the amount of time required for skill level up (0-30, 30-60 and so on)
  • Set speed of terraforming abilities to a constant two seconds
  • Decreased the Traveler’s Idol abilities cooldown to two hours
  • Decreased the amount of digging abilities cast required to mine out a single tunnel block
  • Unlocked the ability to use bows when mounted
  • It is no longer possible to use weaponry that is not unlocked by Cavalry skill tree while mounted
  • Taunt now unlocks by Huscarl lvl 60
  • Argh! requires Berserker lvl 30
  • Coward! requires Berserker lvl 60
  • Time for hits to become a combo increased to app. 5 seconds (exact time depends on the weapon used)
  • Getting hit with a staff (both regular and balanced) applies drunk render effect with a 30% chance (effect should be stackable, but only if the opponent isn't knocked down; death removes this effect)
  • Increased chance to disarm an opponent with polearm while parrying it unarmed
  • Chance of pike sliding off from an enemy horse now decreases by 50% after reaching lvl 60 Spearman
  • Lower chance of falling has been moved to Cavalry lvl 60 (used to be 90)
  • Rotation speed has been increased for all horses (regular horses 70->100; simple warhorse 90->120; hardy warhorse 75->100; spirited warhorse 100->150; heavy warhorse 50->90; royal warhorse 55->95; moose 70->100; courier horse 90->130)
  • Regular warhorse now requires lvl 30 Cavalry instead of 60
  • Hardy warhorse requires lvl 30 Knight instead of 60
  • Spirited warhorse requires lvl 60 Lancer instead of 60 Knight
  • Heavy warhorse requires lvl 30 Lancer instead of 60
  • Royal warhorse requires lvl 90 lancer instead of 100
  • Updated combat skill tree unlocks:
    • Cavalry
      • Big Falchion now unlocks on Cavalry lvl 0
      • Iron Plate Armor — Cavalry lvl 30
      • Composite Bow — Cavalry lvl 90
      • Broadhead Arrow — Cavalry lvl 90
      • Bastard Sword — Knight lvl 0
      • Half Plate Armor — Knight lvl 30
      • Small Kite Shield — Knight lvl 30
      • Knight Sword — Knight lvl 60
      • Heavy Kite Shield — Knight lvl 90
      • Lance — Lancer lvl 0
      • Full Plate Armor — Lancer lvl 30
      • Decorated Jousting Lance — Lancer lvl 60
      • Royal Full Plate Armor — Lancer lvl 100
    • Militia
      • Pitchfork — Militia lvl 0
      • Light Scale Armor — Militia lvl 30
      • Primitive Shield — Militia lvl 30
      • Balanced Staff — Militia lvl 60
      • Awl Pike — Militia lvl 60
      • Throwing Knife — Militia lvl 90
      • Short Pike — Spearman lvl 0
      • Regular Scale Armor — Spearman lvl 30
      • Heater Shield — Spearman lvl 30
      • Boar Spear — Spearman lvl 60
      • Bec De Corbin — Spearman lvl 90
      • Heavy Heater Shield — Spearman lvl 90
      • War Scythe — Guard lvl 0
      • Partisan — Guard lvl 0
      • Heavy Scale Armor — Guard lvl 30
      • Glaive — Guard lvl 60
      • Pollaxe — Guard lvl 90
      • Royal Scale Armor — Guard lvl 100
    • Footman
      • War Axe — Footman lvl 0
      • Light Padded Armor — Footman lvl 30
      • Targe Shield — Footman lvl 30
      • Heavy Targe Shield — Footman lvl 90
      • Nordic Sword — Swordsman lvl 0
      • Regular Padded Armor — Swordsman lvl 30
      • Kite Shield — Swordsman lvl 30
      • Falchion — Swordsman lvl 60
      • Gross Messser — Swordsman lvl 90
      • Heavy Iron Shield — Swordsman lvl 90
      • Flanged Mace — Huscarl lvl 0
      • Heavy Padded Armor — Huscarl lvl 30
      • Tower Shield — Huscarl lvl 90
      • Throwing Axe — Huscarl lvl 90
      • Royal Padded Armor — Huscarl lvl 100
    • Thrower
      • Wooden Arrow can no longer be used as ammo
      • Light Sabre — Thrower lvl 60
      • Light Crossbow — Thrower lvl 90
      • Bolt — Thrower lvl 90
      • Short Bow — Archer lvl 0
      • Dull Arrow — Archer lvl 0
      • Naphtha Pot — Archer lvl 60
      • Arbalest — Archer lvl 90
      • Dull Bolt — Archer lvl 90
      • Longbow — Ranger lvl 0
      • Bodkin Arrow — Ranger lvl 0
      • Fire Arrow — Ranger lvl 0
      • Heavy Crossbow — Ranger lvl 90
      • Heavy Bolt — Ranger lvl 90
      • Royal Leather Armor — Ranger lvl 100
    • Assaulter
      • Claymore — Assaulter lvl 0
      • Light Chainmail Armor — Assaulter lvl 0
      • Estoc — Assaulter lvl 90
      • Knool’s Chieftain Sword — Assaulter lvl 100
      • Sledge Hammer — Vanguard lvl 0
      • Regular Chainmail Armor — Vanguard lvl 30
      • Javelin — Vanguard lvl 90
      • Knool’s Bear Axe — Vanguard lvl 100
      • Practice Great Axe — Berserker lvl 0
      • Bardiche — Berserker lvl 0
      • Heavy Chainmail — Berserker lvl 30
      • Broad Axe — Berserker lvl 60
      • Royal Chainmail — Berserker lvl 100
  • A number of weapons have their stats updated:
    • Knight Sword: slashing dmg multiplier 1.4 -> 1.95
    • Light Saber: prefire animation 0.9 -> 0.7, fire 0.96 -> 0.75, recoil 0.65 -> 0.5
    • Scimitar: piercing dmg multiplier 3.22 -> 3.62
    • Bastard: piercing dmg multiplier 3.01 -> 3.03, slashing 1.68 -> 1.7
    • Big Falchion: slashing dmg multiplier 1.7 -> 1.5
    • Battle Axe: chopping dmg multiplier 1.49 -> 1.52
    • Flanged Mace: blunt dmg multiplier 1.45 -> 1.15
    • Flamberge: piercing 1.47 -> 1.87, slashing 1.2 -> 1.0, prefire 1.2 -> 1.3, fire 1.2 -> 1.3, recoil 1.15 -> 1.3
    • Bardiche: chopping 1.1 -> 1.15
    • Glaive: piercing 1.47 -> 1.72
    • War Scythe: piercing 1.09 -> 1.76, slashing 1.03 -> 1.14
    • Pitchfork: blunt 0.62 -> 0.395
    • Partisan: wound multiplier 0.55 -> 0.45
    • Staff: fracture multiplier 0 -> 0.15
    • Awl Pike: piercing 3.58 -> 3.47
    • Balanced Staff: fracture multiplier 0 -> 0.25, prefire 1.0 -> 0.8, fire 1.0 -> 0.8, recoil 1.0 -> 0.8
    • Throwing stones have been moved to Hunting 0 skill level from Thrower
  • Armor crafting recipes were updated:
    • Light Chainmail Tunic: Chainmail 12 -> 5, Leather Strips 3 -> 5
    • Light Chainmail Vambraces: Chainmail 6 -> 4
    • Light Chainmail Leggings: Chainmail 9 -> 4, Leather Strips 0 -> 2
    • Light Scale Tunic: Scale Strip 9 -> 4
    • Light Scale Vambraces: Thin Leather (any) 0 -> 3, Scale Strip 6 -> 3
    • Light Scale Leggings: Scale Strip 6 -> 4
    • Light Scale Greaves: Scale Strip 6 -> 4
    • Iron Plate Breastplate: Metal Plate 6 -> 5
    • Iron Plate Vambraces: Small Metal Plate 9 -> 6, Leather Strips 6 -> 3
    • Iron Plate Gauntlets: Small Metal Plate 6 -> 4
    • Iron Plate Leggings: Small Metal Plate 12 -> 6
    • Iron Plate Greaves: Small Metal Plate 2 -> 3
    • Regular Padded Helm: Linen Cloth 3 -> 1, Hank of Linen 3 -> 4
    • Regular Padded Tunic: Linen Cloth 9 -> 4, Coarse Wool 6 -> Hank of Wool (Any) 3, Wire 2 -> 3
    • Regular Padded Vambraces & Regular Padded Gauntlets: Soft Wool -> Hank of Wool (Any)
    • Regular Padded Leggings: Coarse Wool 6 -> Leather Strips 4
    • Regular Padded Greaves: Coarse Wool -> Hank of Wool (Any)
    • Regular Leather Helm: Soft Thick Leather -> Thick Leather (Any), Small Metal Plate 0 -> 2
    • Regular Leather Breastplate: Rough Thick Leather 9 -> Thick Leather (Any) 6, Hank of Linen 6 -> 4, Linen Cloth 6 -> 3
    • Regular Leather Vambraces: Sofh Thin Leather -> Thin Leather (Any), Hank of Linen 3 -> 4, Linen Cloth 6 -> 3
    • Regular Leather Gauntlets: Soft Thin Leather 6 -> Thin Leather (Any) 5
    • Regular Leather Leggings: Rough Thin Leather 6 -> Thin Leather (Any) 5, Hank of Linen 6 -> 4, Linen Cloth 6 -> 3, Leather Strips 0 -> 3
    • Regular Leather Greaves: Soft Thick Leather -> Thick Leather (Any)
    • Regular Chainmail Helm: Chainmail 3 -> 6, Case-hardened Chainmail removed
    • Regular Chainmail Tunic: Linen Cloth 9 -> 6, Toughened Chainmail 15 -> Chainmail 8
    • Regular Chainmail Vambraces & Regular Chainmail Leggings: Case-hardened and Toughened Chainmail 9 -> Chainmail 6
    • Regular Chainmail Gauntlets: Case-hardened Chainmail 3 -> Chainmail 4, Leather Strips 0 -> 3
    • Regular Chainmail Greaves: Toughened Chainmail 6 -> Chainmail 4
    • Regular Scale Helm: Case-hardened Scale Strip -> Scale Strip, Wire 3 -> 4, Small Metal Plate 3 -> 4
    • Regular Scale Tunic: Toughened Scale Strip 12 -> Scale Strip 6
    • Regular Scale Vambraces: Case-hardened Scale Strip 6 -> Scale Strip 5
    • Regular Scale Gauntlets: Case-hardened Scale Strip -> Scale Strip
    • Regular Scale Leggings: Linen Cloth 6 -> 4, Hank of Linen 0 -> 2, Toughened Scale Strip 9 -> Scale Strip 6
    • Regular Scale Greaves: Toughened Scale Strip 6 -> Scale Strip 4
    • Half Plate Helm: Case-hardened Metal Plate -> Metal Plate
    • Half Plate Breastplate: Linen Cloth 9 -> 4, Toughened Metal Plate -> Metal Plate
    • Half Plate Vambraces: Linen Cloth 6 -> 3, Toughened Small Metal Plate -> Small Metal Plate
    • Half Plate Gauntlets: Case-hardened Small Metal Plate -> Small Metal Plate
    • Half Plate Leggings: Linen Cloth 6 -> 3, Hank of Linen 6 -> 4, Toughened Metal Plate -> Metal Plate
    • Half Plate Greaves: Case-hardened Small Metal Plate -> Small Metal Plate
    • Heavy Padded Tunic: Linen Cloth 12 -> 9
    • Heavy Padded Vambraces: Linen Cloth 9 -> 7
    • Heavy Padded Leggings: Linen Cloth 9 -> 7
    • Heavy Leather Breastplate: Thick Leather (Any) 9 -> 7, Linen Cloth 9 -> 6
    • Heavy Chainmail Tunic: Linen cloth 9 -> 7, Hank of Linen 6 -> 4
    • Heavy Chainmail Leggings: Hank of Linen 6 -> 4
    • Full Plate Breastplate: Linen Cloth 9 -> 7
    • Royal Padded Tunic: Linen Cloth 12 -> 10
    • Royal Leather Breastplate: Thick Leather (any) 12 -> 10
    • Royal Chainmail Tunic: Linen Cloth 9 -> 8, Chainmail 24 -> 18


Bug Fixes and Optimizations:
  • Fixed guild claims maintenance after New Year Holidays
  • Fixed incorrect number of support points displayed in the Monument Worship window for province owners
  • Fixed error message when trying to train a Warhorse into a Hardy Warhorse with insufficient quality


— The Team

Dev News #195


Dear feudalists!
In our previous announcement we’ve mentioned one final update for Life is Feudal: MMO. As it reaches final testing, we would like to provide you with more detailed information on what’s coming. Remember, that all of the changes are still in our internal tests and can be subject to change based on the results of your feedback.
As was requested, terraforming abilities will have their duration decreased dramatically. Premium decorations will have their recipes altered in order for them to be available for construction without Decorator’s Kits. Traveler’s Idol will have its cooldown reduced to two hours. Armor recipe costs will be reduced for higher tiers (heavy and royal).
Now, for the combat update. You may have seen previously the hint of mounted archers. Indeed, Composite Bow will now be unlocked on level 90 of Cavalry. It will be the only bow available to use while mounted.
We’re also moving most of the throwing weapons to different classes as a back-up weapon: throwing knives can be used by spearmen, throwing axes by huscarls, and javelins by vanguards. We also want each tier of Archery skill tree (Thrower-Archer-Ranger) to provide access to bows and crossbows, instead of them being available only to the last two tiers. While we’re on the topic of general changes, there are plans to switch the armor available to each class in order to shift the currently established meta: cavalry will have plate armor which should make them even more sustainable to piercing damage, spearmen will have access to scale armor, swordsmen will be able to equip padded armor, and berserkers now should have chainmail tunics for better speed instead of heavy plates. Additionally, we’re hoping to give combo more interesting plays by expanding the time window of a successful combo.
A bunch of weapons will receive tweaks on damage dealt in order to go with those changes. The exact numbers and full list of changes will be, as usual, available once the update is live.

— The Team

Dev News #194


Dear feudalists!

We are forced to close Life is Feudal: MMO.

  Yes, that’s it, we have to close it, and we have to do it because of the reasons that are beyond our control.
  A couple of days ago we received an official letter from a certain company that basically says that they will stop paying us our share from LiF: MMO. There is nothing much we can do in a legal way since we do not have the required funds to pay for the costly legislation in the US. Especially in a situation where our own hard-earned money will be most probably used against us.
  Back in 2016, this company was preparing its first steps as a publisher and a video games investor. From our perspective, we believed in them and thought that a publisher who is making its first steps will be more motivated and more flexible in a way how they can publish and market our hardcore niche MMO.
  It resulted in some hectic marketing and PR attempts, partly misused marketing budget, and failing to fulfill some of their obligations. In the end, we had to make our own attempt to establish operations in the CIS region, work by ourselves with a PR agency, and try to grow our own marketing department.
  We knew pretty well that there is no way we can force them to do what they had to but didn’t want to do. Thus, we’ve maintained this status quo, where we were basically left alone dealing with the game and continued our own attempts to promote it.
  This status quo persisted until recently we’ve received the communications from this company offering a certain deal. After some negotiations, we’ve realized that this deal possesses certain risks for us, and we’re not interested in it. Thus, we’ve refused their offers.
  That is when things “went south”. We’ve felt ourselves under great business, legal, and financial pressure. This pressure didn't work.
  But it also means that, unfortunately, we can no longer pay for the servers, GM, and online support and, effectively, we cannot continue updating the game. There is nothing much we can do in this situation, and we’re simply forced to close the game.

So what is going to happen next?

  We plan to bring all servers down on the 18th of January 2021 - shortly after the 3rd year anniversary of Life is Feudal: MMO release on Steam.
  Before that, we plan to release a patch with what was prepared by us before and is ready to be released. It is not a fully complete patch, but it should provide some fresh experience for you in the last days of Life is Feudal: MMO.
  Our GM team will also accept requests for aerial screenshots of your villages/towns/castles/bases. We plan to immortalize them along with screenshots of other castles from previous wipes on our site gallery.
  We’re incredibly thankful for the journey you’ve taken alongside us during those years. We’ve heard stories about friendships and families forged on the vast spaces of Avalon, Epleland, Skjultland, Buyan, Telmun, Iriy, and Godenland, and we appreciate the part we were able to play in your lives, it is a true honor. The amount of support you’ve shown to us throughout this time is incredible. We send you our limitless gratitude and apologize for letting you down like this.

  It is a powerful blow for us, but we will stand as a team, and as a family! We cannot promise it to you as “soon”, but please do expect some news from us in the not so distant future!
  We expect that you have a lot of questions - we’ll try to cover some of them below.

    Can we still play LiF:MMO?
    The servers will continue to work as usual until January 18th, 2021.

    Will Illa-Newydd be available?
    On January 18th, both Godenland and Illa-Newydd will be closed for public access.

    What happens with our premium currency?
    You should not be able to purchase new currency, but will be able to spend the one you currently have for further purchases (such as skins, boosters, etc.)

    What happens with our premium subscriptions?
    All subscriptions will be canceled. We’ve started the process this Monday and expect that all accounts will be processed by the end of this week. We recommend you check the status of your subscription by yourself and cancel it if needed.
    We also activated a free premium subscription for every account until worlds are closed.

    Can we expect any refunds?
    All the refunds are processed, as usual, on the Xsolla side at https://help.xsolla.com. Xsolla has our permission for the refund of any premium currency and subscription that was done in the last 45 days (purchases made after November 1st).

    Will there be a world wipe for the last month?
    There are no plans to perform either partial or full world wipe before closing the servers.

    Will there be any updates for LiF: MMO?
    Yes and no. The planned update is unfinished, but we will separate the changes that we hope will provide entertaining PvP gameplay for the last days of Life is Feudal: MMO. We will provide details about this later. But since we’re forced to close the game you should not expect any updates after its closure.

    Will there be any world rules update?
    We will no longer issue bans or warnings based on the PvP world rules violation. Using movable objects to get inside enemy claims will be legal again. Make sure to have a LOT of unlimited PvP fun during those last days of LiF: MMO!

    Can we expect any changes in the JH/HJH system?
    We intend to set most of the active guilds to rank 1 until the worlds are closed (excluding the Christmas holidays). It should give you enough time to enjoy the carnage. The holidays JH disabling should remain unaffected.

    Does this situation involve Life is Feudal: Your Own and/or Life is Feudal: Forest Village?
    No, those games remain unaffected and will still be playable.

    Does this mean there will be a LiF:YO update?
    It is hard to predict whether there will be an official update for Your Own right now, due to the differences between the two projects. There is no final decision on this topic yet.

    What about the LiF: MMO version that has been deployed for the Chinese market? Can we play it?
    This version is being developed in partnership with Tiancity and should not be affected by this issue. However, it is not publicly available yet. We recommend you keep an eye on updates on their site: https://lif.tiancity.com/

    What about the new engine you’ve talked about on your last AMA?
    This project should not be affected by this issue and is still being developed. There is nothing much we can tell so far, but you should expect some news next year.


Once again, thank you for this adventure.

— The Team