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Life is Feudal: MMO - 0.26.1.20 Patch Notes



Well met Feudalists,

The latest update to Life is Feudal: MMO is a big one, bringing you new group arenas, guild chat, improved weapons balance, and much much more! So read on to learn more!

[h2]New Group Arenas:[/h2]
Group Arenas 2vs2 and 5vs5 have been added to the game. Here, teamwork will be much more important than individual skill.

Winners are determined at the end of the match by comparing the total points from both teams. Points are awarded in a manner similar to the classic arena system; you will not receive points for killing allies, so stabbing your teammates in the back is not recommended.

Important:
Only the group leader can register the team for the group arena.
The launch of the group arenas is in a test format, so rewards are temporarily disabled.

We hope you enjoy this arena format and look forward to your feedback!

[h2]New Features:[/h2]
  • Guild Chat: A dedicated chat for guild members is now automatically available upon joining a guild.
  • Main Menu Enhancements: Added new buttons for Discord, the game Wiki, and the game Dashboard to the main menu for better accessibility.
  • Durability Loss on Repair: Items and jewellery now have a chance to lose maximum durability when repaired using repair kits and through the Equipment Maintain skill. The chance to repair an item without reducing its maximum durability depends on the Luck attribute.
  • Item Quality Display Button: Added a new button in the inventory to enable the numerical display of the item's quality. The button has multiple modes for convenience.

[h2]Fixes:[/h2]
  • Spawn Points: Corrected the incorrect spawn locations in the green zone.
  • View Mode in Combat Stance: Re-enabled the free view mode in combat stance.
  • Militia 90: Corrected the functionality to disarm opponents, it sends the player’s weapon into their inventory upon success. This skill is now available in the arena again.
  • Inventory Quality Display: Fixed the issue where the quality display button state was not saved after closing and reopening the inventory.
  • Sorting Settings: Fixed the issue where sorting and separator settings were not saved per character.
  • Localization Texts: Made corrections to some localization texts.


[h2]Improvements:[/h2]
We have encountered some players using the ownership timer to obstruct construction on neutral territory. To address this, the construction time will be longer, and the ownership timer for certain types of buildings will be reduced.
  • Construction Cooldown: Reduced the ownership timer of premium buildings.
  • Construction Cast Time: Increased the cast time for placing buildings. Premium decorations now take 30 seconds (up from 5 seconds) and other buildings take 25 seconds (up from 15 seconds).


[h2]Balance[/h2]
Siege Torch Modifier: Added a special damage modifier for objects to the Siege Torch, allowing it to be used more effectively to destroy objects like barricades and furniture.

[h3]Important[/h3]
With this change, the rule prohibiting barricades has been cancelled.

Long-range weapons:
  • Long Bow: Stamina rate usage per shoot reduced from 50 to 45
  • Bolt Damage (Slashing): reduced by 8%
  • Heavy Bolt Damage (Piercing): reduced by 8%
  • Throwing Knife Damage (Slashing): increased by 8%
  • Throwing Javelin Damage (Piercing): increased by 8%
  • Throwing Axe Damage (Chopping): increased by 8%
  • Naphtha Pot Damage (Siege): increased by 10%


[h2]Horses:[/h2]
  • Simple Warhorse: HP Regen increased from 0.012 to 0.014, Stamina Regen increased from 1 to 1.1
  • Hardy Warhorse: HP Regen increased from 0.015 to 0.017, Stamina Regen increased from 1 to 1.1
  • Spirited Warhorse: HP Regen increased from 0.008 to 0.01, Stamina Regen increased from 1 to 1.1
  • Heavy Warhorse: HP Regen increased from 0.016 to 0.018, Stamina Regen increased from 1 to 1.1
  • Royal Warhorse: HP Regen increased from 0.016 to 0.018, Stamina Regen increased from 1 to 1.1


[h2]Weapons:[/h2]
Apart from their damage, the current set of weapons are very similar. To address this, we have decided to make the differences between the weapons more noticeable, even within the same weapon type.

This way, different weapons of the same type will deal different types of damage, making it easier for you to choose the most effective way to defeat your opponent.

As always, these changes are not set in stone, and we will be monitoring your feedback and overall game statistics to make future adjustments if needed.

[h2]Piercing Damage[/h2]
  • Nordic Sword: decreased by 15%
  • Knight Sword: decreased by 11%
  • Light Saber: increased by 21%
  • Scimitar: decreased by 6%
  • GrossMesser: increased by 24%
  • Claymore: decreased by 11%
  • Zweihaender: increased by 44%
  • Flamberge: increased by 13%


[h2]Slashing Damage[/h2]
  • Nordic Sword: decreased by 44%. The piercing damage of the Nordic Sword has always been its main strength, and with this change to its slashing damage, we aim to make it less versatile.
  • Knight Sword: decreased by 11%
  • Light Saber: decreased by 7%
  • Scimitar: decreased by 3%
  • Falchion: increased by 23%
  • Battle Axe: increased by 4%
  • Nordic Axe: increased by 4%
  • Claymore: increased by 19%. The increase in slashing damage combined with the decrease in piercing damage is intended to enhance the uniqueness of this weapon.
  • Zweihaender: decreased by 32%. The reduction in slashing damage combined with the increase in piercing damage is intended to enhance the uniqueness of this weapon.
  • Flamberge: increased by 1%


[h2]Armors:[/h2]
  • T2 Armors bonus effects (8% buff)
  • T3 Armors bonus effects (15% buff)
  • T4 Armors bonus effects (25% buff)
  • Slightly reduced the weight of T1 leather armor to increase mobility


[h2]Weapon animation changes:[/h2]

Nordic Sword
  • Base Fire animation time: 1.05s -> 1.15s
  • Base Recoil animation time: 1.05s -> 1.3s


Light Saber
  • Base Prefire animation time: 0.7s -> 0.6s
  • Base Fire animation time: 0.75s -> 0.7s


Scimitar
  • Base Prefire animation time: 0.9s -> 0.8s
  • Base Fire animation time: 1.1s -> 0.9s
  • Base Recoil animation time: 0.8s -> 0.7s


Falchion
  • Base Prefire animation time: 1.1s -> 1s


Gross Messer
  • Base Prefire animation time: 1.05s -> 1s
  • Base Fire animation time: 1.05s -> 1.1s
  • Base Recoil animation time: 1.1s -> 0.9s


War Axe
  • Base Prefire animation time: 1s -> 0.9s
  • Base Fire animation time: 1.1s -> 1s
  • Base Recoil animation time: 1s -> 0.9s


Battle Axe
  • Base Prefire animation time: 1s -> 0.9s
  • Base Fire animation time: 1.1s -> 1s
  • Base Recoil animation time: 1.1s -> 1s


Nordic Axe
  • Base Prefire animation time: 1.1s -> 1s
  • Base Fire animation time: 1.1s -> 1s
  • Base Recoil animation time: 1.1s -> 1s


Claymore
  • BaseFireanimationTime: 1.2s -> 1.1s
  • Base Recoil animation time: 1.2s -> 1.1s


Zweihaender
  • Base Prefire animation time: 1.2s -> 1.3s
  • Base Fire animation time: 1.2s -> 1.3s
  • Base Recoil animation time: 1.15s -> 1.3s


Flamberge
  • Base Prefire animation time: 1.3s -> 1.2s
  • Base Fire animation time: 1.3s -> 1.2s
  • Base Recoil animation time: 1.3s -> 1.2s


Spear
  • Base Prefire animation time: 0.8s -> 0.88s
  • Base Fire animation time: 0.7s -> 0.77s
  • Base Recoil animation time: 0.9s -> 0.99s


Boar Spear
  • Base Prefire animation time: 0.7s -> 0.77s
  • Base Fire animation time: 0.6s -> 0.66s
  • Base Recoil animation time: 1s -> 1.1s


[h2]Skills:[/h2]
  • You are mine! (Berseker 90)
  • Stamina Required reduced from 30 to 25
  • Cooldown increased from 60 to 90


We are continuing to work on making combat more dynamic by experimenting with animations.
One of our focuses is combating the use of macros, and other methods, used to skip attack animations.

We hope today's changes will enhance your gaming experience, and we look forward to your feedback. More game changes are coming!

Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

Announcing the Winner: Our New Map is ARDEN!



The contest to name our upcoming new map has come to an end!

Though there were many entries, all of which were great, there could only ever be one winner. In the end, we (LTG) couldn't decide on our own, so the final decision was made by the community.

Drum roll, please!

[h2]The name of the new map will be: Arden[/h2]

Congratulations to @IKS_Slon for coming up with the winning suggestion! The community has spoken and your entry was deemed to be the best.

Hold your head high with pride as to us all, Arden is not just a name, it symbolizes the dawn of a new era for Life is Feudal: MMO, an era that we are all looking forward to with bated breath!
So, thank you for taking part, and once again congratulations for coming up with the name for this new continent!

Prepare yourselves, for the era of Arden draws nigh!



Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms:

Life is Feudal: MMO - 0.26.1.17 Hotfix



Greetings, Feudals! The hotfix is live, tackling several crucial issues with the arena and Instanced Battles (IB) in Life is Feudal: MMO. Here’s what’s fixed:

  • Arena and IB Character Transfer Fix: Resolved an issue where characters would freeze during the "Transferring your character" process when starting an arena and IB.
  • Fix for IB Timer and Instant Completion: The IB startup has been corrected. Now, the battle preparation timer appears as intended, and the battle does not end immediately upon starting.
  • IB Connection Error Text: Corrected the error message text for failed character connections to IB.
  • Item Duplication Exploit: Fixed a game vulnerability where players could duplicate items through Instanced Battles.
  • Traveller's Idol Transfer Fix: Addressed an issue where characters could transfer to another server using the Traveller's Idol without losing inventory items. Now items will be lost as intended (except items with No Drop status).


Last week, we also addressed several issues with skins. They should now function as intended, but if you encounter any errors, please let us know.

Thank you for your patience and continued support as we work to enhance your gameplay experience.

Life is Feudal: MMO - Patch notes 0.26.1.16



As you might remember, we had to roll back the previous patch. Today's patch includes the previous changes (with fixes) as well as new additional changes.

Warning: Some players may find the game not launching on their devices. To resolve this issue, you need to update the following redistributable: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170

Key Changes:


[h2]Map Filter Issue:[/h2]
  • Added a refresh button for the map as a temporary solution so you don't have to exit the game when the map freezes. We're still working on a permanent fix but hope to reduce inconvenience with this interim measure.
  • At the later stages of testing, we identified a bug in which the button may not work, but in most cases, there should be no problems.

[h2]New Teleportation Points:[/h2]
  • Replaced teleportation points to improve travel and reduce inconveniences when teleporting between green zones.

[h2]"Waiting for Server" Error:[/h2]
  • Fixed instances causing the "Waiting for Server" error. Login should now be more stable.

[h2]Server Crash Fixes:[/h2]
  • Investigated and rectified various scenarios leading to server crashes.

[h2]New Buildings Added:[/h2]
  • Stone Wall (corner)
  • Stone Wall (no merlon)
  • Wooden Wall (corner)
  • Wooden Wall (corner loophole)
  • Watchtower
  • Stone Inner Gatehouse with Drawbridge
  • Stone Gatehouse with Drawbridge

[h2]Weapon and Skill Balancing:[/h2]
  • Estoc Damage Adjustments: Reduced by 20% to improve combat balance.
  • We see too much emphasis on the use of mines as protective structures. The following changes will help attackers quickly break down the defences of such fortresses and, among other things, will make life a little easier for ordinary miners.
    [h3]Changes to Collapse and Break Reinforce Skills:[/h3]
    • Removed the need for tools to perform collapse and break reinforce.
    • Reduced cast time to 8 seconds for collapse and 15 seconds for break reinforce.
    • Experience gain reduced to 300 for collapse and 700 for break reinforce.

[h2]Other Changes:[/h2]

    [h3]Lag Compensation Temporarily Disabled in Arenas:[/h3]
    • Lag compensation has been disabled in arenas to collect your feedback and improve the quality of your gameplay experience.
  • [h3]Reduced the chance of items to be destroyed after the character’s death:[/h3]
    • Now the chance is 8% instead of 15%.

    [h3]Storage Box Change:[/h3]
    • Capacity increased to 5000 and the number of renamings is now unlimited.
  • [h3]Breeding Structures (stables, coops, barns) now have a common timer:[/h3]
    • This eliminates a vulnerability that was exploited to rapidly breed animals.


These updates are aimed at making your adventures in Abella smoother and more enjoyable. Thank you for your ongoing support and feedback, which helps us improve Life is Feudal: MMO.
Enjoy your time in Abella!

[Rollback] Life is Feudal: MMO - Patch notes 0.26.1.14



Rollback Announcement

[h3]Unfortunately, since the launch of v0.25.1.14, numerous players reported issues with the game crashing on startup.

We were able to find the source of the crash, however, preparing a fix would have taken too long. As such, we are rolling back the update.

The maintenance is scheduled to start now (15:20) and will take an additional 1 hour.
All active players will receive +1 day subscription to make up for today's disrupted service.

Read on for the original announcement below for reference. [/h3]

Greetings, Feudal Lords and Ladies! Patch 0.26.1.14 is now live, bringing a range of improvements and new content to Life is Feudal: MMO. Here's what's new:

[h3]🛠️ Patch changes:[/h3]

We’re working on the map freeze error when applying filters:
We've added a map refresh button as a temporary solution so you don't have to quit the game after the map freezes. We're still working on fixing this issue, but for now, we hope to reduce the discomfort from this bug.

New teleportation points:
Changed teleportation points to enhance travel and reduce inconveniences during teleportation between the green zones.

"Waiting For Server" error:
Fixed occurrences of the persistent "Waiting For Server" error. Players should now experience more reliable logins.

Servers crash fixes:
Investigated and rectified various server crash scenarios.

[h3]New structures added:[/h3]
  • Stone Wall (corner)
  • Stone Wall (no merlon)
  • Wooden Wall (corner)
  • Wooden Wall (corner loophole)


These updates aim to make your adventures in Abella smoother and more exciting. Thank you for your continued support and feedback as we strive to enhance Life is Feudal: MMO.

Enjoy your time in Abella!


Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms: