1. Life is Feudal: MMO
  2. News

Life is Feudal: MMO News

(Dev News #95) Hard Work, Decorations and AMAs!



Hey, Feudalists!

As always, we want to keep you updated about the state of our game and its development!

The art team have been busy designing premium skins and creating decorative items for you to adorn your castles and feudal pads with! Make sure to check out the new ability to construct special decorations; you will need a Decorator’s Kit, which can be purchased in our Premium shop.

Our development team are working on a multitude of changes simultaneously - like the medieval magicians that they are - to be added this month. Some of the main additions you can look out for include:
Per object claim rules management.
Instanced Battles reconnect.
Character transfers between worlds in the same region.
Character re-customization (appearance, voice, last name etc).

And, of course, we’re continuously working on bug fixes and the optimization of both server and client-side calculations to make our game as free from exploits, bugs and lag as possible.

Lastly (but by no means least!) we want to thank you guys for always providing feedback on any changes we make - and any changes you want us to make! It can be difficult to add alterations that will appeal to everyone, especially since our game can be played in many different ways, so the more information we garner, the more helpful it is to the development process.

On top of this, reading fan feedback in general seriously keeps us motivated to continue to give it our all. One message in particular stood out to us this week - an inspiring comment in response to a recent AMA (if you missed it, you can check it out here https://www.youtube.com/watch?v=aHx6p5ln_Uw, which really showcases how awesome our players are - and we wanted to share it!


‘After listening to your AMA today about recent events and changes I found myself smiling through the whole hour plus. Not because things are going in my favor of events but, because of how you handled yourself. I talk to the Devs in discord often. I listen to how they really care about this game. How they respond with compassion. I say to myself, how can one sit through so much negativity and keep smiling? I don't know if I could do it. I have asked them each individually and they all have the same answer. We do it because of our love for the game, and while it's disheartening at times we want everyone in the game enjoying it and see this game realise its full potential. I think if I was that passionate about something I could smile through all the negative comments daily.

I believe you are going in the right direction with your game and you listen to your player base. Tweaking here and there for the best available outcome. I've been playing the MMO since Nov 2017. I've watched the numbers dwindle and honestly that's a shame. I believe currently your base of players are the ones that don't want to give up on the game, that have a passion like you, that are holding on for the better part of the game. I'd say to you never stop doing what you love but, seeing you respond in the AMA I don't have any fear you'll give up. I believe you'll continue working on this game till you have nothing left to give. You have great people backing you. Those Devs really believe in this game and you. There's so much hate I see spewed into the discord and not enough of you are doing a great job. So many want to pinpoint one thing they disagree with and blow it up until their voice is all you can hear and all the negative is all you see.

I just wanted to say I'm Staying for as long as there is a guild to be in. If my guild a player of 1 now since so many have left falls I'll first try another guild and if that doesn't work rebuild on my own. If that doesn't work I'll transfer to another world and begin again. Until there is nothing left. If that is what it takes to support this game. I do hope more return. I hope there comes a time when the game to the players has given them a balance to why they left and return. The only thing I get currently out of my sub with this game is the happiness I feel when I know I am giving a little back to a game where its creators feel a love for it like I do. And that's enough right now.

Thank you.
Raven’



Thank you again to all of our truly amazing players!

– The team

IB Tweaks, Premium Decoration Kits and no more Friendly Fire Alignment Loss (0.11.13.1)

Based on feedback from our players we’ve been making game rule tweaks with every patch. This patch is no exception. We’ve reduced the penalty from losing Instanced Battles. Guilds that consider themselves as allies will also no longer get an alignment penalty for friendly fire during PvP combat.

Last, but not least, we’re introducing the Premium Decorator’s Kits. These kits can be bought in the Premium Shop and used to finish the construction of different decorative objects in the game. We plan to increase the list of items that will be available for players to be used as decorations. Warning! Premium Decorator’s Kits will drop upon your death! Be careful!

Patch Notes (ver. 0.11.13.1):


New Features and Tweaks:
  • Reduced penalty for defeat in Instanced Battles. It is 2.5 tiles for a mini IB defeat and 5 tiles for a normal IB defeat.
  • Mini IB timer that activates the capture point is increased to 10 minutes (instead of 5 minutes)
  • You will no longer lose alignment for attacking members of a guild that has friendly status with your guild
  • Implemented Premium Decorator’s Kits. These can be used to create special premium decorations for your home and castle.
  • Tweaked Drying Frame recipe to reduce their usage as an improvised fortifications
  • Horses’ hit points are significantly reduced (in some cases by two times)
  • 'Silk Filaments' recipe now requires a skill level of 60 instead of 90
  • Multiple 3D model fixes for buildings, skins and outfits
  • Fixed localization issues with text while inspecting crops



Bug Fixes and Optimizations:
  • Fixed a bug that prevented players from enlisting in an Instanced Battle via a Guild Monument that is being upgraded
  • Fixed a server crash when destroying an archery target with a ranged weaponry
  • Fixed a rare client side crash when opening the Trade Post interface
  • HUD preset bug that caused the player interface to reset is now fixed
  • Made some server side changes that should improve stability and increase loading speed
  • Refactored the effects system. This should eliminate the problems of some player effects disappearing during the crossing of the server node borders.


— The team

(Dev News #94) Hard Work, Faith and Some Shovels (of course)!



Hey, Feudalists!

As every week goes by, we continue to work on the server node crossing issues, the Newbie Island new player experience and, of course, we continue our process of eradicating bugs and crash fixes.

For more than three months since our OBT start in November 2017, we have continued to keep the fast pace and present you with a patch on a weekly/biweekly basis.

We'd like to express our most sincere gratitude for staying with us and supporting Life is Feudal. Developing a feature heavy Sandbox MMORPG with a fully terraformable world would be no small feat even for some of the larger studios in the industry, and with our more humble team perhaps you can imagine the stress we are under every day.

However, with your support we know we will pull through, and your support will keep us working hard and giving it our best every single day. Thank you again for your help, feedback support and faith from every one of us here at Bitbox.

Oh, and some upcoming shovel skins for you to check out what our Art team is doing ;)



– The team

Announcement #146 Guild Influence Zones, Unit and Heraldry Banners and More! (0.11.12.2)

We’re implementing a long-awaited Influence Zone system!
In short, this means that Tier 3 and Tier 4 Guild Monuments will have an increased zone of influence around monuments. All Private claims, and even Tier 1 monuments, can be destroyed during JH if they are within an Influence Zone. This mechanic was designed primarily to combat troll Tier 1 claims and Private claims.

A Lesser Instanced Battle Totem is also introduced in this patch - It is cheaper, battle size is limited to 50 vs 50 players per battle and the losing side will only lose 5 tiles of Realm claim radius if defeated.

We have also implemented a solution for those who want to show off their cool looking premium armor skins and also be easily identifiable as a friend or foe on the battlefield. This solution is a Banner that you can now equip in the tabard slot in your equipment! Make sure to check premium skin options - unit leaders will be more visible for their unit members to see so there will be a tiny bit less chaos and confusion on the battlefield.

Patch Notes (ver. 0.11.12.2):


New Features and Tweaks:
  • Implemented Guild Influence zone
  • Implemented a Lesser Battle Totem
  • Losing an instanced battle will now inflict a 10 tiles radius loss (5 for a mini/lesser IB)
  • Implemented new type of tabard - a Heraldry banner
  • Repair kits are 2x more effective on buildings and 4x more effective on crafting buildings
  • Resurrection sickness is now twice as long. Healing effect duration is shorter now. It is better to heal yourself now rather than dying.
  • Trade Posts are available to everyone now. If you want to restrict the usage of the Trade Post - surround it with gates and walls.
  • Demolition skill should no longer level up while shooting at Archery Target with non-siege damaging projectiles
  • Removed excessive additional damage dealt to training targets
  • Skill will no longer raise if a Gathering attempt fails. Implemented to counter certain exploits near the server nodes borders.
  • Horses will suffer from falling damage now
  • Added working recipes for Naphtha barrel trebuchet ammo and tweaked its damage
  • Workshops and Kitchen buildings should give a 20% bonus to the quality of items crafted. Maximum quality that can be achieved this way is capped by the real value of the skill of the crafter.
  • “Destroy” ability should no longer be the default/first selected ability in the context menu. This should minimize the amount of accidental deletion of buildings. In order for this change to take effect you should delete the \game\%region%\data\DefaultAbilities.xml file. Though it will remove all your previously set default actions.
  • Fixed and tweaked names and availability of Platemail premium skins
  • Added missing Novice Padded Helm skin
  • Corrected door frames inside the Big Plaster House model
  • Moved some ground tile abilities of the context menu into a submenu “Look for”


Bug Fixes and Optimizations:
  • Fixed all known issues of terrain that had rips/holes
  • A client side crash involving server border crossings is fixed
  • Fixed an incorrect display of horses’ maturity
  • Fixed a server node crossing bug that would reduce a cart’s durability to zero, making it vulnerable to destruction


— The team

(Dev News #93) PVP Improvements and New Battle Challenges



Hey, Feudalists!

Get ready for a patch we’re really excited about and are planning to release next week, which we believe will really turn up the heat in PvP! Across all the continents in Life is Feudal, the consequence of potential asset destruction in Instanced Battles should certainly keep you on your toes.

Check out what we plan to introduce:

An increased penalty for losing an IB - 10 tile reduction of the Guild monument Realm claim radius
A ‘Lesser’ IB Totem - It will be 2x cheaper, limited to 50 vs 50 people per battle, the losing side will only lose 5 tiles of Realm claim radius if defeated
Influence Zones - which you may remember seeing in our previous devblog here

Roll up your sleeves and prepare for action, incoming IB challenges and potential asset destruction - especially if the assets are too close to the influential Tier 3/Tier 4 Guild monuments!

– The team