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Dev News #191


Hello, Feudalists!
A lot has been happening this week. Godenland has been wiped clean, and players have poured into this beautiful world to claim their lands and build their settlements. Of course, as it usually goes in the game development, it couldn’t go without some small hiccups.
We have received a number of reports about server crashes and their relation to the monuments, and since then we’ve been investigating the issue in both, the code and the wipe script itself. During that time we have worked with the guild leaders and assisted them with recovery of materials and rebuilding their monuments. As we’ve been digging deeper and deeper into the code and server logs, after several hours of work and with new reports about other sources of the server crashes, we’ve finally got to the bottom of this and permanently fixed the issue, which actually wasn’t related to monument building.
We’re continuing on with the fixes of issues that surfaced after the wipe. One of those problems is the missing refund of God’s Coins, Decorator’s Kits and/or Believer Tools we’ve mentioned before. We understand how important this problem is for you and are doing our best to see the reason some of the players are still missing their items. The other issue is related to the issues with some of the fiefs that are acting as expanded while not being claimed by anyone.The problem will be patched soon, returning these fiefs to their normal sizes.
Last thing we want to share is some of the data from before the wipe. More specifically, guild ratings. You have all put in a lot of work to build your settlements and to raise your kingdoms. You have kept growing as you’ve claimed new lands by building new outposts and as you’ve conquered the lands of your enemies. All this was reflected in the guild ranking and we want to highlight the top guilds in the world in three categories:

Top 10 by rank & rating:
  1. [DV] Deus Vult (ID: 68)
  2. [KoT] Kingdom of Turul (ID: 99)
  3. [KoLF] Kingdom of Longfellows (ID: 241)
  4. [ODB] Order of the Drunken Bears (ID: 324)
  5. [WS] West Slavs (ID: 274)
  6. [AZ] Askanjeros Zwirblers (ID: 29)
  7. [HYD] HYDRA (ID: 3403)
  8. [KB] Kingsbridge (ID: 91)
  9. [MAS] The Kingdom of Masons (ID: 233)
  10. [HTA] HERITAGE (ID: 2519)
Top 5 by territory rating:
  1. [DV] Deus Vult (ID: 68)
  2. [MAS] The Kingdom of Masons (ID: 233)
  3. [KoT] Kingdom of Turul (ID: 99)
  4. [KoLF] Kingdom of Longfellows (ID: 241)
  5. [ODB] Order of the Drunken Bears (ID: 324)
Top 5 by wealth:
  1. [DV] Deus Vult (ID: 68)
  2. [HYD] HYDRA (ID: 3403)
  3. [CVE] Clan Vakteneik (ID: 71)
  4. [KoLF] Kingdom of Longfellows (ID: 241)
  5. [JdR] Jinetes de Rohan (ID: 3)

Congratulations folks! You’ve all done absolutely incredible work! We can’t wait to see the results of your further endeavors.

Have a great weekend everyone!

— The Team

Dev News #190


Hello, Feudalists!

Last week, we asked for your feedback on our decision to wipe out Godenland. Yesterday, the poll was over with more than three thousands votes put down for the wipe as opposed to a thousand and a half against it.
And, while we were preparing on our side, you were saying your goodbyes to the world as it stands. We’ve received a lot of creative ways to commemorate what has been done during this year, and we would like to share some of those with you.
First, there is a project from our veteran supporter, creator of the project lifdamage.online, [MIG]Device_RU#2521, with some interesting statistics collected so far. You can take a look here.
There is also a great video from Zoey (Irene)#4769, showing us some good ol’ ultra-violence towards cows.
And, of course, your settlements. After the wipe announcement, we’ve received many requests to commemorate the castles, cities and villages you’ve built. We ended up having several galleries, which you can look at here.

Thank you, and have a great weekend!

— The Team

Patch Notes (0.25.32.0)

Hello, Feudalists!

Today we’re bringing a detailed list of changes based on the feedback you’ve provided about the existing gameplay issues and difficulties. We would also like to point out that it’s not a world wipe, so some of the changes mentioned in the last announcement aren’t yet here. They will be included along with the wipe on Monday.

Patch Notes (ver. 0.25.32.0):

[h3]New Features and Tweaks:[/h3]
  • Skillcap has been increased for Crafting and Minor skill branches to 1000 and 800 respectively
  • Attacks from Protectorates can now only damage wild animals, Training Dummies and Archery Targets
  • Wooden Walls’ resistance has been decreased to 15
  • Owner timer on mounts and horse carts has been increased to 10 minutes
  • “Wreck” ability has been added
    • Unlocked on “Demolition” skill level 0
    • Can only be used during HJH
    • Available only on guild territories, excluding own claim
    • Not available on movable objects
    • Default cast speed = 15 seconds
    • A successful cast will result in the deconstruction of an incomplete building
  • Lesser Battle Totem can be crafted in the Engineer’s Workshop. “Declare Lesser Battle” ability can be used from it to initiate a 50v50 Instanced Battle
  • Instanced Battle participants side proportion has been decreased from 1:3 to 1:2
  • Abilities “Destroy” and “Build Premium Decorations” have been disabled during HJH. “Destroy” is no longer forbidden to use during regular JH
  • It is no longer possible to build objects on tiles underwater
  • Updated the way guilds are distributed on ranks
    • 1st rank — 0.5% of all guilds in the world
    • 2nd rank — 1%
    • 3rd rank — 1.5%
    • 4th rank — 2%
    • 5th rank — 3%
    • 6th rank — 4%
    • 7th rank — 4%
    • 8th rank — 4%
    • 9th rank — 30%
    • 10th rank — 50%
  • Support Points cost has been decreased by half for all fiefs
  • Taxes have been increased from 20% to 100%
  • Taxes are no longer paid from the fiefs owned by the same guild that controls the province they belong to
  • Shaped Rock and Shaped Granite has been added to Quarry production list
  • Maximum amount of items produced by Plant Fiber, Flint Stone, Branch and Alchemic Herbs has been increased x3
  • Updated crafting recipes for all armor types. Tier 3 blueprints no longer require regional materials except for one regional item for tunic/breastplate recipes
  • Increased the experience gain bonus from food consumed x2
  • Elegant Orange Cloak has been added to Premium Store
    [h3]Combat update:[/h3]
  • Warcry “Coward!” can only be used against characters in peaceful stance
  • Warhorses can knock over characters while galloping
  • Angle from which a successful parry can be performed has been decreased to 23°
  • Bonus to maximum speed from agility has been increased by 1.5%
  • Weight of some armors has been decreased:
    • Novice Padded Helm -> 0.3
    • Novice Padded Tunic -> 1
    • Novice Padded Vambraces -> 0.5
    • Novice Padded Gauntlets -> 0.3
    • Novice Padded Leggings -> 1.2
    • Novice Padded Greaves -> 0.7
    • Regular Padded Helm -> 0.4
    • Regular Padded Tunic -> 2
    • Regular Padded Vambraces -> 0.8
    • Regular Padded Gauntlets -> 0.4
    • Regular Padded Leggings -> 1.6
    • Regular Padded Greaves -> 0.9
    • Heavy Padded Helm and Royal Padded Helm -> 0.5
    • Heavy Padded Tunic and Royal Padded Tunic -> 3
    • Heavy Padded Vambraces and Royal Padded Vambraces -> 1.1
    • Heavy Padded Gauntlets and Royal Padded Gauntlets -> 0.5
    • Heavy Padded Leggings and Royal Padded Leggings -> 2.2
    • Heavy Padded Greaves and Royal Padded Greaves -> 1.1
    • Light Chainmail Helm -> 0.6
    • Light Chainmail Tunic -> 2
    • Light Chainmail Vambraces -> 0.8
    • Light Chainmail Gauntlets -> 0.4
    • Light Chainmail Leggings -> 1.6
    • Light Chainmail Greaves -> 1.1
    • Regular Chainmail Helm -> 0.9
    • Regular Chainmail Tunic -> 4
    • Regular Chainmail Vambraces -> 1.6
    • Regular Chainmail Gauntlets -> 0.55
    • Regular Chainmail Leggings -> 3.2
    • Regular Chainmail Greaves -> 1.5
    • Heavy and Royal Chainmail Helm -> 1.2
    • Heavy and Royal Chainmail Tunic -> 6
    • Heavy and Royal Chainmail Vambraces -> 2.4
    • Heavy and Royal Chainmail Gauntlets -> 0.7
    • Heavy and Royal Chainmail Leggings -> 4.8
    • Heavy and Royal Chainmail Greaves -> 1.9
    • Novice Leather Helm -> 0.4
    • Novice Leather Tunic -> 2
    • Novice Leather Vambraces -> 0.8
    • Novice Leather Gauntlets -> 0.4
    • Novice Leather Leggings -> 1.6
    • Novice Leather Greaves -> 0.7
    • Regular Leather Helm -> 0.5
    • Regular Leather Tunic -> 3
    • Regular Leather Vambraces -> 1
    • Regular Leather Gauntlets -> 0.5
    • Regular Leather Leggings -> 2
    • Regular Leather Greaves -> 0.95
    • Heavy and Royal Leather Helm -> 0.6
    • Heavy and Royal Leather Tunic -> 4
    • Heavy and Royal Leather Vambraces -> 1.2
    • Heavy and Royal Leather Gauntlets -> 0.55
    • Heavy and Royal Leather Leggings -> 2.4
    • Heavy and Royal Leather Greaves -> 1.2
  • Heavy Crossbow now requires 35 Agility and 45 Strength to use effectively
  • Maximum bolt energy has been decreased from 6.0 to 5.1 for Heavy Crossbow
  • Reload time has been increased from 1.5 to 1.8 seconds for Heavy Crossbow
  • Fragility of all armors have been decreased by 60%
  • Default duration of all Bed Rest effects has been decreased to 5 minutes. Higher skill value will decrease the effect’s duration
  • Decreased chance to apply fractures and wounds when using Bardiche, Broad Axe and Sledge Hammer
  • Decreased the amount of durability loss with each hit by 2 for all armor and weapons

[h3]Bug Fixes and Optimizations:[/h3]
  • Fixed the issue that would allow using abilities forbidden during HJH from neighboring fiefs
  • Fixed the issue that prevented the ability to interact with buildings placed underwater
  • Fixed the bug that would cause a disconnection when trying to use “Remote Outpost Support” ability in some cases
  • Fixed a bug that would occasionally prevent outpost ownership transfer after a successful capture
  • Fixed a bug that would prevent item region from displaying on the market
  • Added name of an item acquired with Blueprint for market orders
  • Fixed a bug that would allow sacrificing Crowns with No Drop effect to Holza
  • Removed recipes for Hank of Wool, Wool Cloth, Flour with Windmill and Gloom’s Bomb from skillbook

— The Team

Godenland Wipe announcement


Hello, Feudalists!

Today we want to give you more details about the upcoming wipe and update.
First of all, we’ve decided that the update will happen this Friday, April 17th. You will have the weekend to test out the changes before Godenland’s wipe happens on Monday, April 20th. We understand that this date is different from the one originally mentioned on AMA, however, we would like to implement some of the changes discussed, which requires more time than it was originally intended. Our apologies.
Second, we would like to share the list of changes that will come with the update:

  • Skill cap for Crafting and Minor skills will be increased to 1000 and 800 respectively;
  • Lesser Battle Totem will be available for crafting on Siege Engineer’s Workshops. Just as before, it can be used to start a Lesser Instanced Battle;
  • Fix for a bug that, in some cases, prevented outpost transfer after a successful capture will be implemented;
  • Fix for a bug that allowed using Repair ability during Holy Judgement from a neighbouring fief will be implemented;
  • Destroy, Repair and Build Premium Decoration will now be forbidden during Holy Judgement for characters with rights to use those abilities;
  • Inability to see item’s name in a blueprint put on market will be fixed;
  • Regional items will have their regions displayed when placed on market;
  • Support cost for all fiefs will be reduced by half;
  • Taxes will no longer be paid from fiefs belonging to the guild-province owner;
  • Taxes from captured provinces will be increased from 20% to 100% from a base fief support cost;
  • Fix for a bug that prevented interaction with objects placed underwater will be implemented;
  • Construction on the tiles below 0.0 height will no longer be possible;
  • Space occupied by all outposts will be increased;
  • Warcry “Coward!” will only work against people in peaceful stance;
  • Stats required to use Heavy Crossbow will be increased;
  • Maximum energy of a bolt launched from a Heavy Crossbow will be decreased;
  • Damage dealt by throwing pots will be increased;
  • Warhorses should knock out all characters while galloping;
  • Attacks from players standing in protectorates will only deal damage to animals, Training Dummies and Archery Targets;
  • Instance Battle sides members’ limit proportion will be decreased from 1:3 to 1:2
  • Ability “Wreck” will be added to “Demolition” skill branch to prevent abuse of incomplete buildings placed on the claim during Judgement Hour;
  • Successful parry will be possible in a smaller arc;
  • Guild ranks will be updated:
    • 10th rank will contain 50% of all guilds in the world
    • 9th rank — 30%
    • 8th rank — 4%
    • 7th rank — 4%
    • 6th rank — 4%
    • 5th rank — 3%
    • 4th rank — 2%
    • 3rd rank — 1.5%
    • 2nd rank — 1%
    • 1st rank — 0.05%
  • Fragility of all armor types will be decreased by 60%;
  • Maximum duration of “Bed Rest” effects will be decreased to 5 minutes;
  • Luck influence will be fixed for Material Processing skill branch;
  • Fix for a bug that allowed certain premium items to be sacrificed to Holza will be implemented;
  • Deconstruct ability will be added to the incomplete Military Outpost;
  • Ability “Destroy” will be hidden on admin lands;
  • Fix for “Worship” button availability for newbie world will be implemented;
  • Maximum speed bonus from Agility will be increased (+1.5%);
  • Prices when selling to the Crown will be updated;
  • Maximum amount of resources gathered from Plant Fiber, Flint Stone, Branch and Alchemic Herbs will be multiplied by 3;
  • Wooden walls resistance will be further decreased from 150 (130 in some cases) to 15;
  • A bug that prevented guilds with more than 30 outposts from using “Remote outpost support” ability will be fixed;
  • Durability loss on each hit for armors and weapons will be divided by 2;
  • Quarry Outpost will be producing Shaped Rock and Granite as well;
  • Weights of Padded, Chainmail and Leather armors will be decreased;
  • Recipe requirements on items quantity for armor will be increased, however, regionality of most items for Heavy armor will be removed;
  • Premium Orange Cloaks will be added.

Third, we would like to address a mistake in our last patch notes (0.25.30.0). The line “A fief won’t get transferred as a result of a lost IB if it has been captured by another guild before the battle starts” should actually state “... a result of an Instanced Battle…”. We apologize for the inconvenience.

— The Team

Dev News #189


Hello, Feudalists!

Last week we announced an upcoming update. Even though it was on an April Fools day, there was a grain of truth in it. We do, indeed, have some big news we want to share with you.
First, an AMA with Bobik will be hosted this Sunday, April 12th, at 16:00 UTC. You can leave your questions in advance in our #ama_questions chat on the official Life is Feudal AMA server. The session will be hosted with the help of one of our players, a known member of our community mod team, Eele#9413, and we sincerely thank her for all the help.
Second, an update is coming next week. This update will include several big changes, one of which will be a Godenland wipe. We want to provide you, in advance, with as much information about it as possible, so here are the rules that will be followed during the procedure:
    What will be wiped:
  • All in-game player-built objects will be destroyed
  • All inventory and equipped items will be removed
  • All terraforming changes will be reverted to the original state
    What will be kept:
  • Skills and other parameters of your characters will remain untouched
  • Guilds will be kept, however, with certain limitations
  • Premium inventory will be kept
    What will be refunded:
  • All Decorator’s Kits that were spent from the beginning of Godenland will be refunded
  • All God’s Coins spent this year will be refunded
Update: We've received a lot of negative feedback and would like to have a broader picture compared to the one we've gathered so far. We're launching a vote that will help us decide whether there is a place for wipe or not at the current state. The votes cast in until Thursday will be taken into consideration.

The World rules will also be updated with a new PvP ruleset. Based on the fact that we’ve received many questions about them, we’re hoping that it will bring a more enjoyable experience to all of you.
Other notable, and certainly expected, changes that you will see in the upcoming update are:
  • Combat update
  • Skill cap increase
  • Instanced Battles update
  • Provinces and taxes update
    … and more.

Full list of changes will be available next week. Stay tuned!

Have a great weekend!

— The Team

Edit: Updated with the mention of poll on world wipe.