Upcoming Server / Game Downtime
SERVER/GAME DOWNTIME NEXT WEEK

Hey folks, we want to give everyone a quick update as we get ready for early access in a couple of weeks. We've run into a big limitation in trying to perform an upgrade on our back end system, while trying to get it to straddle our legacy system and the new and improved system.
The tldr; is that we're going to retire the Project Genesis: Corvus build early, and we'll have some "dead air" as we work hard to get an interim build (with lots of new features...and probably lots of bugs) up and running for you.
THE UPGRADE
As most of you know, we've been working hard to get our progression system in and leveling up our stats system so that we can start rolling out playbalancing (and activate our Ace Pilot program).
We thought we could have the old system live happily along side our new system, but that was just not possible. So we're going to bite the bullet and perform the transition from Corvus to an interim build ASAP before we launch in early access.
THE IMPACT
There are several areas that you'll likely be affected if you're attempting to get into Project Genesis:
1. Corvus will be retired which means there won't be a production build to play for a number of days next week
2. The interim build won't go through the same level of testing we and the Test Pilots like to perform before releasing a production build to everyone - so expect lots of bugs! The good news is, this latest build should also fix a ton of bugs reported on Corvus
3. This might affect our Early Access date if things go less than harmoniously (it's gamedev so we've come to expect the unexpected)
WHAT'S NEXT
We're going to jam over the weekend to try to make the downtime as minimal as possible. We'll get as much testing in as we can before pushing the interim build live.
After we get everyone back on their feet, we'll have a new improved experience for everyone.:fingers_crossed:
Thanks for your patience!

Hey folks, we want to give everyone a quick update as we get ready for early access in a couple of weeks. We've run into a big limitation in trying to perform an upgrade on our back end system, while trying to get it to straddle our legacy system and the new and improved system.
The tldr; is that we're going to retire the Project Genesis: Corvus build early, and we'll have some "dead air" as we work hard to get an interim build (with lots of new features...and probably lots of bugs) up and running for you.
THE UPGRADE
As most of you know, we've been working hard to get our progression system in and leveling up our stats system so that we can start rolling out playbalancing (and activate our Ace Pilot program).
We thought we could have the old system live happily along side our new system, but that was just not possible. So we're going to bite the bullet and perform the transition from Corvus to an interim build ASAP before we launch in early access.
THE IMPACT
There are several areas that you'll likely be affected if you're attempting to get into Project Genesis:
1. Corvus will be retired which means there won't be a production build to play for a number of days next week
2. The interim build won't go through the same level of testing we and the Test Pilots like to perform before releasing a production build to everyone - so expect lots of bugs! The good news is, this latest build should also fix a ton of bugs reported on Corvus
3. This might affect our Early Access date if things go less than harmoniously (it's gamedev so we've come to expect the unexpected)
WHAT'S NEXT
We're going to jam over the weekend to try to make the downtime as minimal as possible. We'll get as much testing in as we can before pushing the interim build live.
After we get everyone back on their feet, we'll have a new improved experience for everyone.:fingers_crossed:
Thanks for your patience!