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Jump Pads, more Breach Points and anti-Spawn Camping

We've been closely following your feedback since releasing Early Access last week. And here's our first attempt at critical fixes. Plus new content!

[previewyoutube][/previewyoutube]

Highlights
  • Reduced player name tag distance to support smaller maps
  • Reduced projectile distance to support smaller maps
  • Fixed payout screen (level to next) sometimes not populating data
  • Implemented low risk solutions to test against spawn camping
  • Addressed objective markers missing in flight
  • Hotfix for crashes related to voice comms, changing teams and menu bugs
  • Hotfix for breach targets appearing available to breach when unavailable from a destroyed pod to that breach target
  • Added disclaimer where progression and unlocks are shown
  • Hotfix for lockon staying on screen when ships move behind cover
  • Implemented jump pads in FPS


Full Patch Notes
  • Fix for Discord presence not updating
  • Fix for bad collision on dominion capital ship bridge
  • Fixed level up delay issue for first item to reveal instantly
  • Modified progression animations
  • Updates to loading screens and its animations
  • Polish to various weapon animations
  • ZOrder changes to level up screen
  • Visual work to Jump Pads
  • Increased revolver ammo to 8 from 6
  • Decreased revolver vertical recoil
  • Moved revolver ADS closer to camera
  • Reduced shotgun damage per pellet from 13.5 to 12.5
  • Reduced shotgun pellets from 12 to 10
  • Made ion disruptor projectiles smaller
  • Updated ship boosting to last around 50% longer for all ships
  • Increased the regen time for ship boosting to a bit longer at 0.4-0.5
  • Removed removed one interior dominion point to The Ring map
  • Added jump pads for testing on The Ring map
  • Scaled up jump pad trigger box
  • Updated turret display offline material
  • Updated lightmaps and adjusted fog settings for better parity between high/low quality settings on The Ring map
  • Rifle and Pistol 45 degree sprint animations
  • Fixed an issue where Players that changed Team would remain in the Voice Chat channel of their previous Team
  • Refactored the Bridge Door Terminal Objective
  • Made the auto shotgun pellet spread smaller
  • Increased auto shotgun ammo from 8 to 10
  • Increased montage blend-in to reduce huge animation kickback
  • Increased pump shotgun pellet spread size
  • Lowered KG AR damage to 25 from 30
  • Lowered KG AR headshot multiplier to 1.5 from 1.65
  • Lowered tank health to 250 from 300
  • Lowered techno/toxic health from 250 to 225
  • Made rogue a light avatar like the hacker
  • Reduced frag grenade radius to 500 from 850
  • Lowered frag grenade inner radius to 150 from 250
  • Incendiary grenades now apply burn effect upon initial explosion
  • Increased incendiary grenades burn radius to 150 from 135
  • Turrets now deal damage to Assault Pods
  • Refactored the Scoring variables on the Player State
  • Refactored the Team Balancing
  • Implemented temporary solutions for Team Balancing until we get more sophisticated Match Making Rules with Flexmatch
  • Implemented a preliminary Spawn Protection system
  • Ships have a Spawn Protection time of 3 seconds
  • Avatars have a Spawn Protection time of 1.5 seconds
  • Lowered kg revolver headshot multiplier from 2.0 to 1.85
  • Reduced auto shotty magazine from 10 to 8
  • Decreased auto shotty pellets to 9
  • Reduced railgun range laser from 300,000 to 210,000
  • Reduced clusterbomb cooldown from 7.5 to 5.5
  • Increased laser gatling damage from 8.5 to 9.5
  • Reduced missile range from 262.500 to 185,000
  • Reduced ion repeater range from 200,000 to 180,000
  • Reduced clusterbomb range from 188,000 to 175,000
  • Reduced missile repeater burst interval from 0.15 to 0.11
  • Changed FPS screen effect to use the incendiary one
  • Integrated jump pads to Outposts
  • Updated lightmaps to Outposts after jump pad integration
  • Added UI disclaimer tool tip
  • Added breach locations to detonation capital ships
  • Fixed an issue where hitting anything and causing damage will have a HitMarker
  • Updated detonation lightmaps after adding new breach points
  • Fixed an issue where ObjectiveMarkers would not become visible if they were outside of the distance threshold
  • Extended the match end period to 30 seconds from 20 seconds for a total end match time of 1 minute
  • Fixed an issue where weapons would not transition into the reloading state if a reload was initiated while they were in the firing state.
  • Jump pad audio pass + attenuation shape
  • Moved the C dominion point to create separation from jump pad landing spot
  • Increased jump pad attenuation to cover a larger area
  • Fixed an issue where the profile button on the hangar flight deck was displaying the incorrect experience values for their given level
  • Fixed an issue where match payouts was displaying the wrong value for the amount of experience that was gained from that Match as a total
  • Set map world extents
  • Fixed visual holes in the Terran capital ship
  • Re-oriented select interior and exterior breach points to relate better