Second Hotfix to Enceladus Update Now Live
Thanks for continuing to be an awesome community by playing, testing and sharing your feedback with us. Here's another update with your help!
[h3]System[/h3]
- Fixed issue with in-game voice chat where joining late or switching sides wouldn't put the player on the correct channel
- Fixed the headshot multiplier
- Fixed an issue where sometimes AssaultPods would not be cleared when entering a new Att/Def Round
- Fixed an issue where placeables would not get assigned the correct TeamID on the Server side
- Fixed an issue where Turret Projectiles would not collide with enemy ship shields
[h3]Art[/h3]
- Massive lightmap datafile optimization (less texture mem usage, much smaller file sizes, faster load times)
[h3]User Interface[/h3]
- Set correct badge material instance to solve for the correct badge showing in the end match personal stats screen
[h3]System[/h3]
- Fixed issue with in-game voice chat where joining late or switching sides wouldn't put the player on the correct channel
- Fixed the headshot multiplier
- Fixed an issue where sometimes AssaultPods would not be cleared when entering a new Att/Def Round
- Fixed an issue where placeables would not get assigned the correct TeamID on the Server side
- Fixed an issue where Turret Projectiles would not collide with enemy ship shields
[h3]Art[/h3]
- Massive lightmap datafile optimization (less texture mem usage, much smaller file sizes, faster load times)
[h3]User Interface[/h3]
- Set correct badge material instance to solve for the correct badge showing in the end match personal stats screen