Seasonal Update and Rewards
Happy Halloween Pilot!
We're marching toward our next major update. But until then, we're sneaking in a seasonal update for some Halloween fun, dropping trick-or-treat goodies that you'll encounter inside capital ships, assault pods as well as on Hacker and Technomancer avatars.
We hope you spend some time with us this weekend checking out the temporary Halloween-Space Combat takeover. Here's what you need to know...
First, make sure you earn your limited time badge!
Remember, the more you play the greater your stats accumulate toward earning up to four seasonal badges. Stats for accumulating badges are measured across any one of these categories:
- wins
- ship kills
- avatar kills
- assists
But it's not just Halloween stuff. There's also some serious development behind this seasonal-update. So here's some of the highlights where we can't wait to read your feedback:
[h3]-Brand New Map-[/h3]

We're calling this map 'Proteus' and it's played in Onslaught mode. Meaning one team must defend the Capital Ship interior bomb and exterior bomb. While the other team plants the bombs. We're debuting it for Halloween so play it and tell us what you think.
[h3]-Three Maps Redesigned-[/h3]

We took three of our oldest maps (Carbonaceous, Enceladus and Solar Storm) and redesigned all three for Onslaught mode (attack / defend). You can see we're really leaning in on this mode and hope you can help us make it more fun by sharing your thoughts. Each have an extra dark look just in time for Halloween.
[h3]-New FPS Mechanic-[/h3]

You asked about this one and we couldn't wait to implement it into the nearest update. The "slide" mechanic in FPS is finally here for your Avatar combat needs. Make use of it and let us know if it meets your FPS needs.
[h3]And some quality of life updates:[/h3]
- An overhauled user interface with new customization screens
- A filter for multiplayer matchmaking preferences
- A firing range so you can test your weapons before going to battle
And don't forget about our limited time supporter's pack! Also the first of its kind.
https://store.steampowered.com/app/1454350/Project_Genesis__Halloween_Support_Pack/
- Spookified Project Genesis
- Brand New Proteus Map
- Complete UI Overhaul and Customization Screens and still working
- 3 New Onslaught Maps
- New Firing Range Solo Map (still working)
- Move like an assassin with FPS Slide
- Play your preference: Filter multiplayer games with quickplay matchmaking
- FP Interaction Animations
- Cloth prototyping Hacker cape
- Spawn camp blockers on Onslaught maps
- Improved magazine drops
- Ship dynamic camera behaviors on collision
- Updated ship weapon rock impact effects
- CP5 Shotgun animation improvements (less glitchy)
- Updated third person FPS jumping animation to look a bit more natural and responsive
- Onslaught objective detonation VFX improvements
- FPS Healing Beam VFX updated
- Incendiary grenade VFX updated and still working
- Fixed an issue where Turret Emplacements would continue to take damage even after they had been destroyed
- Fixed an issue with placeability on the FPS Placeables failing their placeability test. The Placeable Turret and Placeable Repair Node Ghosts have had their Collisions modified to ensure they can be placed on uneven surfaces.
- Fixed an issue with the ImpactEffects where the bAttachToHitComp property was not operating correctly. This fixes the problem where Grenade impact decals would attach to Avatars feet and follow them.
- Fixed breaching camera angle issues
- Fixed an issue with the ObjectiveMarkers where they would show the incorrect color for the DoubleHardpoint Objectives after being "Interacted" with.
- Lowered railings in FPS environments
- Updated level boundaries
- Badges now selectable in-game profile
- Updated loading screens
- Reduced wreckage bombsite arm/disarm radius in Onslaught. No more sneaky rock camping ;)
- Reduced after action filler sequence time
- Fixed issue with spawning before ready-up timer completes
- Fix to remove seasonal screen from showing after returning from every match
- Fixed in-game loadout visual bug that was showing incorrect bay items upon respawn
- Fixed a crash when initiating a Slide and the Owner isn't valid
- Fixes to reduce other crashes experienced through match transitions
We're marching toward our next major update. But until then, we're sneaking in a seasonal update for some Halloween fun, dropping trick-or-treat goodies that you'll encounter inside capital ships, assault pods as well as on Hacker and Technomancer avatars.
We hope you spend some time with us this weekend checking out the temporary Halloween-Space Combat takeover. Here's what you need to know...
First, make sure you earn your limited time badge!
Remember, the more you play the greater your stats accumulate toward earning up to four seasonal badges. Stats for accumulating badges are measured across any one of these categories:
- wins
- ship kills
- avatar kills
- assists
But it's not just Halloween stuff. There's also some serious development behind this seasonal-update. So here's some of the highlights where we can't wait to read your feedback:
[h3]-Brand New Map-[/h3]

We're calling this map 'Proteus' and it's played in Onslaught mode. Meaning one team must defend the Capital Ship interior bomb and exterior bomb. While the other team plants the bombs. We're debuting it for Halloween so play it and tell us what you think.
[h3]-Three Maps Redesigned-[/h3]

We took three of our oldest maps (Carbonaceous, Enceladus and Solar Storm) and redesigned all three for Onslaught mode (attack / defend). You can see we're really leaning in on this mode and hope you can help us make it more fun by sharing your thoughts. Each have an extra dark look just in time for Halloween.
[h3]-New FPS Mechanic-[/h3]

You asked about this one and we couldn't wait to implement it into the nearest update. The "slide" mechanic in FPS is finally here for your Avatar combat needs. Make use of it and let us know if it meets your FPS needs.
[h3]And some quality of life updates:[/h3]
- An overhauled user interface with new customization screens
- A filter for multiplayer matchmaking preferences
- A firing range so you can test your weapons before going to battle
And don't forget about our limited time supporter's pack! Also the first of its kind.
https://store.steampowered.com/app/1454350/Project_Genesis__Halloween_Support_Pack/
Full Release Notes
- Spookified Project Genesis
- Brand New Proteus Map
- Complete UI Overhaul and Customization Screens and still working
- 3 New Onslaught Maps
- New Firing Range Solo Map (still working)
- Move like an assassin with FPS Slide
- Play your preference: Filter multiplayer games with quickplay matchmaking
- FP Interaction Animations
- Cloth prototyping Hacker cape
- Spawn camp blockers on Onslaught maps
- Improved magazine drops
- Ship dynamic camera behaviors on collision
- Updated ship weapon rock impact effects
- CP5 Shotgun animation improvements (less glitchy)
- Updated third person FPS jumping animation to look a bit more natural and responsive
- Onslaught objective detonation VFX improvements
- FPS Healing Beam VFX updated
- Incendiary grenade VFX updated and still working
- Fixed an issue where Turret Emplacements would continue to take damage even after they had been destroyed
- Fixed an issue with placeability on the FPS Placeables failing their placeability test. The Placeable Turret and Placeable Repair Node Ghosts have had their Collisions modified to ensure they can be placed on uneven surfaces.
- Fixed an issue with the ImpactEffects where the bAttachToHitComp property was not operating correctly. This fixes the problem where Grenade impact decals would attach to Avatars feet and follow them.
- Fixed breaching camera angle issues
- Fixed an issue with the ObjectiveMarkers where they would show the incorrect color for the DoubleHardpoint Objectives after being "Interacted" with.
- Lowered railings in FPS environments
- Updated level boundaries
- Badges now selectable in-game profile
- Updated loading screens
- Reduced wreckage bombsite arm/disarm radius in Onslaught. No more sneaky rock camping ;)
- Reduced after action filler sequence time
- Fixed issue with spawning before ready-up timer completes
- Fix to remove seasonal screen from showing after returning from every match
- Fixed in-game loadout visual bug that was showing incorrect bay items upon respawn
- Fixed a crash when initiating a Slide and the Owner isn't valid
- Fixes to reduce other crashes experienced through match transitions