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Developer Update - April 1

The Next Pre-Alpha Milestone Update is right around the corner!


[h2]Sneak Peak - Part 2: Future Features[/h2]

[h3]New Ship Targeting[/h3]
Project Genesis Test Pilots have been vigorously testing our new ship targeting model, which significantly improves the feel of your dogfights in space combat.

This new targeting system will make acquiring your enemy's battle craft more accurate, allowing you to crank up the damage with more precision and lethal aim.

Additionally, the new targeting system also introduces significantly greater feedback when aiming, providing you critical information for target lock line of sight, acquire time, lock angle, and max distance. Your 1v1s will now include audio queues that will notify you when you've acquired a target, giving you all the information necessary to emerge victorious.



[h3]Ship Movement[/h3]
In Jupiter, we introduced a secondary movement option (auto-orientation) for your battle craft controls, and in the upcoming Kepler milestone update, we are introducing refinements to overall ship movement to allow you to flank enemies and dodge incoming damage more effectively. You'll now be able to navigate vertically with significantly increased speed, aligning the battle craft horizontal movement speed with the vertical movement.

In the upcoming Kepler milestone update, you'll also notice a significant reduction in camera collision if you do manage to sideswipe one of the terrain features, as well as a faster reorientation to get you back into the action.



With big changes coming to Project Genesis in the Kepler milestone, now is perfect time to solidify your skills in-game - grab your copy of Project Genesis today and be ready when the newest features go live!

https://store.steampowered.com/app/700240/Project_Genesis/