Pre-Alpha Libra Milestone Hotfix
Libra Hotfix 3.0 Release Notes

The pre-alpha Libra milestone update brought you exciting new features, but we wanted to improve your gameplay experience a bit further so with the help of your playtesting feedback we have implemented some additional features & bug fixes in this hotfix.
[h2]Release Notes[/h2]
- Mini maps added to firing range, biomes, and experimental whitebox maps
- FPS Weapons: New Names!
- Halloween Spooky Pack DLC Upgrade
- FPS Balance: Improved recoil patterns on SMGs & Assault Rifles + recoil correction
- FPS Balance: Damage falloff added to FPS weapons
- Mode Filter: Expanded filter access to all levels. Reach level 10 to access Experimental Whitebox maps within the filter
- Fixed Bomb Diffuse/Plant VO discrepancies
- Fixed Inaccessible biomes
- Fix: AI: Stop moving on objective interaction
- Fix: AI: Stop crowding objectives when out of ammo
- Fix: AI: Changed the fire barrierless channel for FPS bots to prevent shooting walls
- Fixed an issue with the calculation of CaptureWeight on the CapturePointComponent, it was not correctly detecting a Player that disconnects while capturing.
- Fixed crash caused by unmanaged lambda usage
- Fixed crash caused by the UI trying to access the GameState early
- Fixed full auto weapons continuing to fire if a pending fire input was provided furing a sprint action
- Fixed an issue where Sprinting and providing fire input would cause a jarring effect if there was continuous Sprint input as well
- Fixed an issue where Sprint would not be cancelled when falling
- Fixed an issue where Players can accidentally cause their Placeable to no longer be usable if they switch away from it during the placement
- Fixed major award player kill cards to display emblems instead of badges
[h3]Experience the pre-alpha Libra milestone update for yourself today:[/h3]
https://store.steampowered.com/app/700240/Project_Genesis/