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Developer Update - November 15



We've loved seeing so many of you enjoying the content that was introduced in the pre-alpha Libra milestone, but we're excited to get the Minerva milestone update into your hands very soon! With that in mind, we'd love to give you a little insight into some of the things you can look forward to enjoying in the very near future.

MASSIVE AUDIO UPDATE


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Sound is critical in FPS games, and our sound designer Davor has been making massive strides through repeated iterations in the audio space, all with the goal of making every action you do in-game feel as satisfying as possible.

With new voice over lines, weapon sound FX adjustments and additions, audio feedback for impacts and Battle craft & Avatar behaviors, and much more, expect to feel the significance of each engagement in-game better than ever!

One incredibly immersive addition Davor has introduced into the game are footstep variations based on surfaces the player is moving on landing on. As Avatars move about the various surfaces in-game, there is a line trace that fires down from the foot that triggers a sound sample. Mark, our Art Director tags each surface type in the materials so that when the line trace hits each one it triggers the proper sound sample for each surface type.

This means that now when you are in Avatar form in FPS, you will hear your footsteps and other Avatars around you differently based on the surface the Avatar is walking on. Whether you are sprinting across the Onslaught interior maps to plant or defuse a bomb, or you are exploring throughout the snowy landscapes of the Enceladus biome environment, each footstep will accurately reflect the terrain you are navigating.

UNIT ALLOCATED EPHEMERA




In the not too distant past we introduced Ephemera wings for the first time in Project Genesis, rewarding players committed to the grind in-game with visual effects that displayed on your Avatar and Battle craft in the menu screens as well as in kill feeds of opponents you had defeated.

Previously, these wings were progressively earned after reaching Prestige levels 1-6 that were obtained every time your account level reached 100. We've loved seeing many of you show off your accomplishments and dedication in-game as you've earned your Ephemera wings, but we're making some adjustments and additions in the Minerva milestone to reward you even further.

Coming soon in the Minerva milestone update, you'll now be able to progress through earning your Ephemera wings more quickly, while also being notified in-game visually each time you earn additional wings. You can now look forward to real-time major notifications during matches as well as in the After Action Report following the conclusion of a match with any progress you've made in earning all of your Ephemera wings.

We can't wait to see many more of you sporting your wings and showcasing your skill and effort in-game!

CONTROLLER SUPPORT DEVELOPMENT


In the last Developer Update, we told you that we've been putting a lot of effort into improving our controller support, and with the help of a ton of amazing community members that joined our Controller Strike Squad, we've been able to get high-skilled, experienced controller mains behind-the-scenes to provide testing, feedback, & suggestions for how to make the controller support feel as good as possible.

We're still hard at work iterating on the controller support, and while we have a ways to go to make it as good as it can be, we've been able to make a lot of good progress in the areas of aim assist, input re-mapping capabilities, sensitivity settings, and movement.

For those of you that main the sticks, we're doing our best to get you up and running as quickly as possible and rest assured, we're committed to making your experience in Project Genesis an awesome one!

BATTLE CRAFT WEAPON REVISIONS




With the goal of making Battle craft combat feel like a "knife fight in space" that is on par with the speed and intensity of our FPS gameplay, we have been working hard to refine the Battle craft weaponry to enable you to take the fight to your opponents with greater precision and effectiveness.

Not only have we increased the visuals for projectiles and impacts on targets, but we are about to introduce in the Minerva milestone a target lead indicator to provide you increased information for where you need to line your shots up with the enemy to accurately put rounds down range.

COMMUNITY CATCH-UP


Welcome to our new Community Catch-Up segment of our Developer Updates! To kick things off, let's turn it over to our new Community Manager, Shauna!

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Hello everyone! For those of you who I haven’t had the pleasure of meeting yet - My name is Cherry (Or Shauna, if you prefer!) and I’ve been the Community Manager at 8 Circuit Studios for the past couple of months. I wanted to spend a couple minutes in this Development Update to talk a little about what “Community” means to me.

When deciding to return to game development, there was nothing I wanted to do more than Community Management. Why? I believe in the power video games have to connect people in meaningful ways. I was lucky enough to walk into a community full of amazing people and have the pleasure of getting to hang out with them each and every day. (Even if a lot of them take entirely too much joy in hunting me down in-game!)

A great community to me, is built on the foundations of communication, collaboration, mutual respect, and FUN! Those are the immovable cornerstones that shape the path of gaming communities that not only play together, but grow together. That’s what I’d like to build here at 8 Circuit Studios as we continue to develop Project Genesis.

I’ve been a part of many communities over the years, and one thing that I’ve always noticed is how much people truly want to contribute to the overall experience both in game, and outside of it. That is one thing I believe, a lot of developers simply aren’t doing right - listening. That is not who we want to be, and one of the most important parts of my job is to make sure that the thoughts, opinions, feedback, suggestions and yes - even complaints - of the community are heard. We *want* your feedback. (We even developed a program around it!)

You could be doing anything, playing anything - so if you’re choosing to spend your time with us, we want to respect that by listening to what you have to say. We don’t just want to make an amazing game for you to enjoy, but also a space for which to enjoy it in. A place where you can be yourself, unwind, laugh, make new friends, and go on adventures together.

If that sounds like something you’d like to be a part of, then join us in our Discord server and say hello! I’d love to get you in the game with us to explore all of the new shiny things we are creating now, and in the future!

- Cherry
(Twitter)

Want to get in on the action and contribute your voice? Join our Discord server and get access to these exciting new developments by joining our Test Pilot Squadron or get more involved in the development of the game by participating in any of our Affiliate Partner Program roles! See you in the lobbies soon, Pilots.

https://store.steampowered.com/app/700240/Project_Genesis/