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The Era of the Pre-Alpha Kepler Milestone has Arrived

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INTRODUCTION


Hi - I’m Noel from 8 Circuit Studios, and I’m looking forward to introducing you to the Project Genesis Pre-Alpha Kepler milestone.

In this milestone, we are introducing significant improvements and modifications based on your feedback and input, ramping up your experience in-game and injecting substantial changes to the visual and functional aspects of gameplay.

NEW THROWABLES + LETHAL & TACTICAL SLOTS

In the Jupiter pre-alpha milestone update, five new throwables were introduced, shifting the tactical meta in-game. With more ways to outsmart and outplay your opponents, we have been impressed with the incredibly creative ways you have developed to dominate your adversaries, but in the Kepler pre-alpha milestone update, we’re adding even more tools to your throwable arsenal.

In Kepler, you’ll have access to two new throwables: a gas grenade which emits a toxic vapor that deals damage to opponents caught in the fumes, and a decoy grenade that sets off visual and audio queues designed to distract and disorientate your opponents.

In addition to the two new throwables, we have now added an additional throwable slot to your Avatar loadouts, allowing you to bring one lethal and one tactical throwable into combat. Let the theory crafting begin!

NEW SHIP TARGETING

In response to incredible feedback from our community and Test Pilots, Kepler introduces refinement to the battle craft weapon targeting system. This new targeting system will make acquiring your enemy’s battle craft more accurate, allowing you to crank up the damage with more precision and lethal aim.

Additionally, the new targeting system also introduces significantly greater feedback when aiming, providing you critical information for target lock line of sight, acquire time, lock angle, and max distance. You’ll also receive audio queues to notify you when you’ve acquired a target, empowering you with intelligence to emerge from your dogfight victorious.

SHIP MOVEMENT

In Jupiter, we introduced a secondary movement option (auto-orientation) for your battle craft controls, and in Kepler, we’ve refined overall ship movement to allow you to flank enemies and dodge incoming damage more effectively. You’ll now be able to navigate vertically with significantly increased speed, aligning the battle craft horizontal movement speed with the vertical movement.

If you’ve been in-game since the Jupiter milestone, you likely have experienced a disorienting effect when impacting asteroids or other environmental objects. In Kepler, you’ll notice a significant reduction in camera collision if you do manage to sideswipe one of the terrain features, as well as a faster reorientation to get you back into the action.

UI DPI SCALING SUPPORTING 4K

Use a 4K or ultrawide monitor? You’re in luck because in Kepler, we’ve added support for both, allowing the in-game UI to scale appropriately, regardless of the monitor you have at your battle station.

INTERIOR MAP UPDATES

Test Pilot feedback has improved map and level design across several of the interior environments, with the goal of increasing the significance of actions you take in-game during matches.

Additional routes to the bombsite have been implemented in the Onslaught game mode, giving you extra resources to strategize and wargame your way to victory, while refinements within other interior environments have been added to improve interactions and counterplay in-game.

LIMITED AMMO

In preparation for a wide variety of new abilities coming to Project Genesis in the near future, a major change in ammo allocations is being introduced in Kepler. Avatar weapon ammo now features a limited ammo count, making shots on target more critical than ever.

Each time you spawn as an Avatar, you will now notice that in addition to the ammo count in your magazine, you also have a reserve ammo allocation. When you run out of your total ammo, or when you’re running low, you’ll have to find an ammo drop from another player that has died in the lobby.

AVATAR HOMOGENIZATION

Throughout our milestones you have seen us test playable cosmetic progression unlocks and unique classes for Avatars. In Kepler, we are turning design upside down as we begin to prepare and implement a robust abilities system that introduces buffet-style ability outfitting.

You’ll now notice in-game that all Avatars are equal in scale, movement velocity, and weapons, as we level the playing field and set the stage for Passive, Active, and Ultimate abilities. This abilities system is designed to not only amp up your overall gameplay experience, but also to give you the power to customize your experience in-game in a way that is tailored to your playstyle as you dominate the competition!

AVATAR ABILITIES SYSTEM

With Avatar classes being transitioned to the homogenized style just mentioned, the first iteration of the Avatar abilities system has been implemented in Kepler, introducing several dynamic abilities to take your gameplay strategy to the next level.

With ammo being now limited in Kepler, you now can outfit your Avatar with an ammo crate that you can deploy on the battlefield to aid both you and your allies. Deployable cover, Heal Repair, and Turret Drones, previously limited to specific Avatar classes in Jupiter, now are available for all Avatars and provide valuable assets for you and your team as you assault the enemy objectives.

One of the most game-changing abilities being introduced in Kepler is the Tactical Insert. This Avatar ability revolutionizes gameplay as you’ve known it, now allowing you to deploy a beacon within the interior environments that you can utilize to respawn to that exact location, inserting you behind enemy lines.

We can’t wait to see how you transform these and many other abilities into tactical and strategic plans to give you an edge over your competition!

IN CONCLUSION


We are grateful for your continued support of Project Genesis and the valuable contributions that each of you have made to the development of the game. Let us know what you think of the additions in this milestone update!

Interested in getting more involved? Check out our brand new Affiliate Partner Program and see how you can get in on the action!
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https://store.steampowered.com/app/700240/Project_Genesis/

Developer Update - April 15

The Project Genesis Pre-Alpha Milestone Update Kepler Soft Launches Next Week!

As a important member of our community, you'll get a chance to get your hands on the Kepler milestone before the broader public. This milestone is particularly special because of the significant improvements we've made to really amp up the moment to moment gameplay experience - with critical feedback coming in from our Test Pilots!

Check out a few of the major features we've added outlined below!




[h2]Sneak Peak - Part 3: Future Features[/h2]

[h3]Avatar Homogenization & Active Abilities System[/h3]
Throughout our milestones you have seen us test playable cosmetic progression unlocks and unique classes for Avatars. In Kepler, we are turning design upside down as we begin to implement a robust abilities system that introduces buffet-style ability outfitting.

You’ll now notice in-game that all Avatars are equal in scale, movement velocity, and weapons, as we level the playing field and set the stage for abilities entering the game. In the Kepler pre-alpha milestone update, our first round of active abilities will be introduced to Project Genesis, and combined with the homogenization of Avatars, will allow every ability to be accessed according to your preference regardless of the Avatar you choose in-game.

Our previous deployables: Turret Drone, Shield Barrier, and Heal Repair have been moved to an active abilities function and can now be added to your loadout, operating as a cooldown ability.

Two brand-new abilities are being added to the active abilities system in Kepler, and they are poised to revolutionize tactical gameplay in Project Genesis!



Avatar weapon ammo now features a limited ammo count, making shots on target more critical than ever. But don't worry! With the Ammo Crate being added as an active ability you can add to your loadout, you'll be able to replenish ammo for both you and your allies should you run low mid-fight.



Thought you had the gameplay figured out? Think again. With the Tactical Insert active ability at your disposal, you'll be able to deploy a beacon within the interior environments that you can utilize to respawn to that exact location after you die, inserting you right back into the fight!

[h3]Secret Lore & New Biome Environments[/h3]



For those of you in our community or Test Pilot Program, you've had a chance in the Jupiter pre-alpha milestone update to explore a brand-new progression system that provides access to hidden biome environments, rewarding you for your grind in-game. In the Kepler pre-alpha milestone update, we are upping the ante and expanding our existing biomes to provide not only more content for you to enjoy, but adding additional environments for you to journey through as you put the hours in to unlock!

Expand your horizons - your next great discovery awaits!

[h3]Join the Project Genesis Affiliate Partner Program![/h3]

Do you have a passion for content creation, competitive gaming, community leadership, or breaking games? Are you interested in getting more involved in the Project Genesis community?

If so, we’d love to have you join our Affiliate Partner Program where you can participate in engaging opportunities to hone your creative skills, voice expertise and feedback, and develop your leadership skills within the community!

See the latest and greatest before everyone else, be recognized with badges & more both in-game and in our community Discord, and earn exclusive perks in the process!

Learn more HERE.

With big changes coming to Project Genesis in the Kepler milestone, now is perfect time gear up before the update goes live - grab your copy of Project Genesis today!

https://store.steampowered.com/app/700240/Project_Genesis/

Project Genesis Playtest Weekend #12!

The 12th Playtest Weekend is Here!




Play with your friends, stream the game, capture exciting highlights - all for FREE each weekend!
(Friday @ 4pm Pacific - Monday @ 7am Pacific)



This is the perfect moment to try Project Genesis, or if you have friends that are interested you can get them into the game free!

Haven’t signed up yet? Click the button below to visit our Steam store page and Request Access to the Project Genesis Playtest!

https://store.steampowered.com/app/700240/Project_Genesis/

Project Genesis Playtest Weekend #11!

The 11th Playtest Weekend is Here!




Play with your friends, stream the game, capture exciting highlights - all for FREE each weekend!
(Friday @ 4pm Pacific - Monday @ 7am Pacific)



This is the perfect moment to try Project Genesis, or if you have friends that are interested you can get them into the game free!

Haven’t signed up yet? Click the button below to visit our Steam store page and Request Access to the Project Genesis Playtest!

https://store.steampowered.com/app/700240/Project_Genesis/

Developer Update - April 1

The Next Pre-Alpha Milestone Update is right around the corner!


[h2]Sneak Peak - Part 2: Future Features[/h2]

[h3]New Ship Targeting[/h3]
Project Genesis Test Pilots have been vigorously testing our new ship targeting model, which significantly improves the feel of your dogfights in space combat.

This new targeting system will make acquiring your enemy's battle craft more accurate, allowing you to crank up the damage with more precision and lethal aim.

Additionally, the new targeting system also introduces significantly greater feedback when aiming, providing you critical information for target lock line of sight, acquire time, lock angle, and max distance. Your 1v1s will now include audio queues that will notify you when you've acquired a target, giving you all the information necessary to emerge victorious.



[h3]Ship Movement[/h3]
In Jupiter, we introduced a secondary movement option (auto-orientation) for your battle craft controls, and in the upcoming Kepler milestone update, we are introducing refinements to overall ship movement to allow you to flank enemies and dodge incoming damage more effectively. You'll now be able to navigate vertically with significantly increased speed, aligning the battle craft horizontal movement speed with the vertical movement.

In the upcoming Kepler milestone update, you'll also notice a significant reduction in camera collision if you do manage to sideswipe one of the terrain features, as well as a faster reorientation to get you back into the action.



With big changes coming to Project Genesis in the Kepler milestone, now is perfect time to solidify your skills in-game - grab your copy of Project Genesis today and be ready when the newest features go live!

https://store.steampowered.com/app/700240/Project_Genesis/