The Era of the Pre-Alpha Kepler Milestone has Arrived
[previewyoutube][/previewyoutube]
Hi - I’m Noel from 8 Circuit Studios, and I’m looking forward to introducing you to the Project Genesis Pre-Alpha Kepler milestone.
In this milestone, we are introducing significant improvements and modifications based on your feedback and input, ramping up your experience in-game and injecting substantial changes to the visual and functional aspects of gameplay.

In the Jupiter pre-alpha milestone update, five new throwables were introduced, shifting the tactical meta in-game. With more ways to outsmart and outplay your opponents, we have been impressed with the incredibly creative ways you have developed to dominate your adversaries, but in the Kepler pre-alpha milestone update, we’re adding even more tools to your throwable arsenal.
In Kepler, you’ll have access to two new throwables: a gas grenade which emits a toxic vapor that deals damage to opponents caught in the fumes, and a decoy grenade that sets off visual and audio queues designed to distract and disorientate your opponents.
In addition to the two new throwables, we have now added an additional throwable slot to your Avatar loadouts, allowing you to bring one lethal and one tactical throwable into combat. Let the theory crafting begin!

In response to incredible feedback from our community and Test Pilots, Kepler introduces refinement to the battle craft weapon targeting system. This new targeting system will make acquiring your enemy’s battle craft more accurate, allowing you to crank up the damage with more precision and lethal aim.
Additionally, the new targeting system also introduces significantly greater feedback when aiming, providing you critical information for target lock line of sight, acquire time, lock angle, and max distance. You’ll also receive audio queues to notify you when you’ve acquired a target, empowering you with intelligence to emerge from your dogfight victorious.
In Jupiter, we introduced a secondary movement option (auto-orientation) for your battle craft controls, and in Kepler, we’ve refined overall ship movement to allow you to flank enemies and dodge incoming damage more effectively. You’ll now be able to navigate vertically with significantly increased speed, aligning the battle craft horizontal movement speed with the vertical movement.
If you’ve been in-game since the Jupiter milestone, you likely have experienced a disorienting effect when impacting asteroids or other environmental objects. In Kepler, you’ll notice a significant reduction in camera collision if you do manage to sideswipe one of the terrain features, as well as a faster reorientation to get you back into the action.
Use a 4K or ultrawide monitor? You’re in luck because in Kepler, we’ve added support for both, allowing the in-game UI to scale appropriately, regardless of the monitor you have at your battle station.

Test Pilot feedback has improved map and level design across several of the interior environments, with the goal of increasing the significance of actions you take in-game during matches.
Additional routes to the bombsite have been implemented in the Onslaught game mode, giving you extra resources to strategize and wargame your way to victory, while refinements within other interior environments have been added to improve interactions and counterplay in-game.
In preparation for a wide variety of new abilities coming to Project Genesis in the near future, a major change in ammo allocations is being introduced in Kepler. Avatar weapon ammo now features a limited ammo count, making shots on target more critical than ever.
Each time you spawn as an Avatar, you will now notice that in addition to the ammo count in your magazine, you also have a reserve ammo allocation. When you run out of your total ammo, or when you’re running low, you’ll have to find an ammo drop from another player that has died in the lobby.
Throughout our milestones you have seen us test playable cosmetic progression unlocks and unique classes for Avatars. In Kepler, we are turning design upside down as we begin to prepare and implement a robust abilities system that introduces buffet-style ability outfitting.
You’ll now notice in-game that all Avatars are equal in scale, movement velocity, and weapons, as we level the playing field and set the stage for Passive, Active, and Ultimate abilities. This abilities system is designed to not only amp up your overall gameplay experience, but also to give you the power to customize your experience in-game in a way that is tailored to your playstyle as you dominate the competition!

With Avatar classes being transitioned to the homogenized style just mentioned, the first iteration of the Avatar abilities system has been implemented in Kepler, introducing several dynamic abilities to take your gameplay strategy to the next level.
With ammo being now limited in Kepler, you now can outfit your Avatar with an ammo crate that you can deploy on the battlefield to aid both you and your allies. Deployable cover, Heal Repair, and Turret Drones, previously limited to specific Avatar classes in Jupiter, now are available for all Avatars and provide valuable assets for you and your team as you assault the enemy objectives.
One of the most game-changing abilities being introduced in Kepler is the Tactical Insert. This Avatar ability revolutionizes gameplay as you’ve known it, now allowing you to deploy a beacon within the interior environments that you can utilize to respawn to that exact location, inserting you behind enemy lines.
We can’t wait to see how you transform these and many other abilities into tactical and strategic plans to give you an edge over your competition!
We are grateful for your continued support of Project Genesis and the valuable contributions that each of you have made to the development of the game. Let us know what you think of the additions in this milestone update!
Interested in getting more involved? Check out our brand new Affiliate Partner Program and see how you can get in on the action!
[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/700240/Project_Genesis/
INTRODUCTION
Hi - I’m Noel from 8 Circuit Studios, and I’m looking forward to introducing you to the Project Genesis Pre-Alpha Kepler milestone.
In this milestone, we are introducing significant improvements and modifications based on your feedback and input, ramping up your experience in-game and injecting substantial changes to the visual and functional aspects of gameplay.
NEW THROWABLES + LETHAL & TACTICAL SLOTS

In the Jupiter pre-alpha milestone update, five new throwables were introduced, shifting the tactical meta in-game. With more ways to outsmart and outplay your opponents, we have been impressed with the incredibly creative ways you have developed to dominate your adversaries, but in the Kepler pre-alpha milestone update, we’re adding even more tools to your throwable arsenal.
In Kepler, you’ll have access to two new throwables: a gas grenade which emits a toxic vapor that deals damage to opponents caught in the fumes, and a decoy grenade that sets off visual and audio queues designed to distract and disorientate your opponents.
In addition to the two new throwables, we have now added an additional throwable slot to your Avatar loadouts, allowing you to bring one lethal and one tactical throwable into combat. Let the theory crafting begin!
NEW SHIP TARGETING

In response to incredible feedback from our community and Test Pilots, Kepler introduces refinement to the battle craft weapon targeting system. This new targeting system will make acquiring your enemy’s battle craft more accurate, allowing you to crank up the damage with more precision and lethal aim.
Additionally, the new targeting system also introduces significantly greater feedback when aiming, providing you critical information for target lock line of sight, acquire time, lock angle, and max distance. You’ll also receive audio queues to notify you when you’ve acquired a target, empowering you with intelligence to emerge from your dogfight victorious.
SHIP MOVEMENT
In Jupiter, we introduced a secondary movement option (auto-orientation) for your battle craft controls, and in Kepler, we’ve refined overall ship movement to allow you to flank enemies and dodge incoming damage more effectively. You’ll now be able to navigate vertically with significantly increased speed, aligning the battle craft horizontal movement speed with the vertical movement.
If you’ve been in-game since the Jupiter milestone, you likely have experienced a disorienting effect when impacting asteroids or other environmental objects. In Kepler, you’ll notice a significant reduction in camera collision if you do manage to sideswipe one of the terrain features, as well as a faster reorientation to get you back into the action.
UI DPI SCALING SUPPORTING 4K
Use a 4K or ultrawide monitor? You’re in luck because in Kepler, we’ve added support for both, allowing the in-game UI to scale appropriately, regardless of the monitor you have at your battle station.
INTERIOR MAP UPDATES

Test Pilot feedback has improved map and level design across several of the interior environments, with the goal of increasing the significance of actions you take in-game during matches.
Additional routes to the bombsite have been implemented in the Onslaught game mode, giving you extra resources to strategize and wargame your way to victory, while refinements within other interior environments have been added to improve interactions and counterplay in-game.
LIMITED AMMO
In preparation for a wide variety of new abilities coming to Project Genesis in the near future, a major change in ammo allocations is being introduced in Kepler. Avatar weapon ammo now features a limited ammo count, making shots on target more critical than ever.
Each time you spawn as an Avatar, you will now notice that in addition to the ammo count in your magazine, you also have a reserve ammo allocation. When you run out of your total ammo, or when you’re running low, you’ll have to find an ammo drop from another player that has died in the lobby.
AVATAR HOMOGENIZATION
Throughout our milestones you have seen us test playable cosmetic progression unlocks and unique classes for Avatars. In Kepler, we are turning design upside down as we begin to prepare and implement a robust abilities system that introduces buffet-style ability outfitting.
You’ll now notice in-game that all Avatars are equal in scale, movement velocity, and weapons, as we level the playing field and set the stage for Passive, Active, and Ultimate abilities. This abilities system is designed to not only amp up your overall gameplay experience, but also to give you the power to customize your experience in-game in a way that is tailored to your playstyle as you dominate the competition!
AVATAR ABILITIES SYSTEM

With Avatar classes being transitioned to the homogenized style just mentioned, the first iteration of the Avatar abilities system has been implemented in Kepler, introducing several dynamic abilities to take your gameplay strategy to the next level.
With ammo being now limited in Kepler, you now can outfit your Avatar with an ammo crate that you can deploy on the battlefield to aid both you and your allies. Deployable cover, Heal Repair, and Turret Drones, previously limited to specific Avatar classes in Jupiter, now are available for all Avatars and provide valuable assets for you and your team as you assault the enemy objectives.
One of the most game-changing abilities being introduced in Kepler is the Tactical Insert. This Avatar ability revolutionizes gameplay as you’ve known it, now allowing you to deploy a beacon within the interior environments that you can utilize to respawn to that exact location, inserting you behind enemy lines.
We can’t wait to see how you transform these and many other abilities into tactical and strategic plans to give you an edge over your competition!
IN CONCLUSION
We are grateful for your continued support of Project Genesis and the valuable contributions that each of you have made to the development of the game. Let us know what you think of the additions in this milestone update!
Interested in getting more involved? Check out our brand new Affiliate Partner Program and see how you can get in on the action!
[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/700240/Project_Genesis/