Jump Pads, more Breach Points and anti-Spawn Camping
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We've been closely following your feedback since releasing Early Access last week. And here's our first attempt at critical fixes. Plus new content!
Highlights
Full Patch Notes
We've been closely following your feedback since releasing Early Access last week. And here's our first attempt at critical fixes. Plus new content!
Highlights
- Reduced player name tag distance to support smaller maps
- Reduced projectile distance to support smaller maps
- Fixed payout screen (level to next) sometimes not populating data
- Implemented low risk solutions to test against spawn camping
- Addressed objective markers missing in flight
- Hotfix for crashes related to voice comms, changing teams and menu bugs
- Hotfix for breach targets appearing available to breach when unavailable from a destroyed pod to that breach target
- Added disclaimer where progression and unlocks are shown
- Hotfix for lockon staying on screen when ships move behind cover
- Implemented jump pads in FPS
Full Patch Notes
- Fix for Discord presence not updating
- Fix for bad collision on dominion capital ship bridge
- Fixed level up delay issue for first item to reveal instantly
- Modified progression animations
- Updates to loading screens and its animations
- Polish to various weapon animations
- ZOrder changes to level up screen
- Visual work to Jump Pads
- Increased revolver ammo to 8 from 6
- Decreased revolver vertical recoil
- Moved revolver ADS closer to camera
- Reduced shotgun damage per pellet from 13.5 to 12.5
- Reduced shotgun pellets from 12 to 10
- Made ion disruptor projectiles smaller
- Updated ship boosting to last around 50% longer for all ships
- Increased the regen time for ship boosting to a bit longer at 0.4-0.5
- Removed removed one interior dominion point to The Ring map
- Added jump pads for testing on The Ring map
- Scaled up jump pad trigger box
- Updated turret display offline material
- Updated lightmaps and adjusted fog settings for better parity between high/low quality settings on The Ring map
- Rifle and Pistol 45 degree sprint animations
- Fixed an issue where Players that changed Team would remain in the Voice Chat channel of their previous Team
- Refactored the Bridge Door Terminal Objective
- Made the auto shotgun pellet spread smaller
- Increased auto shotgun ammo from 8 to 10
- Increased montage blend-in to reduce huge animation kickback
- Increased pump shotgun pellet spread size
- Lowered KG AR damage to 25 from 30
- Lowered KG AR headshot multiplier to 1.5 from 1.65
- Lowered tank health to 250 from 300
- Lowered techno/toxic health from 250 to 225
- Made rogue a light avatar like the hacker
- Reduced frag grenade radius to 500 from 850
- Lowered frag grenade inner radius to 150 from 250
- Incendiary grenades now apply burn effect upon initial explosion
- Increased incendiary grenades burn radius to 150 from 135
- Turrets now deal damage to Assault Pods
- Refactored the Scoring variables on the Player State
- Refactored the Team Balancing
- Implemented temporary solutions for Team Balancing until we get more sophisticated Match Making Rules with Flexmatch
- Implemented a preliminary Spawn Protection system
- Ships have a Spawn Protection time of 3 seconds
- Avatars have a Spawn Protection time of 1.5 seconds
- Lowered kg revolver headshot multiplier from 2.0 to 1.85
- Reduced auto shotty magazine from 10 to 8
- Decreased auto shotty pellets to 9
- Reduced railgun range laser from 300,000 to 210,000
- Reduced clusterbomb cooldown from 7.5 to 5.5
- Increased laser gatling damage from 8.5 to 9.5
- Reduced missile range from 262.500 to 185,000
- Reduced ion repeater range from 200,000 to 180,000
- Reduced clusterbomb range from 188,000 to 175,000
- Reduced missile repeater burst interval from 0.15 to 0.11
- Changed FPS screen effect to use the incendiary one
- Integrated jump pads to Outposts
- Updated lightmaps to Outposts after jump pad integration
- Added UI disclaimer tool tip
- Added breach locations to detonation capital ships
- Fixed an issue where hitting anything and causing damage will have a HitMarker
- Updated detonation lightmaps after adding new breach points
- Fixed an issue where ObjectiveMarkers would not become visible if they were outside of the distance threshold
- Extended the match end period to 30 seconds from 20 seconds for a total end match time of 1 minute
- Fixed an issue where weapons would not transition into the reloading state if a reload was initiated while they were in the firing state.
- Jump pad audio pass + attenuation shape
- Moved the C dominion point to create separation from jump pad landing spot
- Increased jump pad attenuation to cover a larger area
- Fixed an issue where the profile button on the hangar flight deck was displaying the incorrect experience values for their given level
- Fixed an issue where match payouts was displaying the wrong value for the amount of experience that was gained from that Match as a total
- Set map world extents
- Fixed visual holes in the Terran capital ship
- Re-oriented select interior and exterior breach points to relate better