1. SCP: Secret Laboratory
  2. News

SCP: Secret Laboratory News

Version 13.4.1 is now live!

Hello everyone.
Following the recent conclusion of the Christmas event update, we’re launching a hotfix with numerous balance changes, bug fixes, and backend system updates.

[h2]SCP Balance Changes[/h2]
[h3]SCP-096[/h3]
  • Increased docile movement speed to 3.9m/s (from 3.64).
  • SCP-096’s screams can now be heard from further away.
  • Decreased damage of SCP-096’s primary attack to 60 (from 85).
  • SCP-096’s Charge now deals 35 damage to non-targets (from 45).
  • Decreased initial Hume Shield to 450 (from 600).
  • Decreased maximum Hume Shield to 900 (from 1200).
  • When entering rage, Hume Shield no longer halves.
  • Increased the delay before Hume Shield regenerates to 15 seconds (from 10).
  • Hume Shield now regenerates twice as fast while Try Not to Cry is being used. This does not affect the delay before Hume Shield begins to regenerate.

[h3]SCP-939[/h3]
  • Base health increased to 2700.
  • Reduced sprint speed to 6.8m/s (from 7).
  • Reduced maximum stamina to 10 seconds of usage (from 13).
  • Reduced Mimicry’s cooldown to 3 seconds (from 10).
  • Reduced Claw attack speed to 0.8s between attacks (from 0.6).
  • Active generators now produce sound ripples, aiding in pinpointing their locations.

[h3]SCP-049-2[/h3]
  • Increased maximum speed from Lobotomized Bloodlust to 5.4m/s (from 5.17).
  • Consuming a corpse will now temporarily max out Lobotomized Bloodlust’s speed increase for a few seconds.
  • Targets marked by SCP-049’s Good Sense of the Doctor will now show the indicator to SCP-049-2 instances.

[h3]SCP-079[/h3]
  • Rooms connected by an elevator will now have an icon on SCP-079’s map. Clicking this icon allows SCP-079 to directly visit the room at the top of the elevator.
  • Disabled ability to switch zones by using movement keys. A setting has been added to re-enable this behaviour.


[h2]Improvements and Bug Fixes[/h2]
  • Re-added the new SCP-049 and door audio.
  • Improved Spectator HUD and Muting Settings.
    • ‘Mute other spectators’ no longer mutes the end-game round summary and pre-game lobby voice chats.
    • Added a ‘Mute pre-game lobby’ option.
    • Added an option allowing users to mute the end-game round summary screen in the settings menu.
    • All mute options are now additionally available in the settings menu.
    • Role names on the spectator player list have been shortened where possible.
  • Added Hitmarker sound indicators.
  • Optimized memory usage by the Hotkey system.
  • Fixed “access denied” sounds not triggering properly by locked generators.
  • Fixed Massive Labyrinth not muting after death.
  • Fixed SCP-106’s doors not being openable by SCP-079 during the Alpha Warhead detonation process.
  • Fixed an out-of-bounds exploit regarding Entrance Zone checkpoints.
  • Fixed video setting sliders not permitting typing in decimal numbers.
  • Fixed the `showtag` command being overridden by the badge preference setting.
  • Added Dutch translations.
  • Added Galician translations.
  • Added Turkish translations.


[h2]Technical and Backend Changes[/h2]
  • SCPs no longer look strictly for human players when trying to find targets. Now uses a team-based approval system.
  • Added the `IsStatic` property to primitive objects. This disables constant position syncing.
  • Improved QR codes in the Remote Admin console.
  • Made multiple optimizations related to querying users in Remote Admin.
  • Improved Staff Chat
    • Removed Staff Chat from the Administration tab — it now has its own tab.
    • When sending a message, the input will now be cleared automatically.
    • Messages can now be sent with the ‘Enter’ key.
    • Staff Chat now utilises a user’s group colour instead of one based on their current role.
    • Refactored some code.
    • Fixed an issue where some author information would be lost upon the start of a new round.
  • Fixed instances of LocalAdmin input occasionally being mishandled.
  • Patched multiple vulnerabilities related to the Remote Admin console.
  • Fixed player queries incorrectly being logged as accessing IP addresses.
  • Fixed query data incorrectly being copied based on prior queries.
  • Fixed IP Address Passthrough being ignored when querying multiple players.
  • Fixed UseGlobalBans being ignored in full authentication.



Keep your eyes peeled for further updates on the horizon.

Have fun, and see you in the dark.
~ Northwood Studios





Christmas Update 2023 Feedback Survey

Hello everyone,

With our Christmas Update having now been live for a good period of time, we would like to invite you to participate in this feedback survey.

https://forms.gle/PhyaGuVNjVJiZVg19

With the entry into a new year; we would like to thank you, our playerbase, for your continued support and interest in providing us with your invaluable feedback — so that our studio may continue to improve upon SCP:SL, and make it the best it can be.

Here’s to another great year!


~ The Feedback Team

SCP-173 has (unfortunately) been recontained.

The SCP-173 Makeship campaign has now ended, and the SCP-173 plushie will shortly enter its production stage.

A massive thank you to everyone who has supported us by purchasing one — we hope that you enjoy your cuddly new friend!

Don’t blink or you’ll miss him!

You have only one week left to acquire the new SCP-173 plushies before they’re placed back into containment!

You can purchase them here: https://www.makeship.com/products/scp-173

Holiday Update — 2023

We’ve just released the seasonal update for SCP:SL.
Included is a new playable faction, SCP-956 and SCP-559, and the return of SCP-2536, alongside other smaller features implemented for this year’s winter season.

[h2]SCP-2536 Reimplementation[/h2]
As mentioned last year— what’s a holiday update without a Christmas tree?

SCP-2536 is back again. We’ve reworked the loot table and improved the visuals. With the extra love and care put into this year’s version, we hope you’ll enjoy the return of ‘The Gift That Keeps On Giving’.

[h2]SCP-1507 — Pink Flamingos[/h2]
SCP-1507 is one of this year’s special holiday features. In short, it’s a parade of plastic flamingos — capable of inflicting melee damage and seeing targets through walls.

SCP-1507 is a faction of its own, with only one goal — kill everything. Whilst weak on their own, the sheer number of them is their primary strength. If you hear cawing down the dark Facility halls, be very afraid.

[h3]Primary Attack — ‘Peck’[/h3]
SCP-1507 lunges forward, dealing a strong peck to a single target in front of it, inflicting significant damage. The attack does not stop its usability at living targets — SCP-1507 can break down doors and open gates with its peck. Locked doors won’t stop them…

[h3]Special Ability — ‘Vocalize’[/h3]
SCP-1507 lets out a loud flamingo cry that can be heard from many rooms away. Players within close proximity to the cry will be concussed. By itself, the ability does nothing, but with the help of others…

[h3]Passive Ability — ‘One of Us’[/h3]
When other flamingos use Vocalize near recently slain SCP-1507 instances, a progress bar will begin to fill. If members of the horde work together to fill this progress bar, the slain SCP-1507 will return to life.

An SCP-1507 instance can only be revived once. Death is not the end for SCP-1507…

[h3]Passive Ability — ‘Universally Hostile’[/h3]
The horde knows no limits. SCP-1507 instances can see living targets throughout walls, from multiple hallways away. There’s nowhere to hide…

[h3]Passive Ability — ‘The Swarm’[/h3]
A SCP-1507 instance may not be extremely powerful alone, but together, their strength quickly multiplies. SCP-1507 instances passively regenerate health when nearby other flamingos. Their durability is unmatched, growing stronger together…

We hope you enjoy the inclusion of SCP-1507 in this holiday season.

[h2]Snowballs[/h2]
Another fun feature this year is the addition of snow piles throughout the Facility. Use these piles to grab snowballs and have a snowball fight against your enemies!

Snowballs can be thrown much like any other throwable object, with a twist — you can charge your throw to deal more damage. Headshots also grant a damage bonus.

You can only have a maximum of one snowball in your inventory at a time.

[h2]Other Festive Changes[/h2]
  • Readded SCP-956 and SCP-559 with a chance of spawning per round.
  • Readded coffee cups with special messages.
  • You can, once again, see your breath in the freezing cold Facility.
  • Resprited SCP-018.
  • Decorated the Facility with seasonal cheer.
  • Reimplemented the Chaos Insurgency Express.
  • Implemented new audio for SCP-049’s abilities.
  • Implemented new environmental audio for doors throughout the Facility.
  • Implemented a new skybox and terrain.
  • Readded coal.
  • Removed SCP-055.
  • SCP-3114 will spawn naturally for the duration of the event.


Here’s to another amazing year of SCP:SL. This game still exists today because of you — members of the community. Thank you!

Keep on the lookout for a feedback form soon to come.

Happy holidays, and see you in the dark.


~ Northwood Studios