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SCP: Secret Laboratory News

Site-02 Transmissions #10 | Community Showcase 

[h2]Hello Everyone![/h2][p]
Over the last few months, many new and reimagined elements of SCP: Secret Laboratory have emerged. From the assaults of a living gun, to the reimagining of SCP-106’s dreadful pocket dimension — forever ingrained in these shared moments, we see your creativity, your expressions, interpretations, and so much more. We are excited to share many of the new inventions from our community since the last Community Showcase. Your creations continue to hold a special place in our heart, and we invite you all to take a look and enjoy some of these pieces!

[/p][h2]Art Showcase[/h2][p]We held a contest in April encouraging the community to share their #StrangelyContainedPlushies on our X and Bluesky. You all shared so many amazing images, and we are delighted to highlight the two winners here!

[/p][h3]From hitsuji.balls[/h3][p]An absolutely adorable collection of all our plushies contained with you on your road trips! Not sure how well they all get along there though…

[/p][h3]From scpOrigami[/h3][p]It appears dogs and cats can get along after all! Such a peaceful method of containment is a rare sight nowadays.

[/p][h3]Animated short film by Noxplis[/h3][previewyoutube][/previewyoutube][p]Much time and dedication went into this beautifully engaging animation. Having kept an eye on it for over a year through progress showcases, it certainly deserves a highlight, as it wonderfully captures both SCP:SL and the original video the short is inspired from.

[/p][h3]Real, speaking SCP-127 by Grongo[/h3][p][dynamiclink][/dynamiclink][/p][p]Wielding SCP-127 in full Class-D attire is already awesome on its own, but Grongo brought it to the next level by giving it the ability to speak, truly making them partners in crime!

[/p][h3]The Plushie… by dynamite[/h3][p]In honor of our new SCP-106 plushie, sharing this cute and silly artwork of him protecting his son is very fitting! We hope you all cherish it as much as he does.

[/p][h3]Chaos insurgent by michaelkaruzo[/h3][p]This image comes from Pyrkon in Poland, a convention that a few of our staff, including Hubert (pictured above) attended! We thought this cosplay, along with the jailbird, was so cool! We hope to feature more cosplays from you all in the future!

[/p][h2]Project Highlight - Scripted Events [/h2][p]When it comes to self-expression and incorporating personal ideas into SCP: Secret Laboratory, plugins have long been a driving force behind creativity and customisation. This ability to modify the game reshapes the experience of playing SCP:SL in many different ways — whether for cosmetics, moderation, or game mechanics.
[/p][h3]What is Scripted Events?[/h3][p]Scripted Events acts as a plugin akin to a programming language with a community dedicated to mutual support, aid, and learning. It grants its users the ability to create their own event scripts, enabling many opportunities through the automation of simple tasks. The tool provides an alternative pathway for people to try to weave in new concepts for their servers! Scripted Events establishes its potential to recombine many existing aspects of the game by working with a text-based parser. It is the combination of its simplicity along with the expression of most critical plugin-creation concepts that allows for particular beginner-friendliness as well as a broad spectrum of possibilities.
Elektryk Andrzej is the most recent maintainer for SE (Scripted Events) and is currently tackling the development of its successor, SER (Scripted Events Reloaded), aiming to work with the LabAPI plugin framework. A special thank you to him for helping us learn more about this community plugin! Former and initial maintainer Thunder300 has also helped us greatly.

[/p][h3]Origins[/h3][p]The idea of scripts running custom events in SCP:SL first originated from a plugin called EasyEvents. Initially, SE was intended to recreate this functionality with a crucial quality-of-life tweak. Thunder’s concept included a custom yielding system, as opposed to specifying a time for each step in one’s scripts. With this initial spark, the process of a dedicated community forming and evolving soon began. At first, solutions offered for previous limitations brought people together, giving this new take on the concept a chance. Certain milestones, like the introduction of automatically-executing scripts, later raised the ceiling for what could be created, from simple event scripts closer to the functionality of plugins.
In March of 2023, Andrzej first joined Scripted Events. He originally wanted to create plugins for SCP:SL, but with the conventional solution of programming in C# seeming a bit intimidating, he gravitated to SE.

“SE is a much more approachable alternative compared to making a plugin by yourself using C#, and I know that from experience. Even though I knew languages like Python back then, trying to grasp every aspect of C# and EXILED made me think I was not the type of person for plugin development. Then I found Scripted Events, a plugin which lowered the entry point for server customisation, which was the thing I needed to start.” - Andrzej

[/p][h3]Community and Outlook[/h3][p]There are many individual achievements and additions that could describe the transformation and progression of SE, maintaining its simplicity in use while expanding its potential. Whether it’s allowing people to create custom commands or introducing IF and GOTO statements, at its core, the community’s participation, mutual support, and creativity is the driving force behind the many ideas that come to life.

 “\[…]The scripts that people would share publicly were amazing! One of the very first public scripts in our server was CISpy, which is a classic SCP:SL plugin that spawned a disguised Chaos Insurgent in the MTF wave. When I saw that someone had created CISpy entirely using ScriptedEvents and no C# coding at all, I was blown away and knew that I had created something truly amazing. The talent I saw in the server using my plugin only grew from there as more features were introduced into the ‘language’.” ~Thunder300

While SE’s functionality has steadily increased and grown, the base implementations and design choices dating back over two years have started to pose more challenges. And so, after becoming SE’s current maintainer and developer, Andrzej set out to integrate plenty of updated features and create Scripted Events Reloaded, or SER for short. Elektryk Andrzej is addressing this technical debt and current obstacle from several perspectives, building completely from the ground up. Components like arguments, control flow and variables are receiving a full rework, while documentations, tutorials and a more robust help command are getting added.[/p][p]As it stands, Scripted Events is bothan entry point of unique simplicity for new server owners and a project expanding towards more complex possibilities. In its existence as a social hub and shared context, it offers many commendable examples of collaboration, all the way up to co-creation.

We are excited to see how the journey ahead unfolds. Best wishes! Current progression and repository for SER: https://github.com/Elektryk-Andrzej/ScriptedEventsReloaded Official server-side plugin loader and framework LabAPI: https://github.com/northwood-studios/LabAPI

[/p][h2]Conclusion[/h2][p]Finally, we wanted to thank everyone who came and greeted our staff at Heros Dutch Comic Con! We had a lot of fun meeting some of you and seeing your cosplays. We hope to see you all at future events!
And as always, see you in the dark.
 - Northwood Studios[/p]

[RU ONLY] TLS Beta Available

Hello.

Many Russian players have reported issues connecting to our Central Servers because of region blocks. We have released a beta branch that may fix these issues.

There is no new content on this branch. If you are not a Russian player experiencing connection difficulties, there is no reason to switch to the branch.

If you do not have Russian set as your operating system language, add the `-ru` launch argument to the game (this can be done in the Properties tab). If you are reading the English version of this notice, you will need to do so.

You can opt-in to the beta by right-clicking SCP:SL in your Steam Library, and then by selecting the Properties tab.
From there, select the Betas category, and finally, select the tls-beta option from the dropdown menu.


Non-English comments will be permitted in the discussion tab of this thread. Please leave your feedback there.

Version 14.1.1 has been released.

Hello Site-02.

Today we are releasing our first minor 14.1.X update, primarily dedicated to some recently-reported issues.

[h3]Gameplay Changes[/h3]
  • Added a new setting: ‘Voice Chat Distant Reverb’, controlling the muffling and reverberation of distant proximity voice chat.
  • Added a new setting: ‘Announcement Speaker Simulation’, controlling whether P.A. announcements attempt to play from the nearest speaker or broadcast globally.
  • Environmental Alarms in Heavy Containment Zone no longer blare indefinitely. Instead, they will trigger for 20 seconds under one of two scenarios: a grenade is detonated nearby, or a nearby player dies to an SCP/enemy of the Foundation.
  • These alarms can now be heard from approximately three rooms away.
  • Speakers should now be present below most environmental alarms.


[h3]Fixes and Improvements[/h3]
  • Improved UI support on ultrawide screens.
  • Fixed Shotgun and 7-Shot Revolver sometimes not displaying hitmarkers when successfully dealing damage. (You weren’t going crazy!)
  • Fixed SCP-127’s containment chamber not having a custom icon on the SCP-079 map.
  • Fixed players being kicked when picking up an item that no longer exists.
  • Fixed items not being destroyed by the Pocket Dimension.
  • Fixed items not teleporting out of the Pocket Dimension.
  • Fixed custom keycards sometimes not showing permissions in the inventory.
  • Fixed a clipping ladder in SCP-049/173’s hallway.
  • The drawings in Class-D cells no longer float.
  • The whiteboards in Intercom and SCP-939’s containment chamber no longer float.
  • Fixed a pallet having the wrong collider size in the Forklift room.
  • Adjusted the height of a light source in WC-00.
  • Adjusted SCP pedestal light sources.
  • Fixed room being set to ‘null’ when spawning ‘CameraToy’ in the void.
  • Fixed room being overridden by ‘null’ in ‘OnServerStart’ when previously set by a plugin.
  • Fixed camera overlay becoming distorted when moving around.
  • Fixed ‘PlayerUsingItem’ not being called when a player consumed a candy from SCP-330.
  • Fixed ‘CanOpen’ property being ‘true’ when a player fails lock bypass in door interaction events.
  • Fixed ‘PlayerThrowingProjectileEvent’ cancellation causing a phantom grenade to be thrown, locking player inventories.
  • Added new 'ExecuteAs' server permission, granting permission to run the 'executeas' command.
  • 'executeas' will no longer allow targets to execute commands they would not have permission to run.


[h3]API Changes[/h3]
  • Added player info area checks to a disguised SCP-3114, preventing them being distinguishable on servers which modify the info area.
  • Retired old ‘PlayerInteract’, with remaining mechanics utilising ‘InteractionCoordinator’ instead.
  • Added ‘bool’ property for ‘SSKeybindSetting’ to allow triggering for spectators and overwatch.
  • Fixed ‘SSKeybindSetting’ triggering while RA is opened and ‘PreventInteractionOnGUI’ is ‘true’.
  • Fixed incorrect player being sent through ‘PlayerPlacingBloodEventArgs’.
  • Added attacker reference to ‘PlayerPlacingBloodEventArgs’.
  • Added ‘OldRole’, ‘OldPosition’, ‘OldVelocity’, and ‘OldCameraRotation’ to ‘PlayerDeathEventArgs’.
  • Made ‘Damage’ property be modifiable on damage handlers.
  • Added a new hint parameter that allows plugin devs to animate hints by inserting animatable values in tags.
  • Publicised 'Camera' property for LabAPI.
  • Added events for adding/removing room connector wrappers on the LabAPI.
  • Virtualised 'Start' and 'OnDestroy' unity methods in Room Connector and derived types.
  • Added 'Throw' property to 'PlayerDroppingItemEventArgs' & 'PlayerDroppedItemEventArgs' events to allow devs to force throwing.
  • Added 'ForceCancel' to the request type to reset the grenade client-side. While this still requires it to be removed and added back to the inventory, the player no longer sees phantom grenades and is no longer forced to wait before being able to open the inventory again.
  • Added 'FpcScaleController', a player component in charge of synchronising player scale.
  • Added 'changescale' command.
  • Added 'Scp079Pinging', 'Scp079Pinged' and 'ServerRoundEndingConditionsCheck' events.
  • Fixed 'PlayerUnlockingGenerator' event not unlocking the generator if it is allowed via plugin.
  • Fixed 'Scp914ProcessedPickup' event output parameter always being 'null'.
  • Fixed 'WaveSpawning' event not allowing developers to remove users from the spawn wave.
  • 'FpcGravityController' refactored to function similarly to 'FpcScaleController'.


Thank you all for your continued support. Keep an eye out for more on the horizon.

See you in the dark.

14.1 Update - Feedback Survey

Hello everyone,

With the 14.1 beta now concluding, we'd like to collect further feedback on features we'd like to change in the next minor follow-up update. This will be a very thorough survey covering every change we made, so be sure to set aside some time and give us your honest thoughts and feedback!

https://forms.gle/LgLimJywBo7G5LrJ6

Thank you for making the 14.1 beta the best it could be.

~ Northwood Studios

SCP-106 Plushie Campaign Extended!

Hello Everyone!

Thanks to your amazing support, our recent campaign with Makeship has been a huge success, and SCP-106 will be creeping into homes all over the world!

But he's not done yet...



We've decided to extend the campaign by 1 week, giving you a little extra time to grab one of these limited edition plushies. After the campaign ends, they vanish into the void, forever.

You can visit our campaign here:
https://www.makeship.com/products/scp-106