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SCP: Secret Laboratory News

Site-02 Transmissions #2 | Community Showcase

[h2]Hello everyone![/h2]
It has been quite a while since our last Transmission, and we are revisiting this concept to provide more consistent community interaction. From the feedback we received concerning our last Transmission, we have made some changes to the presentation by dividing the original format into two individual categories. One focuses on the art and creations made by the community, whilst the other is dedicated to developer insight regarding the state of the game and ‘behind the scenes’ showcases. We will be releasing these posts on a monthly basis, alternating each month, except in the event of something particularly important we wish to share.

This post is dedicated to the community, and showcases some of the art, animations, and 3D models found all across our social media platforms that were created by talented members of our community.



[h2]Art:[/h2]

First, we have a 3D printed vial of SCP-1853 from Enderpearl20013, with a functional removable lid!


Here, we have an illustration from Kasi of two Nine-Tailed Fox waiting to be dispatched.


To close off the art section, we have a squad of MTF being dropped off by helicopter, by Bad.nic.aro, who was inspired by a very well-known Half-Life 2 render.




[h2]Videos:[/h2]
To kick off the videos section, we have this animation by Windop, showing a guards perspective of a containment breach.
https://youtu.be/LpVumFARn3M
Next, we have ‘Happy Nation’ by StudioHexyne, a short video showing multiple different perspectives of our game, with a bonus set of behind the scenes shots to show how it was made.
https://youtu.be/wuyVm7cY5kg?si=dr65jb3eQhawL5a3
To conclude this Transmission, we have a fan-made Jailbird prop by Liu Studio, featuring both working sounds and lighting, weighing 1.68 kg and able to generate electric arcs! Powered by three 18650 lithium batteries, “For safety reasons, imitation is not recommended”.
https://youtu.be/eJWL_7sW15M



[h2]Conclusion[/h2]

We would love to hear your feedback concerning this new format of community highlights, as well as ‘Transmissions’ as a whole. It is our aim to continue these, and your feedback is vital in setting the standard for community content and to express what you would like to see from us moving forward.

Be sure to tune in within a few days for our third Transmission, featuring a developer commentary with our Lead Game Designer on some of the key concerns we have with our game and our goals for future updates.

But until next time, see you in the dark.

- Northwood Studios

New Steam Avatars are Here!


Hello everyone.

Starting today, you can find a selection of SCP: Secret Laboratory Game Avatars, which you can use by going into your profile settings on Steam.

Let us know what you think, as there may be more additions as time goes on!


High resolution versions can be found here:
[h3]SL Steam Avatars[/h3]
https://imgur.com/a/███████


We are currently still hard at work on the next update, and we’re eager to soon show you what we have in store!

Stay tuned, and see you in the dark.

~ Northwood Studios

What are your Development Questions?


Hello everyone,

Some of you may remember the Development FAQ Channel which was displayed on our Discord. This was where we listed and answered Frequently Asked Questions about the game.

Examples of such questions were: Will you update/overhaul the models in the game? (Chaos Car, D-Class, Scientist, etc.)
How do you pick which SCPs will be added?
Will we ever see new guns or attachments?
Will there be crouching or proning mechanics in SCP: Secret Laboratory?

As the game has evolved and changed direction over time, many of our answers to these questions have since grown outdated. Due to this, the FAQ was archived.

To revitalise this channel, we've decided to collect and compile a list of new questions from our playerbase, relevant to the present development of the game. Through this, we hope to update both the channel and our general FAQ — which will later be posted on our other social media platforms.

We invite you to send in your questions via the link below:
https://forms.gle/fAjaYRvCY2Nxjqh36


See you in the dark.

~ The Feedback Team

Update 13.5.1 is out now!


Hello everyone.


While we are hard at work developing 14.0, we’ve decided to release a quick patch to smooth out the changes made in 13.5. Additionally, we’ve included a section dedicated to developer insight at the end of the patch notes.

Enjoy!

[h3]Adjustments and Tweaks[/h3]
  • Increased the speed bonuses granted by SCP-207. Health drain values have been left unchanged.
    • The first SCP-207 instance consumed now provides a 15% increase in movement speed (previously 10%).
    • The second instance consumed provides a 30% increase in movement speed (previously 20%).
    • The third instance consumed provides a 45% increase in movement speed (previously 40%).
  • Reduced the volume of Anti-SCP-207’s background audio.
  • Anti-SCP-207’s secret ‘life save’ mechanic now provides damage immunity for 1.5s (previously 0.25s). This effect is now audible to other players.
  • Anti-SCP-207 now saves a user’s life from SCP-939’s Lunge.
  • Anti-SCP-207 can now only be stacked up to two times.
  • When at full HP, Anti-SCP-207 now generates additional AHP, up to 75. This will decay upon removal of the effect.
  • Anti-SCP-207 now rarely spawns naturally within the standard No-7 lockers (a.k.a. ‘SCP item pedestals’).
  • Added an Operational Guide entry for Anti-SCP-207.
  • Jailbird now applies Flashed for 1.5s upon a successful hit.
  • Updated role colours for Chaos Insurgency classes.
  • Updated the role colour of the MTF Specialist class.
  • Painkillers, SCP-500, and SCP-1853 display progress bars and can now be cancelled before usage.
  • Adrenaline is now activated sooner after usage.


[h3]Bug Fixes and Technical Changes[/h3]
  • Fixed an issue allowing players to damage 096 without becoming a target.
  • Fixed unlockable main menu themes having inverted locking criteria.
  • Fixed the Fog Status effect resetting when a different player lost the effect.
  • Fixed the Chaos Marauder and Chaos Repressor role names being swapped in Remote Admin.
  • Fixed some SCP-1853 danger events not unregistering properly.
  • Fixed some Discord Rich Presence events not unregistering properly.
  • Reverted changes to ICommand, removing ICommand.SanitizeResponse.
  • The Remote Admin console will now automatically attempt to close all unclosed rich text tags.
  • TCP_NODELAY option is now set on socket used for communication with LocalAdmin.
  • Made improvements regarding LocalAdmin to SCP:SL communication.
  • `snr` now takes an optional argument allowing server admins to redirect players to a different server upon round end.
  • Fixed `rnr` not working when fast restart is enabled.
  • Added the `nr` command, displaying any actions that will occur when the round ends.
  • Improved server console command handling.
  • Fixed predefined ban templates being duplicated when running `pm reload`.
  • Updated the PluginAPI.




[h3]Development Insight and Commentary[/h3]
We wanted to offer additional insight concerning the ‘why’ of our recent changes to SCP-207 and Anti-SCP-207. No further gameplay changes will be talked about from this point forward.

We’ll start off with SCP-207. When we first implemented this item, features like stamina and prevalent medical supplies weren’t yet implemented, resulting in the item’s balance reflecting the then current state of the game. It was then left nearly untouched for years, despite the game evolving around it. Now, it’s hard to travel a few rooms without coming across some sort of healing item, be it medkits, painkillers, SCP-330 candies, etc.

SCP-207 was always designed to be a hazard to players. A ‘deal with the devil’ item that, while providing increased movement speed, would put your life on a short timer — use the item to run, escape, or die trying. Following the changes to speed and HP drain, we believe that we have achieved our goal of restoring the heavy risks provided. After receiving community feedback, we’ve decided to amplify the speed of the Cola across all tiers, providing a more fair trade for the health drain.

Moving on to Anti-SCP-207, this item was originally added as a low-cost development joke. It took a few hours at most, and didn’t detract from any larger projects that needed the time. It also allowed us to experiment with new systems that we could potentially pursue usage of in the future, such as the ‘life saving’ mechanic. Throughout recent updates, we’ve slowly improved the item such that we can integrate it into standard gameplay — this allowed us to make a low-cost experimental SCP item without needing to do all the work at once. According to the feedback forms we received, players felt the item was too difficult to obtain for it to be of any use. Now that we are more confident with the state of the SCP, we feel now would be a perfect time to implement the item as a rare specialty.

Thank you all! If you’d like to see further commentary sections in the future, let us know. Otherwise, keep an eye out for further changes to come.

Have fun, and see you in the dark.
~ Northwood Studios

A new Patreon preview has arrived!

Hello everyone!

It's been a hot minute since we last talked about some Patreon news here, so let's not wait any longer and dive right into it!

One of the things that have remained the same since the game’s initial launch are the human character models. This will change in the near future! You can read everything there is to know about the newly designed human character models in our July Patreon Post, which is now available for those who have subscribed to the ‘Scientist’ tier ($5) and above.

In April of this year, we also introduced our Patreons to a new project called Memorandums — revolving around a vast array of cut content that did not make it into the game. The first volume of Memorandums has been made public and can be found in the link below.
https://patreon.scpslgame.com/posts/view/e73737f6-13e3-4a4a-b64d-282282cacf62


Lastly, our Patreon Post from March, which contains information about the SCP-1853 Rework and Reinforcements, has been made public as well!
You can find this post at:
https://patreon.scpslgame.com/posts/view/d752bab8-92ae-4916-8941-b5a34c683a86




We wish you a nice summer, and we’ll see you in the dark.
- Northwood Studios