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SCP: Secret Laboratory News

Announcing SCP:SL's 2023 Halloween update!

Hello everyone.

Our Patreon post on the upcoming Halloween seasonal update, is now available to the general public.

For a detailed overview of the changes being implemented for this limited-time seasonal update, you can take a look through the post linked below.

https://patreon.scpslgame.com/posts/view/df65c4b2-6dc2-4f33-86ef-8e6f42862858

If you’d like earlier access to these posts in the future, you may want to consider becoming a Patreon!
Post(s) such as these are just one of the many ways that we hint or showcase upcoming features/updates to our Scientists ($5) and above.

If you wish to upgrade to, or purchase, the appropriate Patreon tier — you can do so at:
https://www.patreon.com/HubertMoszka

Site-02 Transmissions | Entry Log 1

Hello everyone!

Northwood Studios would like to present the first entry in our new 'Site-02 Transmissions’ series. The purpose of this series is to provide our players with better insight into the development process of SCP:SL.

Posts will include direct commentary from our studio’s departments, as well as general information detailing the internal workings of the studio.

The first entry of this series will be a longer read — primarily structured around the updates provided by our Programming, Art, and Game Design teams, respectively.
These updates will consist of sharing each team’s progress in the recent months, along with their development plans for the near future.

[h2]DEV COMMENTARY[/h2]

Programming Team:

Since doubling in size, the Programming team's been operating around the clock — working on a multitude of new features, and planning out the upcoming months alongside the other development teams.
We’ve increased our work efficiency to a point where we’re able to work on two updates simultaneously without hurting development. These past few months, we’ve been actively working on the (now released) 13.2 update, Halloween, and the recently announced PEARS.

With the recent overhaul of the Translation team, we’d discovered that our current translations system was unprepared for essentially any systematic change. Our team has since made a number of major improvements to the system, effectively resolving this issue.

We’d like to commend our new programmers for being able to adapt to their new workflow as quickly as they have — allowing us to release our updates at a much quicker pace.

Art Team:

The Art team's been hard at work on several projects that we can't quite talk about yet!

The bulk of the work that was showcased in the latest Patreon post is complete, so we're turning our attention further to the future. While we can't share specifics at this time, just know that we're very excited for you guys to see what we're working on!

The process of creating assets for the game varies, depending on what exactly we're making. We'll usually work through a "concept art phase" if the asset is something fictional — like an experimental weapon, or the model for a playable SCP. Either way, once we know what we want the final model to look like, we start modelling.
While the specifics of the workflow may vary from artist to artist, we'll typically create a ‘high-poly’ and a ‘low-poly’ variant of the model. The 'low-poly' is the mesh that's used in-game, while the 'high-poly' is a higher-res model that's utilised for texture detail.

After that, we texture the model, rig it, and animate it if need be — and it's ready for use in-game!

Game Design:

Game Design’s been hard at work on the (now released) 13.2 update, having finalised a number of patches centred around community feedback and input.

We’ve been working closely with the Feedback and Community Management teams to determine what the largest issues with the 13.2 update was, and have drafted some changes to ensure that the update does not negatively affect the balance of gameplay.

As of late, we’ve been looking more into the game’s current arsenal of weapons — more specifically, into each weapon’s state of balance, and their individual effect(s) towards the feel of gameplay. This involves examining whether or not a certain weapon meets our standards of how we want the game’s combat to feel — the biggest case study for this being the FR-MG-0, as we feel that the weapon is due to receive further adjustments from what it had originally received in the recent hotfix.

Looking towards the near future, Game Design is hoping to fix up a number of experimental game mechanics to ensure that they work within the current state of the game — as we feel that those elements have either become outdated, are not as fun as they could be, or are simply no longer viable in the current gameplay meta.
We also hope to surprise you with some very spooky changes this coming Halloween!


[h2]COMMUNITY HIGHLIGHTS[/h2]

Art by: Ferar



Art by: Jank



And that concludes our first entry. Thanks for reading!

We’d love to hear your thoughts and feedback on our first ‘Site-02 Transmissions’ post.
Your input is an essential step towards helping us structure future posts to the standards and expectations of our community.

As always, we’d like to thank everyone for their continued support.

See you in the dark.

~ Northwood Studios

The Experimental Weapons Rework Patreon Post is now public!

Hello everyone.

Our Patreon post on the upcoming Experimental Weapons Rework, is now available to the general public.

For a detailed overview of the changes being implemented to our experimental category of weapons, you can take a look through the post linked below.

https://www.patreon.com/posts/experimental-88934284

If you’d like earlier access to these posts in the future, you may want to consider becoming a Patreon!
Post(s) such as these are just one of the many ways that we hint or showcase upcoming features/updates to our Scientists ($5) and above.

If you wish to upgrade to, or purchase, the appropriate Patreon tier — you can do so at:
https://www.patreon.com/HubertMoszka

Art Contest — Public Voting now open!

Hello everyone.

Voting has officially begun for the 2023 SCP:SL Art Contest.

You can visit the Art Contest website here: https://art-contest.scpslgame.com and begin reviewing the incredible submissions put forward by our contest’s participants.

Not all submissions will be visible upon entering the website. To view the entirety of the submissions, make sure to scroll down so that they may load.

You will be permitted to vote once for each individual submission.
Votes will be kept hidden until the event’s conclusion on the 30th of October — by when results will be made public, and the 2 winners will be announced.

We’d like to remind everyone that voting will close to the public on the Sunday, 29th of October, at 22:00 BST.

And that’s all for now. We’d like to thank everyone for their participation and continued support, and we look forward to announcing our winners relatively soon!


~ Northwood Studios


Note:
To vote, you must login into the aforementioned website via the ‘Discord Login’ option provided.
In addition, your current level in the Official Discord must be ten (Euclid) or higher.

SCP:SL Fourth PEARS Event!

Hello everyone!

We’d like to provide you with a relatively quick rundown of what our Patreon Early Rebalancing Session(s) (PEARS), actually is!

PEARS is an exclusive event which roughly takes place on a bi-monthly basis — where Patreons with the ‘Major Scientist’ tier and above will be provided with the opportunity to playtest features that have not yet been released on the public branch of the game.

The entirety of PEARS will be hosted on servers running on an experimental version of SCP:SL. The servers will remain open for a total of 72 hours. This is to ensure that every player from around the world has the opportunity to play, regardless of what their timezone may be.

The upcoming PEARS will begin on the 29th of September, at 20:00 BST — ending on the 2nd of October, at 20:00 BST.

Here is the changelog.

Whoever participates in PEARS will gain exclusive access to a number of channels, in which they’ll be able to share feedback, and discuss their concerns or ideas with our development teams.

For any further information regarding PEARS and the upcoming session(s), you can subscribe to our Patreon, and join our official Discord.

Please note that the Patreon subscription refreshes at the start of each month.

As always, we’d like to thank you everyone for their continued support.

~ Northwood Studios