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Kingdom Two Crowns News

🎉Dawn of April Dad Sound (aka D.A.D.S) Update🎉

Monarchs of beautiful Kingdom Two Crowns,

On this wonderful first day of April, we’re delighted to proclaim that there is a fine update galloping your way. The one that will weave your ancestors’ touch (and a shriek or two) into your glorious battles to lift and strengthen the spirits of your heroic troops, and terrify your enemy.

You, as the great and wise Monarch you are, standing full of pride and glory on your noble steed, will also share occasional wisdoms with your loyal soldiers that will later on be forever remembered and praised by your heirs and people in legends, alongside your bravery and rule.

See for yourself what the D.A.D.S Update is like in the teaser below✨

[previewyoutube][/previewyoutube]
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Come join our virtual fire and take refuge from what grows in the darkness 🔥 Share your stories, participate in giveaways and find fellow Monarchs who share your passion for adventure:

đź‘‘Xđź‘‘ đź‘‘Facebookđź‘‘ đź‘‘Instagramđź‘‘ đź‘‘TikTokđź‘‘ đź‘‘Discordđź‘‘

🌸Developer Update & the Arrival of the Spring Sale🌸

Monarchs, can you hear it? That’s the first chirping birds of the spring this year. Can you feel it? That’s the wind lingering on your skin with long-awaited warmth.

And what else the spring brings is the delightful discounts for the Kingdom series! What a perfect time to complete your Kingdom collection with titles and soundtracks you’ve been missing. Check out game pages for specific discounts:

https://store.steampowered.com/app/701160/Kingdom_Two_Crowns/
https://store.steampowered.com/app/2736340/Kingdom_Two_Crowns_Call_of_Olympus/
https://store.steampowered.com/app/1956040/Kingdom_Eighties/
https://store.steampowered.com/app/496300/Kingdom_New_Lands/



[h2]Short Developer Update [/h2]

Monarchs,

Spring has arrived! In the land of Kingdom this doesn’t only mean that we’re venturing into another season of adventures – but rather, as spring is often associated with new beginnings, we embark on newly discovered paths within the lands we know and love the most.

Thus, we’re continuing to improve the Kingdom Two Crowns and Call of Olympus experiences. We have been consistently at work with our sleeves rolled up high to make sure we catch pesky bugs and squish as many of them as possible. Thank you for your continuous help with tackling them. We have already deployed multiple patches and are currently working on further updates.

Kingdom Two Crowns is at the heart of the Kingdom franchise. And, as every heart deserves, we’re pouring our passion and love into further development of the game. We have already mentioned the patches but we’re also looking at adding things here and there. What comes out of our forge is yet to be announced but our goal is to sharpen Kingdom Two Crowns for the best experience possible and inspire you to revisit the game, solo or with a friend.

And that’s how the story goes for now, Monarchs! We’ll see you on your travels.

/The Kingdom Team

[hr][/hr]
Come join our virtual fire and take refuge from what grows in the darkness 🔥 Share your stories, participate in giveaways and find fellow Monarchs who share your passion for adventure:

đź‘‘Xđź‘‘ đź‘‘Facebookđź‘‘ đź‘‘Instagramđź‘‘ đź‘‘TikTokđź‘‘ đź‘‘Discordđź‘‘

Patch notes Kingdom Two Crowns 2.1.2

Monarchs,

This patch contains several bug fixes, improvements to memory performance and to networking including:

  • Fixed the issue that would cause Hephaestus' hammer quest item to disappear from the level in multiplayer, blocking your progress. If your save file was affected, loading the save on the new patch will automatically complete the quest and grant you the reward.
  • Fixed the issue that prevented the achievement Mediterranean Vacation from unlocking at the right time. Unfortunately, the achievement can not be unlocked retroactively on save files that were encountering this issue. To get it, the requirements must be met again in a fresh campaign.
  • Optimized networking and reduced traffic to improve online co-op experience.
  • Fixed several issues that could cause crashes to occur in specific gameplay scenarios.
  • Fixed the issue that would sometimes cause ruler animations to break when starting a co-op session.
  • Fixed the issue that would cause the client player’s movement to break while riding the Hippocampus.
  • Fixed the issue where the boar re-spawning in wintertime would have the game consider the island as incomplete. If you give any lingering threats a good whack in this patch, it should do the trick and the island status will stay as "completed".
  • Shield Walls in Norse Lands should now block Crushers correctly.
  • Archers following a Squire or Knight should no longer be left outside the safety of the Kingdom walls at night.
  • Archers on the Fleet boats should now attack Serpent weak points correctly.
  • Farmers who have boarded a boat will no longer occupy farmlands.
  • Fixed minor visual and audio issues.
  • The zoom levels have been temporarily capped to prevent issues with environment graphics, while we are working on a bigger fix to preserve graphic integrity at more zoomed out levels for a future patch.

We'd like to take a moment and thank those of you who have tested the multiplayer public beta and confirmed the networking performance has improved. We will now end the public beta, so everyone in it will be automatically reverted back to the default branch which now, after this patch, has the same fixes.

We will continue to patch the game with more bugfixes as soon as possible.

As before, we always communicate updates on our X, Facebook and Discord, so please make sure you follow them to stay on track with the latest news. If you encounter any further issues, please report them at https://rawfury.atlassian.net/servicedesk/customer/portal/1 as this is the quickest way for us to investigate and get back to you.

Thank you for your continuous support.

/The Kingdom Team

🎮Dev Update - Multiplayer Fixes🎮

Monarchs,

The team is now back from the holidays and our annual internal conference where we spent a lot of time planning. We will share more on that later, but for now we would like to focus on fixing and addressing some of the multiplayer issues identified in the game. We have implemented and tested a series of these fixes and would like to invite the community to participate in a public beta test for additional feedback. We deeply appreciate everyone's patience as we keep developing and implementing fixes to issues in the game.

Please note that this solution is still in testing - however, if it helps you, please do let us know in the comments. Some questions that could help would be - is it stable? Are there any unexpected disconnects? Is the connection reliable? Is there a lag? If it plays well for you, we'll be working on patching the game as soon as possible, so that you could start enjoying the multiplayer fully.

To access the beta, please follow these steps:

1. Go to your Steam Library
2. Right click on Kingdom Two Crowns -> Properties -> Betas
3. In the list of betas, please select "public-test - Multiplayer fixes to version 2.1.0 (Feb 25)"
4. Enjoy!

Important - please make sure that your play partner is also playing the beta, and that you've made a backup of your saves before installing the update.

[h3]These are the fixes we've made in the public beta[/h3]
With the goal of eliminating multiplayer issues and disconnects that players have reported, we have taken a good hard look at our networking code and found ways to reduce the overall network overhead. Our networking now uses less additional data to identify messages and state their purpose. We have also increased the timeout duration for connections meaning it will stick in there longer when you experience lag spikes or connectivity issues. We deployed some advanced optimization heuristics on our most common message types to also reduce the actual amount of data being sent. Along with the already optimized overhead, these two put together result in up to 40% less traffic. Finally we implemented some Steam specific optimizations to better utilize the Steam P2P networking API, minimizing external overhead and fixing a potential bottleneck.

/The Kingdom Team

Come join our virtual fire and take refuge from what grows in the darkness 🔥 Share your stories, participate in giveaways and find fellow Monarchs who share your passion for adventure:

đź‘‘Xđź‘‘ đź‘‘Facebookđź‘‘ đź‘‘Instagramđź‘‘ đź‘‘TikTokđź‘‘ đź‘‘Discordđź‘‘

Patch notes Kingdom Two Crowns 2.1.0

Monarchs,

Thank you for your patience as we've been working hard to identify, investigate and develop fixes for the issues you have reported. We have now published a major patch addressing the following bugs:

  • Fixed an issue that could cause the players to lose the required souls for the Hermes Quest in certain multiplayer situations.
  • Fixed a bug that would cause the Cerberus head items to duplicate infinitely, filling up the coin pouch.
  • Fixed an issue that could cause Persephone to disappear forever or escape to other islands.
  • Fixed a bug that prevented players from paying for the attack on the Serpent's weak point in split screen co-op.
  • Fixed an issue that would cause a black screen when launching the game on Mac. If you are experiencing this issue after downloading the latest update, try restarting the game once OR exit and enter full screen once by using Command + Control + F (Big Sur and earlier) or Fn + F (Monterey or later), and the problem should be solved.
  • Fixed a bug that would sometimes cause mount abilities to be unusable until the player changes to another mount.
  • Fixed a damage bug with Pikemen and Hoplites that would cause them to do less than intended damage against high health enemies.
  • Fixed several issues with Knight behavior when interacting with the Serpent, including situations where they would stop moving entirely.
  • Fixed an issue that prevented islands in Call of Olympus from being registered as completed properly, causing decay to happen when it should not.
  • Fixed several Norse Lands mounts' abilities not triggering pushback effect correctly.
  • Fixed several issues with unit behavior when they interacted with Persephone’s cage, including Knights running past it.
  • Workers will no longer run indefinitely to one side after their work gets destroyed.
  • Breeders will no longer hit units standing behind walls.
  • Floaters will no longer get stuck on walls.
  • Fleet boats will now join a player bearing the banner even if there is no squad present.
  • Squads will no longer jump off the ship when the player tries to sail away.
  • Tweaked Greed portal behavior to not activate at inappropriate times.
  • Lowered the spawn rate of Greed portal defense waves at lower difficulty settings.
  • Fixed an issue that would cause the achievement “Master of the Sea” to trigger incorrectly.
  • Fixed malfunctioning camera movement that would happen after destroying the caves in the Skull Island challenge.
  • Fixed an issue that prevented players from selecting their preferred ruler in the Lost Islands challenge.
  • Fixed an issue that would cause the game to freeze if the player turns off the tutorial in Challenge Islands.
  • Fixed the Cursed Crown placement on most Royal Wardrobe ruler skins.
  • Fixed an issue that would show incorrect island completion values in the save slots.
  • Fixed an issue that would show incorrect gem and portal values on the map.
  • Fixed some text strings flowing outside of the visible area during split screen co-op.
  • Addressed several visual issues with sprites, VFX, and UI.
  • Addressed several visual and sync issues in multiplayer.

With this patch we have resolved a wide number of issues that you have identified and we are still investigating a few more. We're committed to making Kingdom a high quality experience, and are therefore continuously at work on improving it. We always communicate updates on our X, Facebook and Discord, so please make sure you follow them not to miss any. If you encounter any further issues, please report them at https://rawfury.atlassian.net/servicedesk/customer/portal/1 as this is the quickest way for us to have a look and get back to you.

Thank you for your continuous support. It is thanks to your love for Kingdom and the support desk tickets you created that even a small team like ours has a chance to tackle the trickiest of bugs.

/The Kingdom Team