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Kingdom Two Crowns News

Hotfix Patch 1.0.1 is now LIVE!

Hello, Monarchs!

We are pleased to announce that Hotfix Patch 1.0.1 is now LIVE! Please be aware that we know there are still issues that have not been addressed in this patch. We wanted to fix as many critical issues as possible prior to the holiday season, when things will start moving a bit slower. Thank you for your patience as we continue to improve your Kingdom experience. We would also like to thank everyone who has been submitting bug reports and sending in suggestions for what they would like to see in Kingdom Two Crowns.

Hotfix Patch Notes:


Fixes:
  • Fixed an issue where an infinite loading screen could occur if the connection failed when attempting to join a Steam friend
  • Fixed an issue involving the Stables and multiplayer games (aka Steed Save Corruption) - this will also patch affected save data, so you shouldn't need to restart your campaign
  • Added a fix for corrupted, almost empty save data, that was sometimes caused by having a connection attempt fail with very particular timing
  • Fixed an issue that caused pikemen to fish double money when in an online game
  • Fixed an issue that caused the bow and hammer shops to be unusable by the client, if they joined after the scythe shop had been placed
  • Fixed that hermits would wander outside of the kingdom, searching for a place to stand, to their eventual demise
  • Fixed that workers would also wander outside of the walls during greed attacks
  • Fixed an unlock requirement for the 'There is No Greater Ruler Than Thou' achievement
  • Fixed an issue where swapping steeds spawned by the Stables repeatedly in an online game could cause ridden steeds to move independently
  • Fixed an issue with having hermits as passengers when a remote client pays to embark on the boat


Balance:
  • Buffed the ninja, and reduced the hire cost
  • Reduced a few steeds' ride costs (Bear, Stamina Horse, Unicorn/Kirin, Lizard and Warhorse)


Features:
  • Added a way for players to manually dismount their hermit passengers (flip back and forth rapidly to expel unwanted hermits)
  • Updated the credits


We are still working hard on fixing critical issues like:
  • Knights not attacking portals if player arrived in an intact boat
  • Blacksmith/Catapult shop not appearing
  • Items rotating when purchased by clients
  • Difficulty to find co-op controls
  • Bread from the bakery disappearing


Please note that you will need to start a new campaign for the game to properly generate the balance changes into your Kingdom. In order to do that follow these steps:
  • Allow your current game to load
  • Open the menu
  • Select "Campaign"
  • Select a blank campaign save
  • Enjoy the changes!


Once again, we would like to say thank you to all the monarchs who have helped us track and identify these bugs. We will continue to work diligently on Kingdom Two Crowns and the big 2019 QoL patch. Happy Holidays!

Updates Incoming in QoL Update #1

X-post from the Community Forums; to participate in the original discussion, see the original thread here.

Hi Monarchs!

We wanted to share some of the things we collected from your feedback so far that we will try our best to get in the first big update. This is planned to release early next year (2019). Even if some don't make the first Update we will get them in at some point. We have two big free content updates planned for 2019 and one more big QoL in 2019.

From your feedback
  • Improve Winter experience
  • Improve Hermit behavior
  • Improve Ninja's value
  • Make switching Steeds less costly
  • Increase Pikemen health i.e. how many successful attacks they can perform before spear breaks)
  • Add a way to recover lost gems
  • Improve initiating Coop splitscreen experience
  • Improve outer wall units shop location i.e. shops move outward with expansion of walls.


We will continue to add to this list, once we've reached our bandwidth we'll add more to the next big update.

Already in Planning and very likely to make it into the QoL #01 Update
  • Introduce the Challenge Islands
  • Add SteamOS (Linux) Support
  • Add Original Ruler DLC for all owners of Kingdom: Classic and Kingdom: New Lands
  • Fix Knights/Samurai going on the boat instead of attacking the portal.


FYI - critical issues like corrupted saves will be treated as high priority and planned to be patched as quickly as possible.

Kingdom Two Crowns is now available on Steam!

Legends tell of a group of isles ripe with hidden treasure, mysterious artifacts from a long ago civilization, and the abundant resources necessary to foster a burgeoning Kingdom. Venture forth, fortify your domain, and endeavor to tame these strange lands for who knows what lurks in the dark neighboring forests beyond your borders…

Welcome to Kingdom Two Crowns, the most ambitious entry in our celebrated Kingdom series which has been enjoyed by over 3 million monarchs. A brand new campaign mode, exclusive mounts and NPCs, and an entirely new feudal Japan-themed setting with its own unique NPCs and strategies are just a taste of what this latest installment has to offer. And for the first time, you can play Kingdom alongside a friend as we introduce co-op to the experience.

https://youtu.be/GnqjjY38anQ

Kingdom was the first game we ever published, a simultaneously wonderful and terrifying experiment as we ventured into indie publishing for the first time, and being able to continue building upon that inaugural success years later has been a dream. We hope that you’ll see the careful crafting and diligence we’ve put into Kingdom Two Crowns, it has a special place in our hearts and our hope is that it finds a little corner of your own.

A deeper look into Kingdom Two Crowns

Kingdom Two Crowns is coming on December 11. This video takes a deeper look into the game. Game Director Gordon Van Dyke explains the many changes such as the brand-new campaign mode and inspiration to the drop-in/out co-op.

https://www.youtube.com/watch?v=8fRGBlt7Fik