TTV2
Howdy folks, I constantly revisit my games checking for a gap to be improved, collecting gameplay feedback from reviews and checking performance with the launch of the new processors and operational system updates. Months ago I launched the "Legacy Update" for the UBERMOSH series, SWARMRIDERS and Trip to Vinelands to fix some issues with Windows 10 + retro games + new processors.
After the launch of UBERMOSH Vol.5 and based on the feedback of the amazing players community I started to work on the sequels of SWARMRIDERS and Trip to Vinelands. With a "timeline/character progression" care, the TTV2 trip starts after Vinelands "ending" and the riders sequel should start after the Vol.5 events.
It is hard to tell when a game will be ready to be played with my experimental framework and lone wolf line of production, but today I present you TTV2, with an increased level variability and some new elements.
Thank you, thank you. Community support and feedback are my main fuel in this development journey and I am excited to show you the new content.
After the launch of UBERMOSH Vol.5 and based on the feedback of the amazing players community I started to work on the sequels of SWARMRIDERS and Trip to Vinelands. With a "timeline/character progression" care, the TTV2 trip starts after Vinelands "ending" and the riders sequel should start after the Vol.5 events.
It is hard to tell when a game will be ready to be played with my experimental framework and lone wolf line of production, but today I present you TTV2, with an increased level variability and some new elements.
Thank you, thank you. Community support and feedback are my main fuel in this development journey and I am excited to show you the new content.