November Patch Notes - mana and cd indicators, bug fixes...
Hi fellow Adepts,
I didn't have much time to focus on the game lately but I managed to implement a couple of small patches.
First of all you may notice that mana and cooldown indicators have been added to the Spellbook as promised.

There is a small bug and Spirit Bow and Judgement cooldowns have wrong values but I will fix it during the week. It's because cds for this abilities is calculated in a special way and I need to make some kind of exception for them. Sorry for the inconvenience.
Other bugs:
-Fixed a bug where in some cases the monsters wouldn't drop loot even when they should have. That was especially annoying when you didn't get any loot after a boss fight.
-Loot that for some reason would land behind the screen (could happen during some boss fights) will spawn under your feet
-There should be less graphical bugs related to the order of objects. E.g a barrel that should be behind a cocoon looks like it's on top of it.
-Fixed a bug where during the miniquests for killing bargh shamans and Winter Knights the head counter would overlap the inventory
-Adjusted some numbers when giving bonus damage and elemental resistance to items in the Forge
-Filled up many black holes in the walls of Frozen Chambers
-Fixed a bug where Judgement would go on cooldown even if you haven't finished the combo
-Fixed a bug where a Mutated Sealum would spawn with a bad name if he transformed with normal Sealum
-Some other minor fixes I forgot
If you appreciate my effort, please consider posting a review. It's not easy for indie developers like me to stand out these days so any blue review really means a world to me.
Ever used a Mirror Copy from the Control tree? That's how I dance after seeing a positive review :)

Next weeks I will be focusing on more intuitive UI and control customization as I promised. Hopefully everything will go well and I can release the patch in the mid-December. There will also be an announcement regarding the future of DoTF.
That's all for today. Wish you a lot of fun conquering the Dungeons of the Fallen,
Krystian
I didn't have much time to focus on the game lately but I managed to implement a couple of small patches.
First of all you may notice that mana and cooldown indicators have been added to the Spellbook as promised.

There is a small bug and Spirit Bow and Judgement cooldowns have wrong values but I will fix it during the week. It's because cds for this abilities is calculated in a special way and I need to make some kind of exception for them. Sorry for the inconvenience.
Other bugs:
-Fixed a bug where in some cases the monsters wouldn't drop loot even when they should have. That was especially annoying when you didn't get any loot after a boss fight.
-Loot that for some reason would land behind the screen (could happen during some boss fights) will spawn under your feet
-There should be less graphical bugs related to the order of objects. E.g a barrel that should be behind a cocoon looks like it's on top of it.
-Fixed a bug where during the miniquests for killing bargh shamans and Winter Knights the head counter would overlap the inventory
-Adjusted some numbers when giving bonus damage and elemental resistance to items in the Forge
-Filled up many black holes in the walls of Frozen Chambers
-Fixed a bug where Judgement would go on cooldown even if you haven't finished the combo
-Fixed a bug where a Mutated Sealum would spawn with a bad name if he transformed with normal Sealum
-Some other minor fixes I forgot
If you appreciate my effort, please consider posting a review. It's not easy for indie developers like me to stand out these days so any blue review really means a world to me.
Ever used a Mirror Copy from the Control tree? That's how I dance after seeing a positive review :)

Next weeks I will be focusing on more intuitive UI and control customization as I promised. Hopefully everything will go well and I can release the patch in the mid-December. There will also be an announcement regarding the future of DoTF.
That's all for today. Wish you a lot of fun conquering the Dungeons of the Fallen,
Krystian