Winter Sale discount, 2019 Summary and plans for 2020...
Hello Fellow Adepts :)
DoTF is entering Winter Sale with 15% discount. If you haven't bought the game yet, and you feel you are ready to challenge the Fallen, this is a good moment :)
The game has been improved a lot since the release so let's sum up all the major changes:
Many of you pointed out that UI especially when using controller needs to be more intuitive and less cumbersome to use. That will be my focus from now on, however...
I will be taking a break from working on the game for at least two months. There are many things in my private life/daily job going on and I need to focus on them more.
I will probably break that vow and sneak in minor improvements here and there, however you shouldn't expect anything big. Of course if you you report any bugs, expect it fixed too.
So what are the plans for 2020?
First of all, I plan to redesign many things in the UI to make it more approachable. Then, it will finally be time to add more late game content. I decided to ditch Hell mode and make a entirely new town with a new randomized dungeon. You can consider it a 4th act in the game.
As always, if you have any suggestions/want to report a bug or just share your story how one of the bosses kept crushing you, but you eventually found out a strategy to beat him, you can do this on the community forums :)
https://steamcommunity.com/app/701610/discussions/
Sincerely,
Krystian
DoTF is entering Winter Sale with 15% discount. If you haven't bought the game yet, and you feel you are ready to challenge the Fallen, this is a good moment :)
The game has been improved a lot since the release so let's sum up all the major changes:
- Latest patch:
-Keyboard mapping (BETA) has been added in the latest patch allowing players to rebind the controls as they wish.
-New help window has been added accessible when pressing [H] in the game.
-Inventory is now accessible using [BACK/SHARE] button on the controller. Also you can now pick up items using [A/CROSS]
-Crossbows buffed - More damage and 80% armor penetration. Still more of a secondary/support weapon due to the long reload.
October, November, December patches: - Mana and cooldown indicators added to the Spellbook
- Aiming accuracy improved - no more increments!
- Optimization - Game is running much more smoothly even on slower computers and "fps drops every four seconds" have been eliminated
- Fixed the issue where controllers were not visible when using Steam
- Mana and cooldown indicators added
- Many bugs fixed and UI improvements added
Many of you pointed out that UI especially when using controller needs to be more intuitive and less cumbersome to use. That will be my focus from now on, however...
I will be taking a break from working on the game for at least two months. There are many things in my private life/daily job going on and I need to focus on them more.
I will probably break that vow and sneak in minor improvements here and there, however you shouldn't expect anything big. Of course if you you report any bugs, expect it fixed too.
So what are the plans for 2020?
First of all, I plan to redesign many things in the UI to make it more approachable. Then, it will finally be time to add more late game content. I decided to ditch Hell mode and make a entirely new town with a new randomized dungeon. You can consider it a 4th act in the game.
As always, if you have any suggestions/want to report a bug or just share your story how one of the bosses kept crushing you, but you eventually found out a strategy to beat him, you can do this on the community forums :)
https://steamcommunity.com/app/701610/discussions/
Sincerely,
Krystian
