General
— Bots now correctly use all their baseline abilities
Warrior
— Dormant Steel: Dealing direct damage with Advancing Strike or Bladewave grants you a stack of Dormant Steel. Once it reaches 10 stacks, they will be consumed and you'll get the Awaken Steel effect for 8 seconds. It increases your movement speed by 30%, range of your melee attacks by 30% and their damage by 30%.
— Steelwake damage increased from 270 to 400, Stamina cost increased from 15 to 25.
Wizard
— Meteor Strike now slams airborne enemies to the ground, dealing up to 50% more damage.
— Hurricane Wave now throws enemies higher and also slightly decreases their movement and falling speed for 2 seconds.
— The Arctic Call now works with Ice Blast instead of Hurricane Wave.
Outlaw
— Dark Guile removed
— Passivating Strike is now a prime. Now it also turns Stab into Ambush.
— New mastery: Combat Lust. Your melee attacks have a 20% chance to reduce the Adrenaline cost of your abilities by 50% for 2 seconds.
— Murder no longer has a cooldown. Now it’s a holdable ability that costs 10 Adrenaline per second.
Judicator
— Sacred Lightning’s ground mark is now grey and dissappears in 10 seconds.
— New mastery: Focused Beam. With a 25% chance when healing an ally and with a 50% chance when hitting an enemy with Piercing Light its cooldown will be reset and your next Piercing Light deal 30% more damage and healing.
— Benevolence now reduces the cooldowns of Healing Light and Purification by 10%. This bonus is doubled if used on allies.
Cleric
— New mastery: Visions of Purity. Makes your direct healing increase the target's Clarity by 5% for 5 seconds, stacking up to 5 times.
— New mastery: Promised Retribution. Dealing direct damage has a 20% to deal extra 500 Holy damage to all enemies within 3 meters of the target and restore you 50 mana per each enemy hit.
— New prime: Searing Light. Deals holy damage over time and extra fire damage every time the target moves for 6 seconds.
— Sanctuary is now baseline.
— Divine Prayer is now a prime.