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Master Arena - Major Update: Enhanced Gaming Experience

Hello everyone!

I'm excited to share with you the latest improvements brought to Master Arena. This major update focuses on performance optimization, gameplay enhancement, and compatibility issue resolution.

1. Improved Weapon System
The weapon system has been completely redesigned to offer a more immersive and realistic feel:

Rotation Lag: Weapons now naturally follow camera movements with a slight delay, creating a more realistic sense of weight and inertia.
Weapon Bob: Added dynamic weapon movements during player actions, faithfully reflecting movement (walking, running, jumping).
Bounce Reactions: Weapons now physically react to impacts and sudden movements, adding an extra layer of realism to gameplay.

These three systems work together to deliver a more satisfying and immersive shooting experience.

2. Major Network Optimizations
Online performance has been significantly improved:

Removal of artificial limitations: Guaranteed minimum bandwidth increased from 10 KB/s to 50 KB/s from the first connection.
40-60% reduction in bandwidth usage: Through intelligent restructuring of the replication system, data is now organized by update frequency and relevance.
Better stability: Players should notice a significant reduction in synchronization issues and a smoother multiplayer experience.

3. Enhanced Bot AI
Bots are now smarter and provide a better training experience:

Anti-blocking system: Bots no longer get stuck in environments.
Collision avoidance: Bots naturally navigate around each other.
Dynamic learning: Bots adapt their behavior during matches while maintaining their unique personality, offering a greater variety of challenges.

4. DXVK Support for Better Compatibility
I've added a DXVK launch option to resolve compatibility issues on certain modern configurations.
Why DXVK?
Master Arena uses DirectX 9, a proven but dated graphics API. On modern graphics cards (RTX 4000, RX 7000 and later) and Windows 10/11, legacy DirectX 9 support is no longer optimal in recent drivers. GPU manufacturers focus on modern APIs (DirectX 12, Vulkan), which can cause:

Performance drops in DirectX 9 games
Rendering or display issues
Crashes on certain configurations

DXVK (DirectX to Vulkan) translates DirectX 9 calls to Vulkan, a modern API perfectly supported by recent graphics cards. This solution, also used by Intel for their Arc GPUs, allows:

Restored optimal performance
Eliminated compatibility issues
Reduced CPU usage in CPU-limited scenarios

You can now choose between native DirectX 9 mode and DXVK mode at game startup according to your configuration.

5. Scaleform Stability Fixes
Several crashes related to the Scaleform (GFx) interface system have been identified and fixed, significantly improving overall game stability, especially during menu navigation and transitions.

6. Weapon Balancing
Balancing work has been done across the entire arsenal to ensure a more competitive and fair gaming experience. Adjustments include damage, fire rate, and accuracy for several weapons.

Your Feedback is Valuable!
Your experience and feedback are essential to continue improving Master Arena. As a solo developer, every piece of feedback counts and helps me prioritize future improvements. Don't hesitate to share your feedback, suggestions, and bug reports:

Steam Forum: Join discussions with the community
Official Discord: Chat directly with me and other players

Thank you for your continued support!
Jérémy - Master Arena Developer

Rocket Jump Zone Duel Tournament

🏆 ROCKET JUMP ZONE PRESENTS: MASTER ARENA DUEL CUP – MARCH 29, 2025 🏆

🔥 Master Arena returns with an epic Duel Tournament, proudly hosted by Rocket Jump Zone! It's time to reignite the arena FPS spirit, challenge the best, and battle for victory. Who will rise to the top? 💥

🔹 Tournament Details
📅 Date: March 29, 2025
🎮 Mode: Duel
⏳ Time Limit: 10 minutes
💀 Frag Limit: None
🗺️ Map Pool:
  • DM-LABORATORY
  • DM-BLUTARENA
  • DM-MARS
  • DM-SPACEDOCK
  • DM-DEEP

🏆 Format: Single Elimination Bracket
  • Best of 3: Ban, Ban, Pick, Pick, Tiebreaker

👥 How to Participate?
📌 Sign up here 👉 https://rocketjump.zone/master-arena/rjz-master-arena-duel-cup/

🎤 A huge shoutout to Rocket Jump Zone for hosting this event! Thanks to them, the arena FPS action is back—let’s make it a tournament to remember!

⚡ Whether you're a veteran of Master Arena or a new challenger, this is your moment. Play for fun and enjoy the action! 🎮🔥

🔫 Spread the word & see you in the arena! 💀🚀
#RocketJumpZone #MasterArena #DuelCup2025 #ArenaFPS

Master Arena Update

We’re excited to bring you the latest updates and features for Master Arena. Here’s what’s new:

Tech:

- Added DXVK to enhance compatibility with all types of GPUs.
- Updated bot movement: regardless of the difficulty level, bots are now capable of performing all movements, allowing for better distribution of bots across the maps.

Maps:

DM-HellsGuard: Battle for supremacy in Hellsguard, a sinister fortress carved deep within the smoldering heart of a volcanic inferno.



CTF-HighScraper: Elevate your game in this high-stakes, high-rise CTF!



DM-Deep: Frag Deep, where research meets carnage!



Application Updates:

- Master Arena (game)
- Master Arena Server (dedicated)
- Master Arena Editor (Level Editor)

Tutorials will be available (soon) for downloading and using the dedicated server application and the level editor.

A big thank you to Byron Gore aka DEV_FX^ for his work on these three maps. We hope you enjoy them. Have fun!

Global update 2024!

Hello everyone!

After two long years of waiting, it's finally time for an update! This major update brings a complete overhaul of the user interface, offering players a smoother and more intuitive navigation experience. Now, the menus are clearer, the options better organized, and essential features are easily accessible with just a click.

But that's not all! The update also highlights the campaign mode and streamlines the multiplayer experience, with party hosting simplified, allowing players from around the world to create and join games in a snap.

As for balancing gameplay, we've adjusted the damage of all weapons to significantly reduce the time needed to eliminate an opponent. The "Time To Kill" (TTK) has been significantly reduced, making battles more intense and exciting than ever before.

Game modes such as Capture the Flag (CTF), Duel, and Roball have also received some adjustments and fixes.

Finally, to accommodate a more diverse audience, the game now supports additional languages, including Bulgarian, Czech, German, Korean, Dutch, Polish, Romanian, Russian, and Thai. Players from around the world can now enjoy the game in their native language, enhancing friendliness and accessibility for all.

Our goal is to make the game playable everywhere and for everyone. If you'd like to help us in this quest, feel free to contact us (Your language isn't available in the game? Or poorly translated, you are welcome!).

Have fun!