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Master Arena News

DEMO AVAILABLE!

Hello everyone!

We migrated the Alpha 2.X to a DEMO VERSION.

For those who have the game in their library, do not worry if you have an expired access message (see the message below).


You just need to go to the store page and then click on "Download Master Arena (Alpha) Demo". If your game is already installed, you will receive a small update and that's it!




The advantage of having the demo visible in the steam store is that anyone can download it without asking for a key.

Have fun!
See you in-game, Master Arena Dev Team

DUEL Tournament

Hello everyone.

The duel tournament starts in a few hours (08:00 PM CEST)

Last chance to sign up here.

You can view the various matches tonight on Twitch.

See you tonight, Master Arena Dev Team.

VIDEO: Updates Recap from December 2019 to March 2020!

Hello everyone!

We posted a video to show you what we have been doing in the last few months.
Since December, we did several updates to:
  • introduce 3 new maps
  • update 5 maps
  • add perks to the CTF mode
  • develop the gameplay with a teammate and spectator x-ray, and some gin and oil decal
  • rework our font to support Japanese/Chinese/Korean languages
  • further develop the map editor with tags and color variations.

[previewyoutube][/previewyoutube]
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See you in-game, Master Arena Dev Team.

DUEL TOURNAMENT

Hello everyone.

We are organizing a DUEL TOURNAMENT for April 19th at 8:00 PM UTC+2!
To register, click here.
You can also join Master Arena's community on Challonge here.

If you have any questions, don't hesitate to join our Discord (in the #general channel).

See you in-game, Master Arena Dev Team.

Update March 2020

Hello everyone!

During this last month, you might have seen several updates that we didn't announce. We were testing some maps and gameplay optimization before making any announcement. We want to thank all the players who participated in the various playtest organized during March. It was a huge help for us during this test period. So thank you. If you missed the playtests and want to play in the next ones, don't hesitate to follow us on Steam where we announce every event. If you want an Alpha access key, just click here.

Let's see what we have been working on.

MAPS
  • [h3]NEW MAP: DM-VERTIGO[/h3]


  • [h3]UPDATE: DM-CREUSET[/h3]


  • [h3]UPDATE: DM-PLAYGROUND[/h3]


  • [h3]UPDATE: CTF-BASKETBALL[/h3]


GAMEPLAY

Damage from falling were reactivated
  • [h3]Sound[/h3]

> We added a sound to warn you that you no longer have ammo when playing with the insta-rifle.
> A sound was also added to indicate when your stamina is depleted.
> There is now a sound when you take the health pickups dropped by a player.
  • [h3]Announcer / UI[/h3]

We added several announcements depending on the type of kill done:
- Head Hunter: do 5 headshots
- Combo: I think the name is self-explanatory...
- Combo Master: do 3 combos
- Air Rocket: do 1 frag with a rocket launcher when the player is airborne
- Rocket Master: do 3 air rocket
- Eagle Eyes: do 1 long-range frag
- Sniper: do 1 long-range headshot
- Revenge: when you kill the one who just killed you.
  • [h3]HUD[/h3]

New information is displayed in the killfeed :
- a player kills himself falling
- a player kills himself with his weapon
- a player does an air rocket
- a player does a combo
- a player telefrags another
The crosshairs are now outlined. They should be visible no matter the display colors you choose.

MENU
  • We minimized the number of restarts needed when changing your options.
  • Fixed the option "Draw FPS" (which wasn't working properly).
  • Fixed the opacity of the speed value.
  • Fixed the "Invert wall-dodge input logic" option.
  • Added an option to force the color of the enemies in Deathmatch games. Should you enable the option, your adversaries will all be displayed according to the choice of color you made for the "Red character".


LANGUAGES SUPPORT

The game can now support Japanese / Chinese / Korean language. So if you are interested in helping us translate the game in one of those languages, don't hesitate to contact us on our Discord (@Dev_Jerem or @Dev_Virginie).
In the new font, we wanted to add some emoticons. You'll find, on the picture below, how to write them using the keyboard shortcuts.



EDITOR

For those interested in creating maps, we added a tutorial about "How to set up a map for Capture the Flag"
You will find in the editor, "new" statics mesh. By "new", I mean already existing meshes but in 6 or 7 color variations. So you can create maps as colorful or austere as you want. We also added tags, organized by types of environment, to every static mesh in the library. We hope it will help when you are creating a map :)



OTHER UPDATES/FIXES
  • Sound of the exit of a teleporter not working correctly each time it's used: fixed
  • Carnage pickup sound sometimes heard from the start of the game: fixed
  • Carnage pickup: reduction of the idle sound radius
  • An error screen should now appear if you are disconnected
  • Crash of the game when there is a map switch on CTF mode: fixed
  • The game can now download a new community map between levels
  • Particle of the plasma: the design of the projectile has been updated. It's now smaller and creates less distortion around it. Please note that this modification is solely visual.
  • Electrogun hit sound: fixed


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If you have any bugs, issues, or suggestions, do not hesitate to discuss with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

See you in-game, Master Arena Dev Team.