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New settings available, gameplay update and maps update!

Hello everyone!

Today we update the game with new requested settings by the community, maps update, and more. Let's go!

Gameplay update:
Rocket Launcher: The minimal damage taken is now 10 HP.
Grenade Launcher: The minimal damage taken is now 8 HP.
Sniper: Reload time is 1.75s (old 2s).
FlashRifle: A delay added between primary fire and alt-fire.

Camera:

Dodge and wall-dodge camera animation are slower.

Settings:

No Gibs settings added: Available from the "Display Menu."
Players skin saturation: You can now control the color saturation of your robots:
Example with the default saturation:

Example with the maximum of saturation:


Your settings will reset, sorry for that :)

Maps:

Light update for:
  • RC-Collider
  • CTF-Collider


CTF-Basketball: Team bases are now symmetric + teleporters and elevators fixed.
CTF-Spacedock: Collision added (camp prevention).
DUEL-Creuset: New level art with some small structural and pickup placement changes:



Fixes:
  • Bots are now available on duel.
  • Duel: fix an issue where the game won't start.
  • Collision added on assets library map_002a_b_c.
  • Sensitivity converter values.


Any comments, any feedback, feel free to join discord: https://discord.gg/x5pZay9

Master Arena Dev Team.

Update February 2021

Hello everyone!

It's time for the patch note. Let's go!

GAMEPLAY UPDATE
  • [h3]DUEL[/h3]

Characters balancing. Now light, standard and heavy characters have their own stamina reloading time.
  • Light: 10 seconds.
  • Standard: 12 seconds.
  • Heavy: 14 seconds.


  • [h3]WEAPONS[/h3]

Sniper damage managed based on the characters types:
  • Light: -10% of damages.
  • Standard: 0% of damages.
  • Heavy: +10% of damages.


TECHNICAL UPDATE
  • [h3]STEAM API[/h3]

We updated the last version. There are no changes for players, but an advantage for server hosters. It's now easier to have a server ID and get referenced in the server master list.

  • [h3]FAIR PING[/h3]

As our tournaments are open to North America and Europe, we needed something to allow players to play with the same latency. We worked on a new feature that adds input latency to the player with the lowest ping. A small example to explain how it works:
PlayerA has 100 ms, and PlayerB has 35 ms. Basically, on competition, PlayerB has a severe advantage. The server calculates the difference between players' pings and adds the difference to the advantaged player.
So PlayerB has a ping of 35 ms + 65 ms of input lag.
This feature isn't activated by default. Administrators need to start servers with "?PingRegulation=1" to be applied.

  • [h3]LIGHTING[/h3]

We are working on new skin materials for weapons and characters, and to have better lighting with them, we have to update all maps by adding new lights. We are currently testing the Instagib weapon. Take a look:



MAPS: STRUCTURALS CHANGES
  • [h3]DM-SPACEDOCK[/h3]

A room added with a new pickup distribution. The objective is to have a better balance of the map regarding hitscan weapons.



Middle extension, give more protection for players spawns:



  • [h3]CTF-SPACEDOCK[/h3]

Same structural changes as DM-Spacedock but for teams 🙂

  • [h3]CTF-BASKETBALL[/h3]

Global structural change. The map is scaled for 3v3 players (instead of 5v5)



  • [h3]DUEL-CREUSET[/h3]

Map extended with a new room.



  • [h3]DUEL-FUSE[/h3]

Map extended with new rooms. It represents an area increase of 40%.



***

We hope you’ll enjoy it!
Have a good week, have a good game, and have fun!

If you have any bugs, issues, or suggestions, do not hesitate to discuss them with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

See you in-game, Master Arena Dev Team.. ːwinter2019coolyulː


https://store.steampowered.com/app/704020/Master_Arena/



PLAYTEST: DUEL

Hi everyone!

We invite you to join us for the playtest tomorrow, Thursday, January 28 at 9 PM CET.

We'll play on official and custom DUEL maps:
  • DUEL-FUSE
  • DUEL-CREUSET
  • DM-BLUTARENA
  • DUEL-FORAGEPIT
  • DM-TITANIUM
  • DM-MARS
  • DM-SPACEDOCK


Join discord and get your slot to play against the devs. See you today :)
Master Arena Dev team. ːwinter2019coolyulː


https://store.steampowered.com/app/704020/Master_Arena/

PLAYTEST - CTF

Hi everyone!

We invite you to join us for the playtest today, Sunday, January 24 at 9 PM CET.

We'll play on official and custom CTF maps:
  • CTF-Spacedock (update)
  • CTF-Basketball (update)
  • CTF-Excite (update)
  • CTF-GlassesTemple (update)


See you tonight!
Master Arena Dev team. ːwinter2019coolyulː


https://store.steampowered.com/app/704020/Master_Arena/