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Master Arena News

Update March 2020

Hello everyone!

During this last month, you might have seen several updates that we didn't announce. We were testing some maps and gameplay optimization before making any announcement. We want to thank all the players who participated in the various playtest organized during March. It was a huge help for us during this test period. So thank you. If you missed the playtests and want to play in the next ones, don't hesitate to follow us on Steam where we announce every event. If you want an Alpha access key, just click here.

Let's see what we have been working on.

MAPS
  • [h3]NEW MAP: DM-VERTIGO[/h3]


  • [h3]UPDATE: DM-CREUSET[/h3]


  • [h3]UPDATE: DM-PLAYGROUND[/h3]


  • [h3]UPDATE: CTF-BASKETBALL[/h3]


GAMEPLAY

Damage from falling were reactivated
  • [h3]Sound[/h3]

> We added a sound to warn you that you no longer have ammo when playing with the insta-rifle.
> A sound was also added to indicate when your stamina is depleted.
> There is now a sound when you take the health pickups dropped by a player.
  • [h3]Announcer / UI[/h3]

We added several announcements depending on the type of kill done:
- Head Hunter: do 5 headshots
- Combo: I think the name is self-explanatory...
- Combo Master: do 3 combos
- Air Rocket: do 1 frag with a rocket launcher when the player is airborne
- Rocket Master: do 3 air rocket
- Eagle Eyes: do 1 long-range frag
- Sniper: do 1 long-range headshot
- Revenge: when you kill the one who just killed you.
  • [h3]HUD[/h3]

New information is displayed in the killfeed :
- a player kills himself falling
- a player kills himself with his weapon
- a player does an air rocket
- a player does a combo
- a player telefrags another
The crosshairs are now outlined. They should be visible no matter the display colors you choose.

MENU
  • We minimized the number of restarts needed when changing your options.
  • Fixed the option "Draw FPS" (which wasn't working properly).
  • Fixed the opacity of the speed value.
  • Fixed the "Invert wall-dodge input logic" option.
  • Added an option to force the color of the enemies in Deathmatch games. Should you enable the option, your adversaries will all be displayed according to the choice of color you made for the "Red character".


LANGUAGES SUPPORT

The game can now support Japanese / Chinese / Korean language. So if you are interested in helping us translate the game in one of those languages, don't hesitate to contact us on our Discord (@Dev_Jerem or @Dev_Virginie).
In the new font, we wanted to add some emoticons. You'll find, on the picture below, how to write them using the keyboard shortcuts.



EDITOR

For those interested in creating maps, we added a tutorial about "How to set up a map for Capture the Flag"
You will find in the editor, "new" statics mesh. By "new", I mean already existing meshes but in 6 or 7 color variations. So you can create maps as colorful or austere as you want. We also added tags, organized by types of environment, to every static mesh in the library. We hope it will help when you are creating a map :)



OTHER UPDATES/FIXES
  • Sound of the exit of a teleporter not working correctly each time it's used: fixed
  • Carnage pickup sound sometimes heard from the start of the game: fixed
  • Carnage pickup: reduction of the idle sound radius
  • An error screen should now appear if you are disconnected
  • Crash of the game when there is a map switch on CTF mode: fixed
  • The game can now download a new community map between levels
  • Particle of the plasma: the design of the projectile has been updated. It's now smaller and creates less distortion around it. Please note that this modification is solely visual.
  • Electrogun hit sound: fixed


***
If you have any bugs, issues, or suggestions, do not hesitate to discuss with us on discord. Feel free to invite your friends to join us, share, and like on socials networks.

See you in-game, Master Arena Dev Team.

LARGE DEATHMATCH PLAYTEST STARTING IN ONE HOUR

Join us to test the full redesign of DM-Playground!

Grab your key on:


See you in game and have fun!

PLAYTEST: LARGE DEATHMATCH this FRIDAY AT 9:00 PM CET

Hello everyone!

Join us for a playtest this Friday, to play the LARGE DEATHMATCH mode on INSTAGIB (40 players)!
If you don't have the game yet, grab a key from:


Don't hesitate to join us on discord.

See you Friday (03/27) at 9:00 PM CET in game!

Master Arena | Patch

Hello everyone,

A new patch is available:

[h3]Perks[/h3]
  • Fixed an issue where the enemy's icons were still drawn using the ghost perk.
  • Fixed Attacker/Support/Tank default health code as describes in the perk menu:
    • ATTACKER HP min:100 max:150.
    • SUPPORT HP min:125 max:175.
    • TANK HP min:150 max:200.
  • Fixed an issue with perk icon status.
  • Shield strength down to 250 HP instead of 1000 HP.
  • Shield max time sets to 15s instead of 20s.
  • Smoker fires now two grenades.
  • Gas damage tick increased.
  • Freon: the owner can't be frozen anymore.
  • Scoreboard: Steam avatar substituted by player current perk icon.


[h3]Perk menu[/h3]
Timer, score and team perks are now drawn:
  • You can select a perk with the knowledge of the one selected by the other players.
  • You can switch teams easily.


[h3]Perks Reorganization[/h3]
  • Shield moved to ATTACKER (instead of SUPPORT).
  • X-Ray moved to ATTACKER (instead of TANK).
  • Teleporter moved to SUPPORT (instead of ATTACKER).
  • Slow-mo moved to SUPPORT (instead of TANK).
  • Gas moved to TANK (instead of ATTACKER).
  • Healer moved to TANK (instead of SUPPORT).


[h3]MAPS[/h3]
  • DM-Mars: Plasma switched with an Electrogun and lights rebuild.
  • DM-Fuse: Fixed some collisions issues and fog correction.
  • CTF-Basketball: Fixed some collisions issues.


[h3]Gameplay[/h3]
Air Rocket added:
Now the game detects the height where the enemy was hit. If you hit the enemy near the ground, the game will assign normal damage to him.
If you hit an enemy in mid-air (height of 2 walls), damages are multiplied by 3 and the game announces an Air Rocket!
Between the height of 0.5 and 2 walls, damages are multiplied by 1.5. If you kill your enemy at this height, there is no air-rocket announced.

[h3]Other fixes[/h3]
  • Removed headshot camera effect.
  • Fixed an issue with the chat log where sentences were not complete over 60 characters.
  • Fixed a crash at the end game on CTF mode (need to be confirmed with a playtest).
  • Fixed an issue where players can move/open other UI when chatting.
  • Fixed an issue with perk message localization.
  • Gibs: less bouncy now and 3d model optimization.
  • Fixed an issue with EndRound summary "Returner" stat.
  • Fixed an issue with EndRound summary "Best Killstreak" stat.


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See you in-game, Master Arena Dev Team.