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Generation Zero® News

Resupply Event - Loot up!

A shadow looms over Östertörn. The Resistance encourages preparing supplies for what lies ahead while they try to find out more.
From now until May 5, Procedural Missions will be active every single day. This is your chance to throw a wrench in the works of the Machines! Seek out these varied missions and complete them each day to gain a stockpile of supplies and weapon skins.

[h3]Schedule[/h3]
26th April - Anomalous Signal
27th April - Repair Station Removal
28th April - FNIX Outpost Sabotage
29th April - Resistance Dead Drop
30th April - Resistance Radio Maintenance
1st May - High Value Target
2nd May - Anomalous Signal
3rd May - Repair Station Removal
4th May - FNIX Outpost Sabotage
5th May - Resistance Dead Drop

Good luck!

Save 80% on Generation Zero!

[h3]Concerning reports about the machines have reached the human Resistance. Now is the time to join the fight for survival against the machine threat.

Upgrade your weapons, craft equipment, build and defend your base in 1980's Sweden. You'll need it.

Get Generation Zero at 80% off until April 22nd![/h3]
https://store.steampowered.com/app/704270/Generation_Zero/

Save up to 70% all DLC in the FPS Sale!

Good day Survivors!
The Resistance has gathered some concerning reports on Machine activity all around Östertörn. They have issued an order for all Resistance members to gather as many weapons and equipment as they can.
Luckily, GZ is participating in the FPS Sale here on Steam, meaning it's the perfect time for you to stock up on your arsenal.

[h2]Catch up on the story[/h2]
Our two story DLCs are 70% off for the duration of the sale!
Travel to snowy Himfjäll Island, answer a call for help, and fight against a regiment of Apocalypse class machines.

https://store.steampowered.com/app/1157550/Generation_Zero__Alpine_Unrest

Return to Östertörn and help the newly formed Resistance lead an attack against an important machine facility.

https://store.steampowered.com/app/1301740/Generation_Zero__FNIX_Rising

[h2]Motorized Transport[/h2]
Hop on one of three new types of Motorbikes to make getting around and away easier. They're now 50% off!

https://store.steampowered.com/app/2144761/Generation_Zero__Motorbikes_Pack

Reinforced Flakmopeds are available at 25% off, letting you go offroad, craft on the go, or ram machines at will.

https://store.steampowered.com/app/2689180/Generation_Zero__Reinforced_Flakmoped_Pack

[h2]Get ready[/h2]
Here are some curated weapon and equipment packs to make sure you and your companion are ready for what's coming:

https://store.steampowered.com/app/1610690/Generation_Zero__US_Weapons_Pack_2

https://store.steampowered.com/app/1580920/Generation_Zero__Soviet_Weapons_Pack

https://store.steampowered.com/app/2200740/Generation_Zero__Eastern_European_Weapons_Pack

https://store.steampowered.com/app/2473770/Generation_Zero__Companion_Accessories_Pack

Community Requests Update - Patch Notes

Greetings, Survivors!

Surprise! We just released an update focused on Quality of Life and stability - the Community Requests update! We’ve been working on this for a while and are thrilled to bring it to you today. Its contents are largely based on what we saw the community ask for. Of course, future updates will continue to bring features and changes requested by you all, but this was the perfect opportunity for us to pack some of them into one release.
Here’s what’s in the patch:

[h3]5th Anniversary Event[/h3]

From now until April 14th, you can earn five brand new weapon skins by partying together with the machines in GZ!
Killing enemies next to an active boombox or radio has a chance of dropping one of these special skins. Time to dance.
Included skins:
  • Granatgevär m/49 - Whiplash
  • AG4 - BEPP Cola
  • AG5 - Ash of the Flesh
  • PVG90 - Splash Freak Custom
  • Kpist - Heavy Flash


[h3]Ping System[/h3]

Bound to the G key / left bumper by default, a ping can be used to either mark a location or an enemy. If you mark a location, a general ping icon will appear. If you aim at an enemy, an exclamation mark will stick to the machine as it moves around. And the best thing is that your companion will try to move towards your ping or attack the machine it’s attached to! No more instances of you being unable to get out of a bunker room because your metallic friend is in the way, and no need for us to add “Lydia” to the pool of Companion names.

[h3]Buildable Companion Station[/h3]

You can now build a Companion Station in your base! Switch out weapons, armor, names, and cosmetics on your best buddy - right from the comfort of your fortress.

[h3]Strategic Wood Piles[/h3]

Many players have asked us for more and easier ways to gather wood to fortify their bases. We’ve added wood piles for you to find to 5 locations throughout Östertörn, each pile rewarding you with 4-8 wood. These are the places where you can find them:

  • Forest Worker’s Barracks, Archipelago
  • West of Granhygget
  • Leräng
  • Hjortqvarns Sågverk
  • Muskudden Port


Please keep giving us feedback around crafting materials, it’s the best way for us to keep improving crafting to make it fun to use!

[h3]Plundra storage limit increase[/h3]
With this update, you will be able to upgrade your plundra all the way up to level 10, increasing your maximum storage available to 1,600. This is a change we were looking forward to making considering how many of you asked for more storage space to accommodate for the ever-growing loot pool in GZ! Thank you for your feedback.

[h3]Flakmoped Deployables[/h3]

Deployable items such as boomboxes and gas canisters can now be placed directly in the tray of the Flakmoped. Unfortunately, you still won’t be able to fit the turrets from our Equipment DLCs on there as they’re too large, but this will make it much easier for you to act as a distraction or to lead the (explosive) charge!

[h3]Quality of Life[/h3]
  • Your encumbrance level can now be seen in your HUD, making inventory management easier.
  • When accessing Augmentation for the first time, a tutorial for how it works will be displayed. This tutorial can be rewatched anytime in the Augmentation menu.
  • Increased the maximum amount of icons that can be displayed on the radar at the same time from 8 to 50. This will make it easier to follow missions with multiple objectives.
  • Increased the Companion’s resistance to fire damage. It will now take the Reaper longer to make hot dogs.


We hope you enjoy this update and are already putting our heads down working on the next update, which will contain new content again. Thank you for your continued support!

The Generation Zero Dev Team


[h2]Bug Fixes[/h2]
Companion
  • Firework boxes no longer confuse the Companion
  • Fixed a bug where players could accidentally remove augmentations from weapons after putting them in the Companion’s inventory
  • Prevented the Companion from teleporting in front of vehicles while driving
  • Players will no longer receive Companion cosmetics as loot before completing "Making Friends"
Machines
  • Fixed a bug where a loud clicking sound would play when the player is near fighting machines
  • Fixed an issue where machines would be visible for the host, but not for clients. Please keep reporting issues with invisible machines so we can keep working on this!
  • [Community Reported] Fixed a bug where Firebirds would never spawn with the Tesla Coil or Thermobaric loadouts.
  • Gave the Harvester’s ability to spawn reinforcements a cooldown to free up bandwidth on the FNIX emergency frequencies
  • Fixed a bug where Harvesters would consistently drop 4 crown AG4s after completing the mission “An Invitation”
  • Fixed one issue causing machines not playing an explosion sound when dying during base assault. We know you love it when they go kaboom! Please let us know if the symptoms persist.
  • Removed an instance of players seeing an “Entered Combat” notification when they had not been spotted yet
Missions
  • Fixed a bug that prevented the generator in Procedural Missions from being refueled.
  • [Community Reported] Fixed an issue where no Command Tokens were awarded during Building Blocks, temporarily locking it from being progressed.
  • Gave the document in “Hogging Supplies” back its interactable glow. It’s its time to shine now!
  • Fixed multiple issues with “Clearing the Path” where the truck wasn’t moving, Calle was standing inside the truck, and the truck could be derailed by players standing in the way. Also, fixed one of the wheels having a square grey texture
UI
  • Fixed the stats display for the S21, which was showing the 5C version dealing less damage than the 4C version. This was never true in actuality.
  • Players can no longer store resources at the recycling station past the weight limit
  • Fixed an issue where the wrong inventory weight was shown after looting
  • Fixed a bug where previously looted items would sometimes stick to the cursor in future loot interactions
World
  • Fixed a multitude of floating rocks, textures, and props
Vehicles
  • Fixed motorbikes not being interactable while moving and after crashing
Stability
  • Fixed various “random during gameplay” crashes on all platforms
  • Fixed multiple crashes occurring when driving a vehicle
  • Fixed a crash when transferring items to the storage box on PlayStation
  • Fixed several crashes related to fast traveling to or exploring bunkers
  • Fixed a crash occurring when an explosion happens near the truck during “Clearing the Path”

[h2]Known Issues[/h2]
  • NPCs can sometimes be invisible. This is circumvented by restarting the game and we are looking into fixing it with the next update.
  • [Community Reported] Safehouses might get lost when logging in. This is most commonly encountered on PlayStation.
  • Clients can crash when riding a motorbike in a densely populated area


5th Anniversary Dev Letter

Greetings, Survivors!

Another year of surviving against the machine threat has passed and Generation Zero is turning 5 years old. We can’t overstate how happy we are that we’ve been able to support this game we love so much for such a long time, bringing you new content, quality of life, and of course bug fixes.
Let’s have a look at the last 5 years of development.


[h2]2019[/h2]
From the initial release of the game in 2019 to two story DLCs and 30 major updates since, it’s fair to say that GZ has had an eventful journey. It’s hard to pick any single event to highlight as there were so many impactful releases that we’re immensely proud of.
The launch of the game was, as all game launches are, exhilarating and terrifying at the same time. We were so happy for players to finally get their hands on what we had been working on for three years.

The YouTuber IGP started a series on GZ right at release, which to this day is one of the biggest factors to making it a success. His support during the first few months and throughout the years after has had a tremendous impact and we can never thank him enough for it. If you’d like to check out his series on GZ, head here.
url=https://www.youtube.com/watch?v=HahZwv3CQp0&list=PLVxH6E2fftreo-OiPWnysv3ABtxEbR2Lm&index=1

From the initial response, it was immediately clear that we had hit the mark when it came to atmosphere, sound design, and world building. On the other hand, it was also apparent that we had work to do when it came to stability and bugs, which we got on right away.
Within the first year, we released 10 updates bringing tons of fixes alongside new content like bicycles, the storage box, rivals, and experimentals.



In November, we even released the first story DLC, Alpine Unrest, which took players to snowy Himfjäll island and posed a new threat in the shape of Apocalypse class machines. We also switched the presentation of the inventory from a grid-based system to a list view to accommodate for the new items being added.

[h2]2020[/h2]
In 2020, we slightly reduced the cadence of our updates, opting instead for bigger releases with longer periods of quality assurance. It was kicked off by the infamous April 2020 Update, which introduced an accidental change to machine AI that led to players dying left and right. To this day, we have a small and very vocal part of the community asking for the April difficulty to be added back to the game and who knows, maybe one day we’ll be able to take the time and effort required for such a huge change. It would certainly be fun to watch!




2020 also brought the game’s second major story DLC with FNIX Rising. It revamped the South Coast region with menacing FNIX structures and had you establish further relationships with the Resistance, which was preparing to deal a major blow to the machines. This was also the glorious beginning of Melee Weapons!
November brought us the biggest bad in Östertörn so far, the Reaper Tyrant. Watching players having to adapt their tactics to defeat this new enemy and get the best loot (yes, you get better loot if you destroy it before it self-destructs) was so satisfying for us. It's exactly what we designed it for and we loved to see that the community enjoyed it as much as we did.

[h2]2021[/h2]
2021 was a quiet year for Generation Zero. We added repeatable daily and weekly Assignments and the Resistance Update brought Base Building and Base Defense to the game. Sadly, there was a deep-rooted issue that was discovered in that update which delayed its release by multiple months for the Xbox community. This threw a wrench in the works of our development plans, but it wouldn’t be GZ without the computers rising up against their creators. Eventually, we were able to - once again - triumph over the machines and the Resistance Update arrived on Xbox just before the end of the year.

[h2]2022[/h2]

We really picked up the pace again in 2022. Starting out with Landfall, the update that introduced Soviet machines as a new enemy faction, we kept our heads down and worked on features we had seen you request in our annual player surveys. In April, procedural base assaults gave you an ever-changing challenge and tons of new spots to build a base in. We overhauled the intro missions of the game, adding the NPCs Therese and Pontus to guide new players and introduce them to all the systems we had implemented over the years. Today, we couldn't imagine the game without them!

This was also the year when Neebs Gaming decided to pick up Generation Zero and film a series of hilarious antics, bringing a new audience to the game and smiles to the faces of hundreds of thousands - including the dev team. We’re so incredibly grateful to them for putting their unique spin on our game and showing it to the world. Their GZ video playlist can be found here.
https://www.youtube.com/watch?v=cQ8Eudogu1I&list=PL1Uou2DWH7IGNbXolZicwaFcztb9OOxgY


Fitting for a release around Halloween, we added yet another much-requested thing: A flying enemy - the Firebird. Feared for its high damage attacks and hard to hit weak spots, it instills fear in even experienced players to this day. Luckily, this update also introduced Motorbikes, a means to get away from the Firebirds (or towards them) faster and safer.


To round out the year, we had one more community request to answer: new Experimentals. With the experimental KVM-89, Revolver, and Älgstudsare, new ways of approaching combat were born. We especially loved players taking on the role of “mobile artillery” with the Älgstudsare, a dev-favorite playstyle (no, not because we’re bad at the game).

[h2]2023[/h2]

This brings us to the year that brought you Guerrilla fighter’s best friend: the Companion. Fans and devs alike rejoiced when it was adopted in July 2023 and instantly spent hours getting it, customizing it, and taking it out for dangerous walks. While we sadly couldn’t give you free choice in naming your new buddy, we made sure to include lots of options for you to choose from and have been adding more since! If you have ideas for names we should add, please let us know. There can never be enough!

Eventually, winter time came around and we made sure to include two more updates before the end of the year. With the Guerrilla Research Update, weapon augmentation was made available and allowed each player to get even more in-depth in tinkering and tailoring their arsenal to their own playstyle. The most revered Augmentation Designs are (rather unsurprisingly) Life Stealing and Oversized Clip. Who doesn’t want to fire 500 rounds from an LMG and heal themselves with it?


Finally, we added a new mode of transportation - the Flakmoped. No longer just bound to riding alone, players formed mobile assault units with the combined fire power of a small country, getting flipped over constantly - having 4 players’ physics interact with the same vehicle at the same time is too much for a system where riding a bike into a pebble at 5km/h sends you flying.

[h2]2024 and on[/h2]
So that’s it, the last 5 years of development! As any video game project, Generation Zero has had its ups and downs. We are extremely proud of the game it has become and the plans we have for it. All of this would never have been possible without the support of our beloved community - you!

Over 6 million players have joined the Resistance. You’ve destroyed machines and built the resistance. You’ve joined us during Dev Streams and created tons of content yourself. Many beautiful works of art have been created in honor of Generation Zero. You’ve also given us constructive feedback and stuck around to see us implement it over the years. Numbers cannot express the impact you’ve had on us and the game, but we can try to put it into perspective:



We are aware that having such a big player base is a huge privilege and also a responsibility. If you have been following us for the last few months, you’ll have noticed that there is a major focus on improving the stability and player experience of the game. These efforts will of course continue as we develop more content for you to play, starting with the next major update. We will keep supporting Generation Zero with new content, quality of life, and narrative in the future.
Thank you all so much for being the best community any game developer could ask for.

Special thanks go out to:
  • Our Discord moderators asidk9thorn, Dreguen, Hyäne, Major, Miles Lexicon, Rayleigh, Sgt Engee, and VioletThunder9. You rock.
  • Our Forum moderator Zesiir, for enhancing many Dev Streams with his presence and helping us keep the Forum a positive and constructive environment.
  • Our former moderators Ichi, Larz, Mirrin, Pronto, and Sanginius, for gracefully handling the influx of users during the Beta and at launch.
  • Tenebris Infinite and Wired Gaming for consistently covering GZ with YouTube videos and streams. Many would have been lost without your informative content!
  • All the dedicated artists who put time and effort into creating fanart, much of which adorns our office walls.


With all the love,
The Generation Zero Dev Team