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Generation Zero® News

Generation Zero is kicking off Year 3 with Resistance, set to launch in April

Stealthy survival co-op game Generation Zero has been quietly building itself into a surprisingly large game over the past two years, suspiciously like a sentient machine. Now on its second anniversary, developer Systemic Reaction has announced some big plans for Year 3. The next major content update, dubbed Resistance, is coming out April 27, and it's going to add a host of meaty new mechanics that will change the game over the coming year.


Systemic Reaction says Year 3 "will deliver an exciting new direction for Generation Zero that puts players on the front line of the battle against the machines". That's going to involve the eagerly anticipated base building and defence elements, so you'll be able to construct bases and fight off hordes of hostile robots as they assault your fortress in the Swedish wilderness.


The trailer hints at a return of some of the missing population that's been away since the start of Generation Zero, and the beginning of a fight to actively push the malevolent machines out of the countryside. "Now we are united," a voiceover says. "We are the first brick in the resistance... what is coming is not a skirmish, it's a war."


Read the rest of the story...


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Generation Zero Celebrates 2nd Anniversary



Resistance, the next major content update for Systemic Reaction’s hit open-world action game, will arrive on PC, PlayStation®4 & Xbox One on April 27

The Team is proud to celebrate the second anniversary of Generation Zero! Thats right, your beloved open-world stealth-action game is getting one year older. And now's the perfect time to invite your friends if you haven't already: Generation Zero is free to play on Steam until March 21 and available for 70% off as part of Steam's Avalanche Studios Group Sale!

Beyond just a milestone, Year 3 will deliver an exciting new direction for Generation Zero that puts players on the front line of the battle against the machines, with a breadth of new features and content coming throughout 2021. As the game shifts from 1989 to 1990, new threats and world revamps will emerge, as well as the long-awaited introduction of base building. You'll also be able to engage in home base defense encounters, fighting off waves of enemies to survive. The next major content update, Resistance, will launch for free on PC and consoles on April 27.

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For more info, visit our Steam page, and follow us on Twitter @GenZeroGame.


Letter from the Devs - March 12th



Hey Everyone - It’s Friday, and we’re back with a new letter from the Team!

The end of March is a very special time for Generation Zero, and we’re already starting to warm up for our 2nd anniversary that will take place on the 26th of March. To spice things up a bit this year, we’ve made sure that the entire week will be something special (and maybe sparking) for you players.

Generation Zero turning two is a huge milestone for us, but also a great opportunity for us to show you a bit of the future for the game and in which direction we are going. And do we have something to show you! Now, we’re not gonna spoil it just yet, so stay with us until the end of the month to know what’s up next. We assure you, it's worth the wait!

In the last letter, we shared two new weapons with you, the N79 Grenade Launcher and the Molotov Cocktail, and we’ve gotten some excellent and inspiring feedback from you. To continue on this path, we’ve progressed nicely with these weapons and we’ve now got an animation for the Grenade Launcher that we want to show you! Check it out below and leave a comment on our social channels on what you think about it.
[previewyoutube][/previewyoutube]
Until next time make sure to check out our social media channels for any updates and remember that the Generation Zero Stream has moved to the Systemic Reaction channel at twitch.tv/SystemicReaction, or youtube.com/SystemicReaction!

-The Generation Zero Team

Letter from the Devs - February 26th

Happy Friday everyone!

We hope that you have had the time to try out the latest update and all the good stuff that came with it. The feedback that you’ve sent in so far about the update and the newly introduced Assignments has been great, and we are now looking into potential tweaks and fixes to the issues you have reported! Based on what you’ve shared we feel confident in where we are currently focusing our efforts on for the future updates.

Speaking of the future, if you saw the latest Generation Zero live stream you might remember that our new Product Owner, Zach, made a quick appearance. One of the topics that was brought up during his appearance was that the team was about to start sharing some behind the scenes insights into the work and future of Generation Zero. The proposed format was a new recurring format that would show the players what the team is working on and on what track the game is following. Sounds like a cool idea, right? Well, that’s what we will do!

However, before we start sharing these, it's important to remember that things change in game development. A weapon that was ready to get introduced might get removed or a new mission just about to be tested might be pushed to another update. That is reality, and just because we share something here that we're working on, does not mean it’s 100% guaranteed that it will make it into the game. With that said, our ambition to make sure it does!

So, let's get this started! First out, the N79 Grenade launcher. This is an early concept that our Lead Artist Oscar created to outline the looks of this new thumping weapon.



Next, something that we think you're all very excited to see. The Molotov cocktail - A new throwable weapon with a spark!

[previewyoutube][/previewyoutube]
The animation above is an early concept from our awesome animator, Charlotte, and shows a potential animation of the weapon. When and if these new weapons will be introduced is not yet clear, but we'd suggest that you'd keep an eye out on our social media channels for all the latest Generation Zero news!


-The Generation Zero Team

February Update - Patch Notes



Welcome to 2021 and our first update for the year! This update is mainly focused on introducing our new player account system - Avalanche Apex Connect - as well as some world revamp work and quality of life fixes after the December update. Check out the details below so you can learn more about what we’ve done!

As always, we look forward to your feedback so let us know once you jump in and give things a try!

[h3]Additions & Improvements[/h3]

Avalanche Apex Connect
We have a player account system that we’re rolling out that is completely optional to your experience. Specifically, we have 3 different ways in which you can interact with this system:

Opting Out - Having an Avalanche Apex Connect account is not required to play Generation Zero, but you won’t be able to utilize Assignments
Limited Account - With a Limited Account, you’ll be able to access our new Assignments system and are not required to provide an email address. Engaging with the Assignments system requires you to be online.
Full Account - A Full Account grants you access to the Assignments system and gives you our new Cyberpunk outfit. You will need to be logged in / online to keep access to both of these. With this account we do ask for your email address, so we can verify you as a player and contact you later with game news and other potential benefits down the road.

Assignments
Assignments are repeatable missions that refresh periodically so you can earn rewards - like ammo, crafting materials, etc. This is another way for you to get resources while you play! Again, this does require you to be online, however, as this system is driven by our backend services. To pick up your Assignments, find the nearest FMtel station and activate them there. Your active Assignments can then be tracked on the Assignments tab in the menu. The FMtel stations are scattered throughout the world but can often be found around safe houses.

Your feedback on what works well, what doesn’t, and what you’d like to see will directly impact where we take this in the future - so do let us know!

Save Game Backup Improvements
In an effort to improve how we handle game saves, particularly when things go bad and your save game gets corrupted, we have changed the flow of game saves.

Previously the game would save to the backup continuously while playing, e.g. when fast traveling or changing something in the inventory, etc. Of note, the game would save to the backup even if the main save data had become corrupted.

Now the game will only save to the backup on booting the game when the main save is successfully loaded. And as described above, if the main save can’t be loaded and has become corrupted, the backup save will be loaded instead.

We hope this change improves the likelihood that you’ll be able to recover from a bad save, even if it means you may lose a bit of playtime. Please let us know if you continue to encounter problems so that we can keep looking for ways to improve the system!

Farmlands Region Update
Our continued efforts to revamp the game world have moved into the North Eastern part of the Farmlands region. Just like in the past, we’ve given the area a facelift and made it look more lived in to help provide that sense of a fuller, more robust world.

That said, just general updates don’t do it justice. There are some rather interesting things to take note of in this area. As we look towards what else may be happening in Östertörn, this region of the map holds some clues to provide more of that world context.

[h3]Bug Fixes[/h3]

Animation, Art, & Audio
  • Fixed an issue where you could fire the N9 while it was spinning
  • Fixed an issue where the lighting on the one crown variant of the N16 in the inventory was especially harsh
  • Fixed an issue where sometimes water waves could be heard inside apartments that were not near water
  • Fixed an issue where sometimes rain sounds could be heard inside the Överby Airbase
  • Fixed several LOD and object flickering issues
Crashes
  • Fixed an issue where the game host would sometimes crash after a friend joins them via the in-game friends list
  • General improvements to stability
Machines
  • [Community Report] Fixed an issue where defeated machines could sometimes “revive” with negative health after a player fast-traveled away, and back to, an area
  • Fixed an issue where the Harvester drop pods were not showing when reinforcements were called in
  • Fixed an issue where the Reaper could be stunned during its thermobaric attack
  • Fixed an issue where the Reaper could sometimes perform 2 thermobaric attacks back-to-back
  • Fixed an issue where some machines would not patrol like they were supposed to
Missions
  • [Community Report] Fixed an issue where the truck in the main mission “Clearing the Path” could become invisible and non-interactable
  • [Community Report] Fixed an issue where the ammo crates in the side mission “Fuel to the Fire” would not appear if a player died before looting them
  • Fixed an issue where players have been unable to complete the FNIX Rising mission "Good Night" due to the Rival not dropping the vision module
UI
  • [Community Report] Fixed an issue where map icons for previously discovered areas had disappeared
  • [Community Report] Fixed an issue where after placing a weapon with attachments into your storage, when removing the item the attachments would appear to be attached but they were not
  • Fixed an issue where the interaction prompt for the bicycle station near side mission “Face of Adversity” was offset
  • Fixed an issue where the Hazard suit gas mask was not providing the gas mask UI overlay
Weapons
  • [Community Report] Fixed an issue where the gun would become offset to the left when aiming down sights on the .44 Magnus Revolver
  • [Community Report] Fixed an issue where the world became blurry when aiming down the sights of the Experimental PVG 90
  • Fixed an issue where the N16 had overly strong recoil when using the 1-4x rifle scope
  • Fixed an issue where part of the slide of the N9 did not slide backward
  • Fixed an issue where the iron sights for the N16 were misplaced
  • Fixed an issue where the muzzle flash from the N60 was too high with the silencer equipped
  • Improved the N16 to sound a bit beefier
World
  • Fixed an issue where placeholder medkits assets appeared in-game
  • Fixed an issue where there was too much smoke in a house at the Guteby Farm
  • Fixed an issue where two locations had the same name - now updated so that the Airport in the Forest Region remains “Anl 129 Viggohem” and the safe house in the Farmlands is now “Anl 144 Vidsele”
  • Fixed a few instances of players getting stuck on objects
  • Fixed several issues of terrain and objects clipping through other objects
  • Fixed several issues of floating objects
  • Fixed several visual holes in the world
  • Fixed several instances of excess, or missing collision
General
  • [Community Report] Fixed an issue where the Achievement / Trophy “Running Wild” wasn’t always correctly counting cars that a player destroyed

[h3]Known Issues[/h3]
We’re highlighting a few issues below that we know are pain points so that you know we are investigating them. There are definitely more than are listed here that we’re looking into.

  • While we fixed an issue for some machines not patrolling, this still happens for the Harvester
  • If another player who does not own the U.S. Weapons Pack DLC picks up one of the weapons dropped by someone who owns the DLC, the weapon will disappear for both players
  • The DLC icon for the U.S. Weapons Pack is not appearing on all quality levels of the weapons, only the initial items you receive
  • The “Distance Traveled” statistic is not properly tracking distance traveled
  • Players will get stuck in a room when fast traveling/spawning into the Påskallaholm Safehouse
  • Rivals sometimes die / disappear without any player interaction
  • The drop rate for US Weapons Pack weapons is lower than desired, being tweaked in the future