1. Generation Zero®
  2. News

Generation Zero® News

January Update Now Live




Hi all,

We hope everyone is enjoying 2020 so far! A big thanks to everyone who was providing feedback over the holiday period - we learned a lot and found several bugs with your help. All of this will help us continue to make the game even better.

January has finally kicked into full gear and we are back in business with another Update. Although this month is light on content, we wanted to make sure we got some bug fixes out to you, especially as some of the them were quite annoying and things that you flagged for us.

Additionally we’ve taken a balance pass on Rivals dropping Experimental Weapons. We’ve seen both from our data and what everyone is saying that we needed to tweak the drop mechanics to be more in line with the rarity / power that Experimental Weapons are meant to portray. To that end we made 3 notable changes:

  • Reduced the chance of Rivals being generated by Machines killing players and increased the chance for players killing Machines in a region.
  • Experimental Weapons drop chance should now be correctly tied to Rival level and Machine type. The lowest chance is now a Level 1 Prototype Class Hunter and the highest is a Level 4 Apocalypse Class Tank.
  • Restricted Experimental Weapons to only drop to players who are level 25 and above.


Primarily we saw that Experimental Weapons were dropping too often, even at lower levels, and it was creating an experience where players would get the best weapons very early on and it would make the game too easy. We want players to still have a chance at getting them and using them, but not so early on that it damages the experience. To be clear though - if you are below level 25 and have an Experimental Weapon, you will still be able to use it. Please let us know your feedback about how these changes feel once you start fighting Rivals after the patch.

But before we get to the bug fixes, a quick note that we’ll be re-running our Holiday Event from 10:00 CET today until 10:00 CET on Monday, February 3rd. We had a lot of new players come in during the holidays that may have missed out so consider this your last chance - be sure to not miss out!

Now on to the patch notes:

Weapons
  • Fixed an issue where you couldn’t reload immediately after exiting a bicycle.
  • It's now possible to reload and sprint at the same time.
  • Fixed an issue where it was possible to attach any ammo or attachment to any weapon.
  • Fixed an issue with aiming-down-sights (ADS) with the 12G Pump-Action that resulted in a black bar appearing on screen when wearing the Worn Flannel Jacket or Elegant Tailcoat.
  • Tweaked the way in which flame damage was applied to Machines.
  • Fixed an rare issue where weapon switching with only 1 main weapon equipped could un-equip the weapon.
  • Fixed an issue where player hair could appear distorted when looking through a scope.
  • Fixed an issue where thrown items would sometimes disappear in mid-air (but still worked appropriately).


UI
  • [Community Report] Fixed an issue where sometimes Machine components would remain highlighted after leaving Tech View.
  • [Community Report] Fixed an issue where the counter for Adrenaline Shots could become negative.
  • [Community Report] Fixed an issue with the Storage Box incorrectly counting the number of attachments on a weapon against the item space available.
  • [Community Report] Toned down the HUD filter from the Gas Mask.
  • Removed the Gas Mask HUD filter when seeing your character in 3rd person. Ex. While emoting or on a bike.
  • Added tooltips on how to cycle views when using a Vision Module.
  • Fixed an issue where stats may not show on apparel when cycling through variations.
  • Fixed an issue where the bike icon could get stuck on the map and in-world if you tried to spawn a bike multiple times.
  • Fixed an issue where both Challenge tree tabs were highlighted when switching between menus.
  • Fixed an issue where a Rival nameplate would disappear if something blocked your line of sight.
  • Fixed an issue with scroll bar behavior in the Collectibles menu.
  • Fixed a few issues with interaction prompts throughout the world.
  • Updated controller mappings to indicate what button was reload.
  • Fixed an issue where the Controls option appeared twice in the Settings menu.
  • Fixed an issue where your screen could go mostly white if you used a Medkit while being hit by a flamethrower.
  • Fixed an issue where the damage over time effect would not scale appropriately to your field-of-view setting.


Missions
  • [Community Report] Fixed an issue where the Minken Bunker Mission could not be completed from the Warboard.
  • [Community Report] Fixed an issue where the Skvadern Warboard Mission could become blocked if items were picked up in the wrong order.
  • Fixed some issues with Mission objective counters not properly syncing when going from Multiplayer to Single Player resulting in blocked missions.
  • Updated Missions to auto-complete from your log if all required Mission objectives have been achieved instead of being stuck in your log.
  • Fixed an issue where Flying Objects and The Road to Salthamn could not be completed after finishing all objectives.
  • Fixed an issue where players broken Missions would not be properly fixed if they immediately joined another player’s Multiplayer session after an Update instead of starting their own session first.
  • Fixed an issue where Beyond the Barricade could get blocked for the host if a client picked up a Mission item in the host’s game.
  • Fixed an issue where if a player left the game during The Resistance while in Multiplayer and then started the game in Single Player, the Mission would disappear from the log.
  • Cleaned up some erroneous POIs in a few Missions.


Challenges
  • Fixed an issue where Challenge progression could be carried over to a new character after deleting all previous old characters.


Characters
  • Fixed an issue where from another player’s perspective, a player would still use the holding animation after a flare had been held for the maximum amount of time but had already been dropped.
  • Fixed an issue where the jog animations may not play after sprinting and then running out of stamina.
  • Fixed an issue where sometimes your weapon would stay in your hands while emoting.
  • Fixed an issue where players could infinitely revive themselves without any Adrenaline Shots.
  • Fixed a few issues around getting stuck on a bicycle and attempting to dismount.
  • Cleaned up several reload animations that were acting glitchy.
  • Fixed an issue where NPCs would not respond to the power outage during the Fighting the Cold Mission.


Machines
  • Fixed an issue where Machines would continually attack a players last known position when downed.
  • Fixed an issue where Tanks would attempt to firing their missiles at a player when that player was well outside of the Tank’s weapon range.
  • Fixed an issue where a single destroyed Tick would sometimes count as multiple when playing in Multiplayer.
  • Fixed an issue where in specific circumstances Machines attacking the hotel would not deal damage.
  • Fixed a few issues with how the Apocalypse Class Hunters’ flamethrower would look from certain angles.
  • Fixed an issue where Tank Cluster Mines were not detonating for client players in Multiplayer.
  • Fixed an issue where Tank Cluster Mines would sometimes materialize out of thin air.


World
  • [Community Report] Fixed an issue where dead and alive Machines could disappear when looking away from them and then looking back.
  • [Community Report] Fixed an issue where Ticks would sometimes spawn outside of a house instead of inside.
  • [Community Report] Fixed an issue where players would not automatically respawn when falling into a lake near the Military Compound and Angerås Church.
  • [Community Report] Fixed an issue where KVM-89 Squad Automatic Weapon ammo was not dropping on Östertörn (main island).
  • [Community Report] Fixed an issue where players had trouble picking up the weapon in a small storage room at the Sävered Radar Mast.
  • Fixed plenty of issues regarding floating objects, clipping objects, or inconsistent collision.
  • Fixed issues regarding players accessing / unlocking Safe Houses in Single Player after having entered them, but not unlocked them, in Multiplayer.
  • Fixed an issue where swings would sometimes act as if possessed!
  • Fixed an issue where televisions would still be on after the power went out in the hotel.
  • Fixed several instances of loot containers that were unable to be looted.
  • Fixed an issue where it was possible to continually respawn a Relay Beacon on Himfjäll.
  • Fixed a few instances of Machines spawning and getting stuck inside buildings.


Localization, Voice-Over, & Audio
  • [Community Report] Fixed an issue where the air raid siren could end up constantly playing.
  • [Community Report] Added translations for the Overdrive firing mode on the Experimental M/46 “Kpist” SMG.
  • Updated various Collectibles & Missions Items to either include or remove text based on their description.
  • Fixed a few issues with subtitle text disappearing too quickly or staying on screen for too long.
  • Fixed an issue with inconsistency between Run and Sprint in the Settings menus.
  • Fixed an issue where the Tutorial flow on PC would mention Left Stick while using a mouse and keyboard.
  • Fixed several punctuation issues.
  • Fixed an issue where several audio logs would show a giant block of text when using subtitles instead of pacing the text out.
  • Fixed an issue with the player heartbeat from sprinting still playing when emoting or getting on a bicycle.
  • Fixed an issue where the Overdrive sound effects from the Experimental M/46 “Kpist” SMG ended too early in Multiplayer.
  • Fixed an issue where VO may not be heard during the Ghosts of the Past Mission.
  • Fixed an issue with VO and subtitles overlapping the Credits during the Behind the Curtain Mission.
  • Fixed an issue where sometimes audio log VO would reverberate while playing in a bunker.
  • Fixed an issue where player footsteps wouldn’t play while reloading.


Crashes
  • [Community Report] Fixed an issue where players could crash when retrieving the Experimental Klaucke 17 from their Storage Box.
  • Fixed an issue where players would be stuck on the login screen after crashing.
  • Various other crash fixes

Letter from the Development Team - January 10th



Hey everyone - we’re back! And welcome to our first check-in for 2020!

After the break the team is now in the office, rested, full of holiday food, and already hard at work on the coming improvements and additions to Generation Zero.

Now of course the holidays didn’t mean that we disappeared entirely! We’ve had our eyes open over the past weeks, noting down feedback and information from our veteran players, as well as eagerly seeing what GZ new-comers have to say about the game. We’ll take that feedback and start to incorporate it into our future updates - but before we get to that we’ve already planned something for this month.

So what can you expect in the January Update? Primarily bug-fixing, and a little extra surprise we’ll cover nearer the time. Now please do note that this update is going to be a little smaller than what we’ve done in prior months - due to the holiday period. With the way development works, when we release something, you generally receive the product of the prior month or so’s work. As a result, holiday time-off tends to affect the following month’s release more than the month the holidays take place in. But that said, every day we pick up more steam towards all of the rest of the awesome updates you can expect this year!

Keep your eyes peeled for the normal patch notes, and some extra information about the surprise a little later in the month. Until then, hope to catch you all in next week’s stream!

//The Generation Zero Team


Holiday Event Now Live!

Happy Holidays everyone!

It’s been quite the journey from when we started back in March with the launch of Generation Zero. Since then, we’ve done a lot with the game - from bug fixes, to new features, to an expansion - all to create a great experience that we all can enjoy.

Admittedly we started off a bit rocky at launch, but due in large part to your feedback we continually made efforts to mend those errors. We’ve taken a steady, methodical approach with our updates, as we wanted to make sure we got things right first time, rather than rush out rough solutions. This has been our continued approach to challenges, and something we will keep aiming for with every release. That said, we aren’t perfect, but we’re not taking unnecessary risks either when it comes to fixing annoying bugs. And based on the feedback that has been coming in of late, we are pleased to see that our efforts have been paying off - specifically in the example of the main mission blockers we had early on.

When it comes to the new things we’ve added, we’ve tried to strike a balance between what you’re looking for and what we think the game needs in order to succeed. Ideally we find areas where those two things overlap so that the game can really shine! One example of that was the Rival system. You were looking for more things to do and more interesting rewards, whereas we wanted a system we could build on that would engage you in new and interesting ways.

With Alpine Unrest, we started to push more into areas where these things overlap. Based on feedback from a variety of places (forums, reviews, surveys, etc.) we were able to look closely at what was working and what wasn’t. Many of the ways in which we tried things in the expansion were directly called out as potential areas of improvement previously. Things like NPCs, Mission variety, and the fullness of the world, were all things we tackled in order to provide a better experience. All of these aspects we will evaluate and learn from so that we can continue to improve the game across the board.

We hope you’ve enjoyed all the updates we’ve made to Generation Zero so far - and you can expect more from us in the coming year! Nothing to share just yet, but we have plenty of ideas for things we want to put in the game in 2020 and onwards.

Lastly, as we head into the holiday period, the team will start rolling out of the office soon which means no more updates from us before the end of the year. However - please enjoy our Holiday Celebration Event that starts today. Get out there, hunt some Rivals, and grab those sweet new threads!

If you want your friends to join and provide backup, now’s also a perfect opportunity as we have sales running on all platforms.

Thank you all so much for joining us in the world of Östertörn, enjoy the holidays, and we’ll see you in 2020!

Letter from the Development Team - December 6



Happy December everyone!

We hope those of you who grabbed Alpine Unrest are having fun exploring Himfjäll and uncovering even more of what’s transpired since the machines first appeared. For us, this expansion was the culmination of our aims to create a new experience by building on the base game combined with taking on much of the feedback you’ve had about the base game experience since launch. And based on your feedback so far, it seems we’ve hit pretty close to the mark!



That said, this release wasn’t without its challenges. We had an issue that caused problems for select players - specifically they couldn’t start the expansion mission chain. We’ve since hotfixed that issue as we want to make sure everyone is able to experience the content as intended.

During the upcoming weeks, we will continue to focus on listening to your input and feedback, be it about things you like, things we can improve, bugs, and more. Together, we’re moving this game in the direction we all want. As this expansion was a large undertaking for us, we want to make sure you’re getting the most out of it and future updates!

More from us in the coming weeks as we head into the end of the year. Talk soon!

The Generation Zero Team

Alpine Unrest Hotfix



Hello everyone!

As some of you might have noticed that a few players were unable to start the new Alpine Unrest mission chain. Since noticed, a fix has been the GZ team's highest priority. We are now publishing a patch on PC to solve this problem.

Patch Details:
  • Alpine Unrest mission chain issue is now fixed.
  • If playing the final mission of Alpine Unrest (The Resistance) as the client of someone else's game, if you left during the mission then the mission would disappear from your Mission Log and you'd be unable to get it back.


- The GenerationZero team