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U.S. Weapons Pack 2 - Out Now!



The Resistance has discovered new US weapons, dropped there with the intention of helping them fight the machines. Which weapon will you wield - the COM-10 SMG, the S21 or the G79 Grenade Launcher?

Mid-tier versions of these three new US weapon models can be found in the PLUNDRA storage box in Östertörn. If this is your first time playing the game, you will find them in the storage box at the Iboholmen Church. Higher tier versions of the weapons can also be found by taking the fight to the machines and looting the weapons from their wreckage. These weapons are:

  • COM-10 SMG - The COM-10 is a high recoil yet very fast firing SMG that is sometimes used by the US army in special operations.
  • S21 - A sniper version of the classic S14 battle rifle with improved accuracy and adjustments to fit a scope mount.
  • G79 Grenade Launcher - The G79 was created by the US army to grant infantry an impressive mix of firepower, range and accuracy and at the same time achieve being more portable than a mortar.

Weapon attachments included:

  • COM-10 Silencer - A unique silencer for the COM-10. Attaching this mod will significantly reduce the noise created by each shot.
  • COM-10 Extended Magazine - An extended magazine for the COM-10 SMG. Attaching this mod will increase the weapon's ammo capacity.
  • S21 Extended Magazine - An extended magazine for the S21. Attaching this mod will increase the weapon's ammo capacity.
  • G79 Smoke Grenade - A smoke-producing round that fits the G79 Grenade Launcher. This shell deals no damage but instead creates a smoke screen at the point of impact which hinders enemies' visual prowess.
  • G79 HE Grenade - A high-explosive round that fits the G79 Grenade Launcher. This low-velocity shell is capable of dealing moderate explosive damage to armored targets.
  • G79 EMP Grenade - A non-damaging, electromagnetic pulse round that fits the G79 Grenade Launcher. This shell, once detonated, is capable of knocking out all electronic devices within a short range for an extended period of time.

Get it here on Steam today!

The Landfall Update [HOTFIX]



We've really appreciated all the kind words about our recent Landfall Update, and we’re happy to see everyone was just as excited to battle new machines as we were. There were a couple of things that we saw which ended up going live when we might not have intended it or, just didn't shape up to our expectations. We are always reading as much feedback as we can get our hands on for every release and will continue to do so, but in the meantime, there were a few points we thought needed addressing now:


  • Weapon Wheel fix - you can now move around while using this feature.
  • Base Defense - we fixed an issue that would cause shell casings ejecting from players guns to destroy your buildings.
  • Daily Assignments should now be live again.
  • Weekly Assignments - These are now live for all to enjoy! Go check your FMTEL stations.



The Weapon Wheel had mixed feedback as we’ve seen, and for good reason. For console players, it resulted in a sub-par experience for those trying to utilize the new feature in combat, as you had to stand in place when switching to another slot. We’ve switched the input to the right stick (on controllers) for wheel selection, freeing up traversal at the same time.

Base Defense had some quirks that were originally perplexing to discover. Players were reporting quick destruction of their newly built walls, which was never intended. We quickly identified the issue to be a physics related one. Whenever a shell casing would land on a built structure, it was somehow tagged to cause damage on impact. This should no longer occur.

Daily assignments will now be available again. These were temporarily offline due to incorrect content keys going out with the Landfall update, which caused issues communicating with Apex Connect servers. For players, this would have resulted in various issues: not receiving loot for assignments, assignments not counting correctly, etc. These should not occur anymore, and since there are many categories of assignments, we’ll be keeping a close eye if there are any further issues being reported.

Weekly Assignments - somewhat related to the daily assignments, this new category will have longer term goals for you and your fellow resistance fighters. For those of you that love to chase longer term goals, you can find them in the same place you do with your other assignments!

We will continue to monitor the release after this hotfix, and keep an eye on how well these solutions are working. In the meantime, we’re also moving forward through the roadmap on some fresh features for you all!

-The Generation Zero Team



Generation Zero 2022: The Road Ahead

Generation Zero adds Soviet mechs in its latest free update

As Generation Zero approaches its third birthday, the open-world survival game has gotten a fresh update. Since it's the '80s and this is basically a Swedish, mech-based version of Red Dawn, it was only a matter of time before the Soviets showed up - and now they have, in the form of two new machine types you'll need to be watching for.


The free Landfall Update, which is available now on Steam, introduces the Soviets as a third faction in the deserted Swedish archipelago of Generation Zero. The two new machines they've sent over are indiscriminate about targeting: they'll go after you and the FNIX machines you've been fighting with equal enthusiasm.


The smaller of the two new machines is the Lynx, a ball-based mech that looks like an up-armoured version of BB-8. Its design allows it to traverse almost any kind of terrain, and it can be fearsome up close - so watch and make sure you're not being surrounded when you spot a group of these. The larger machine is the Wolf, a spider-tank with treads on each of its four legs. There are three varieties of the Wolf, but they all can carry a payload of Lynx to deploy in battle, so come prepared for a serious fight.


Read the rest of the story...


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The Landfall Update - Patch Notes



The Landfall Update has finally arrived! The first update in some time, and there’s quite a lot that went into this one too. Not only have we added plenty for everyone to enjoy for free, we also squashed quite a few bugs (both new and old) to get this update to you all.

This is the first time since its release that Generation Zero has new enemies arriving to the skirmishes in Östertörn. The Soviet faction has become much more tangible this month as they bring two new machines into the fray. How did they arrive exactly? Why did they cross the waters to Sweden? They don’t seem to be focused only on you and your allies, why is that? You will have to go into enemy territory to find out…

In the meantime, we can have a look into what's arriving in Östertörn for the Landfall Update:

For those of you starting up new characters or just landing in the world of Generation Zero for the first time, you’ll notice there is a new intro movie that takes over the rolling text at the start of the game. For the veterans of Östertörn who dare venture into more dangerous regions, new machines are here to freshen up your fights!

[h3]New Soviet Faction Enemies: [/h3]

The Wolf



The Wolf is somewhat of a hybrid machine. It transports smaller units to deploy on the battlefield but also packs its own punch depending on which model you come across in the field. There are three different classes to fight and plenty of new weak points to find.

The Lynx




The Lynx might be small, but it’s still quite formidable. Its agile design allows for it to be effective in nearly every terrain it comes across, and its speed can catch up with you quickly. So be careful when on the retreat with this one as they have quite the bite if they get close.

[h3]World Improvements[/h3]

We continue our efforts with location revamps to spice up the base game for everyone to enjoy. This time around we had two targets: Southern Forest Region & Marshlands (Partial).

Here is a sneak peek at some of the work done in those areas:













With these revamps also come new Collectibles in the southern part of the Forest Region. The backstories attached expand on Resistance activities in the region and some of the mysteries found within the world as a whole. There are also new collectibles in the Marshlands Region, which could shed some light on the Soviet arrival…

[h3]Quality of Life Improvements[/h3]

The Weapon Wheel has finally arrived with the Landfall Update as well!



We heard a lot of the feedback out there, and found this to be the best solution to address as many of the players' needs as we could reach. With this new way to navigate loadouts you're no longer restricted to 3 weapons at a time! You can mix and match as you see fit, bringing new strategies to any skirmish out there.

We’ve made quite a few additions to the overall arsenal this past year, with more to come in 2022. So, we found it best to finally address the capacity of your Plundra storage, as well as the Recycling Bench. With the debut of the Landfall Update, you will be able to expand your storage to your growing needs with up to 5 additional levels for each container!





There are some additional improvements to help newer players navigate game systems early on:

  • Materials you find now have descriptions to them showing where to typically find them in the world.
  • Potential schematics can now be seen in location summaries as well.
  • Ammo types and weapon matches now have better descriptors in the inventory. Giving you a better understanding of what ammo belongs where, at a glance.
  • New proportional aim system that automatically scales with the zoom level. Can be switched with the old system in the game settings.
  • In multiplayer settings it is now possible to define whenever other players can build and destroy buildings in your base.

For the explorers out there, you’ll also notice some improvements in the world to help in the Resistance efforts. Wood is now harvestable in places you would expect to find it. For example, you’ll find this sapling when running through forested areas.



This is the first step we’re taking to iterate on materials you find in the world. There will be more to come!

For those of you using your situational awareness to help turn the tides of battle, you’ll find there are more aptly tagged objects in the world. EMPs and Explosives can be triggered with these world items. While these are not exactly new, they are aimed at helping new players understand how to use the environment to their advantage more directly:

Electrical Unit



Fixed Fuel Cells



[h3]Free Building Pack[/h3]

With a new iteration of the Base Defense missions, we also have some new, free buildings to go with it (Some of you might recognize these from past Dev Letters)! These should give everyone a more versatile approach to their Resistance defenses.

Reinforced Pylon



Scaffolding Platform



Scaffolding Ramp



Decorative Hedge



Tall Spotlight



New buildings aren't the only thing that is coming to the Base Defense experience, Base Defense missions have new iterations as well! The waves of machines that attack now have much more variability. You're also able to skip over preparation timers if you're ready at a moment's notice! We’ve also been observing various points of feedback about Base Defense, and have made the latter difficulties more challenging.

Not only has there been quite a few additions to the base game of Generation Zero with the Landfall Update. This is also the debut of a larger DLC we’ve had planned for a while now, one that will help you fend off Machine attacks against everything you’ve built in defense of Östertörn.

[h3]New Paid DLC: The Base Defense Pack - $3.99[/h3]

With the Landfall update, we also released the Base Defense Pack, which contains a bunch of new ways to defend your bases. This includes: Missile turrets, spiked walls, spiked floors, explosive barrels, human decoys, and sandbag shooting positions.

Resistance Grenade Launcher Pillbox



Resistance Sandbag Shooting Position



Resistance Explosive Barrel



Resistance Spiked Traps (Wall and Ground) & Resistance Human Decoy



You can find out more details about these new additions to your Resistance Defenses on the store page itself.

[h3]BUG FIXES[/h3]

Animation, Art, & Audio
  • Fixed an issue where footstep SFX stopped playing for clients during multiplayer
  • Fixed an issue with SMOD where no reload or footstep sounds were heard in first person
Crashes
  • [Community Reported] Fixed a frequent crash in a certain area of Himfjäll
  • Fixed a crash when dismantling structures with Base Building
  • Fixed a crash on dismantling structures during Base Building
  • Fixed a continuous crash at the same spot at Skrankebol
  • Fixed a crash in multiplayer for the client when starting horde mission on hard difficulty
  • Fixed a crash where the host was crashing when far away from client playing through the “Good News” mission
  • Fixed a crash when the host and clients would crash after client teleported during horde mode
  • Fixed a crash during multiplayer where the host was crashing after Alt-tabbing
  • Fixed a crash when players would crash when pressing N to swap ammo
  • Fixed a crash where the game might crash in Farmlands region during combat
  • Fixed various crashes during combat at multiple locations
Machines
  • Fixed an issue Tanks had with their missile battery only firing 2 rockets instead of full barrage
  • Fixed an issue where a Reaper rival was incorrectly shown as interactable when it has no loot
  • Fixed an issue that would cause Rivals to spawn before the terrain, which caused them to die before you are able to reach them
UI
  • [Community Reported] Fixed an issue where weapons disappeared into loot containers. Players should no longer be able to put items back into loot containers, corpses, etc.
  • Fixed an issue with an abnormal inventory behavior when starting a new game, which would cause weight to be displayed incorrectly
  • Fixed an issue where scrolling in the Plundra, switching item categories may cause the Plundra interface to behave abnormally
Weapons
  • [Community Reported] Fixed an issue that allowed infinite ammo while using Burst Fire Mode with specific weapons
  • Fix an issue where the US Weapons DLC icon only showed on the 3* weapons and attachments that come with the DLC, they should now show on all
  • Fixed an issue where shock wires from Experimental Ammo damaged and downed other players
  • Fixed an issue where Shock Ammo wires were appearing although no one had fired any shock bullets
  • Fixed an issue where Shock ammo would still deal damage after having faded out
  • Fixed an issue with Heat Ammo would show electrical effects on glass windows
Base Defense
  • Fixed an issue with Base Defense that caused mission fails if one party member fast travels away
  • Fixed an issue when some machines act passively in multiplayer during Base Defense
  • Fixed an issue with the Horde Mission where the mission gets stuck on hard difficulty
  • Fixed an issue where the Horde Mission would have some machines get stuck outside of mission area, risking the mission failing while trying to kill them
  • Fixed an issue where during Horde Mode turret base defenses could completely lock down Tank and Hunter enemies, resulting in them not attacking due to stagger
  • Fixed an issue with Base Building during multiplayer where the client was unable to repair damaged turret
  • Fixed an issue where one could never spawn at the Home Base after continuing the game
  • Fixed an issue when machines spawned before the preparation timer is up during Hard Mode
  • Fixed an exploit where materials around the Home Base would respawn every time you restart the session
  • Fixed an issue where buildings could change rotation when they are dismantled
World
  • [Community Reported] Fixed a floating weapon crate in barn at Stora Dyrbo safehouse
  • [Community Reported] Fixed an issue with a floating house in Östervik
  • [Community Reported] Fixed an issue where the edge of Boo Bridge lacks collision
  • [Community Reported] Part of the bridge near Sundgård Farm lacked collision
  • Fixed various locations on the map where players could get stuck on objects clustered together
  • Fixed the Uttern bunker where gas damage was damaging the player in parts of the bunker where it shouldn't
  • Fixed a fence near Garphammar which was missing an end pole
  • Fixed a suitcase at Iron Church which had the wrong model and was unlootable
  • Fixed an issue in with some containers at Nyhamnen where one can get stuck in if going inside
  • Fixed an issue where one can get stuck in fallen debris at the ruined house in Överbyslätten in Farmlands region
  • Fixed an issue with a floating road in Östervik
  • Fixed an issue with a floating lamp near floating house in Östervik
  • Fixed an issue with an invisible gate at Måsskär Resistance Camp, where it was interactable but not visible
  • Fixed an issue with stretched terrain and seam holes at Skåleberget in the Forest region
  • Fixed floating rocks at Lindens Skepssättning near Dyrboslätten
  • Fixed stones clipping through floor in building in south coast region
  • Fixed rocks blocking stairs to safehouse at IGA facility
  • Fixed a floating mailbox and road texture south-east of home base
  • Fixed a stranded boat with floating animation in Marshlands region
  • Fixed a floating loot containers inside barn near Dyrboslätten
  • Fixed a floating props on side of IGA facility safehouse
  • Fixed a stone that was clipping inside tunnel leading to Torsberga fort
  • Fixed flickering paintings in underground facility
  • Fixed several big seam holes in terrain in Forest region
  • Fixed a big rock inside hedge at revamped church in Östervik
Assignments
  • Fixed an issue where the Assignments FMTel Reward Trunk can not be interacted with
  • Fixed an issue where the “Destroy 5 ticks with handgun” assignment could not be completed
General
  • [Community reported] Fixed an issue that caused some players to get stuck progress with the mission “Spiking the Guns”
  • [Community reported] Fixed an issue where bullets would often remain floating after shooting
  • Fixed an issue with the Anniversary Event related to loot not dropping according to loot table design
  • Fixed an issue with Experimental Consumable Crafting where the screen flashes red when being healed by healing ammo, it should not do this now
  • Fixed an issue where selected Active Specializations would not save, and would default to last acquired specialization
  • Fixed an issue with where one was unable to pick up letter to get side mission in Ibholmen Church
  • Fixed an exploit with Ammo Packs and Paramedic Response Packs became infinitely usable by fast traveling back and forth via field radio
  • Fixed an issue where the Experimental KVM59 was not dropped by Reaper

[h3]KNOWN ISSUES[/h3]
  • The Wolf can sometimes get stuck on terrain objects

  • Some FMTEL Assignments are not working as intended. We are already working on a hotfix to address this