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Patch Update 24.2

Howdy Folks!

Thanks for the great feedback on Update 24! I've found a bit of a critical issue with the new game event system that was causing it to stop running events after the first time it attempted to trigger one. This meant that events generally weren't being triggered very much. They would trigger once after starting a game or loading a save game and then never again.

This should now be fixed and events should occur more often. I've also fixed up some notification issues related to available research. Check the release notes for all the changes/fixes.

Update 24 Feedback Survey
Be sure to check out the Update 24 feedback survey and let me know what you think of the new content and what is to come.
https://www.surveymonkey.com/r/NXN9QCQ

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Release Notes
  • Research data now pre-loads the items that it unlocks to increase performance when browsing the research window and calculating available research
  • Fixed: Research button/window showing available research even though the category for the research hasn’t been unlocked yet
  • Fixed: Research button on main HUD not updating available research count when discoveries are made in some cases
  • Fixed: Game version info on main menu showing on top of mod manager window in some cases
  • Fixed: Game events not properly resetting after a run attempt. This caused events to stop occurring after the first attempt. Events should be more common now.