Patch Update 1.19
Howdy Folks!
A huge thank you for all of the feedback and reports on the experimental branch. Update 1.19 fixes up several issues, including a nasty crash bug that was introduced in 1.18.
[h2]Additions[/h2]
A couple of minor additions are also included such as a quit to desktop option from the in-game menu and a new slider for for the surface side mining platforms.
The new Auto Collect At % slider for mining platforms allows you to set a minimum inventory amount percentage. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage.

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[h2]Release Notes[/h2]
A huge thank you for all of the feedback and reports on the experimental branch. Update 1.19 fixes up several issues, including a nasty crash bug that was introduced in 1.18.
[h2]Additions[/h2]
A couple of minor additions are also included such as a quit to desktop option from the in-game menu and a new slider for for the surface side mining platforms.
The new Auto Collect At % slider for mining platforms allows you to set a minimum inventory amount percentage. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage.

Support & Follow Mercury Fallen On Twitter | Facebook | Website | Discord | Merch | Patreon
[h2]Release Notes[/h2]
- Added additional checks to reduce memory overhead when returning to main menu
- Game Saved text now appears in the lower middle of the screen when the game is saved.
- Game menu now includes buttons for return to main menu and quit. Quit will now quit the desktop.
- Mining platform now has an “Auto Collect At %” slider. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage.
- Surface resource visuals render distance increased
- Reduced system memory generation when looking up sprites for UI elements
- Reduced system memory generation for systems that use conditional Lua expressions
- Fixed: Deconstruct button visible in construction queue even if object doesn’t allow for deconstruction. This is mainly to fix an issue where the player could remove a Terraformer Regulator and be unable to complete the related mission.
- Fixed: Wall lights not contributing to room lighting value in some cases.
- Fixed: Attribute data not cleared correctly in some instances
- Fixed: CDecorProvider updating data when returning to main menu which can cause a crash in some cases
- Fixed: Colonist portrait data not cleaned up correctly in some instances
- Fixed: Colonists are stuck performing an action if that action is removed by changing job roles in some instances.
- Fixed: Crash can occur when returning to main menu if fish have been spawned in a aquarium
- Fixed: Trader faction reputation still shows 4 stars even when maxed out