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Patch Update 1.19

Howdy Folks!

A huge thank you for all of the feedback and reports on the experimental branch. Update 1.19 fixes up several issues, including a nasty crash bug that was introduced in 1.18.

[h2]Additions[/h2]
A couple of minor additions are also included such as a quit to desktop option from the in-game menu and a new slider for for the surface side mining platforms.

The new Auto Collect At % slider for mining platforms allows you to set a minimum inventory amount percentage. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage.



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[h2]Release Notes[/h2]
  • Added additional checks to reduce memory overhead when returning to main menu
  • Game Saved text now appears in the lower middle of the screen when the game is saved.
  • Game menu now includes buttons for return to main menu and quit. Quit will now quit the desktop.
  • Mining platform now has an “Auto Collect At %” slider. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage.
  • Surface resource visuals render distance increased
  • Reduced system memory generation when looking up sprites for UI elements
  • Reduced system memory generation for systems that use conditional Lua expressions
  • Fixed: Deconstruct button visible in construction queue even if object doesn’t allow for deconstruction. This is mainly to fix an issue where the player could remove a Terraformer Regulator and be unable to complete the related mission.
  • Fixed: Wall lights not contributing to room lighting value in some cases.
  • Fixed: Attribute data not cleared correctly in some instances
  • Fixed: CDecorProvider updating data when returning to main menu which can cause a crash in some cases
  • Fixed: Colonist portrait data not cleaned up correctly in some instances
  • Fixed: Colonists are stuck performing an action if that action is removed by changing job roles in some instances.
  • Fixed: Crash can occur when returning to main menu if fish have been spawned in a aquarium
  • Fixed: Trader faction reputation still shows 4 stars even when maxed out

Rollback To Update 1.17

Howdy Folks!

Due to additional reports of users experiencing game crashes, I've decided to rollback to version 1.17 while I continue to investigate the issue. If you are experiencing this issue and want to help, please check out the experimental branch.


[h2]Discord[/h2]
The Mercury Fallen discord is a great place to get the latest information and join the conversation regarding the experimental branch.

Discord

Thanks everyone for your patience while I work to resolve this issue.

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Patch Update 1.19 On Experimental Branch

Howdy Folks!

Patch Update 1.19 is now on the experimental branch and aims to resolve game crashes that can occur during auto saves and extended play periods.

If you're experiencing poor performance or the game crashing after playing for a couple of hours, please give this experimental branch a try and let me know if it improves your experience.

This has been a hard issue to resolve as I've not been able to reproduce the behavior in my testing environments. I am working on further optimizations, but I wanted to get feedback on the optimizations so far.

Thanks everyone for the great feedback and let me know if you're still experiencing this issue. As it doesn't affect everyone I'm trying to get a general sense of how many users are affected by these issues.

What is the Experimental Branch and how do I access it?

Please let me know in the below Steam thread, or in the experimental channel on Discord, if you encounter any issues while using update 1.19 on the experimental branch.

Patch Update 1.19 Experimental Info & Patch Notes

Patch Update 1.18

Howdy Folks!

Patch Update 1.18 is now available. This update fixes various issues including a game breaking bug where you could deconstruct something critical to progressing in the main mission.

Thank you for the great feedback on the experimental branch. There are still some issues that are being looked into, but I wanted to get these fixes out the door. Check out the release notes below for the full list of fixes.

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[h2]Release Notes[/h2]
  • Optimized various UI elements to reduce memory usage
  • Reduced memory overhead when returning back to the main menu. This should result in less time taken to return to the main menu as well as reduce instances of the game freezing.
  • “Game Saved” text now appears in the lower middle of the screen when the game is saved.
  • Fixed: Unable to assign object display objects in info panel in some instances
  • Fixed: Able to deconstruct Terraformer Regulator structure from construction queue.
  • Fixed: Colonists are stuck performing an action if that action is removed by changing job roles in some instances.
  • Fixed: Threading issue related to colonists collecting items on the floor. This could lead to various unexpected behaviors.
  • Fixed: Job action data not clearing correctly when changing job roles.
  • Fixed: Colonist action data not correctly cleaned up after certain actions are performed. This can cause performance issues over extended play times.
  • Fixed: Internal error can occur if clicking through story choices too quickly.
  • Fixed: Wall lights not contributing to room lighting value in some cases.

Patch Update 1.18 Experimental Branch

Howdy Folks!

I recently released Patch 1.18 and, unfortunately, had to roll back to update 1.17 due to various reported issues. After making some extensive code changes I’m re-releasing Patch Update 1.18 on to the experimental branch for testing. This update includes what was previously included as well as some new fixes and tweaks.

[h2]Why Is It On the Experimental Branch?[/h2]
In addition to fixing the issues with the first release of 1.18, I made some extensive code changes to reduce memory overhead and resolve longer play times causing the game to become unstable. While I’m pretty sure I’ve worked out the kinks, I want your help to track down any lingering issues before pushing it out to the main branch.

What is the Experimental Branch and how do I access it?

Please let me know in the below Steam thread, or in the experimental channel on Discord, if you encounter any issues while using update 1.18 on the experimental branch.

Patch Update 1.18 Experimental Info & Patch Notes

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