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  3. Patch Notes: UPDATE 0.3.0.2

Patch Notes: UPDATE 0.3.0.2

REBALANCES
- All player bullet-based weapons have had their project speeds increased by approximately 100 m/sec excluding the Rasiseri shotgun.
- All Area of Effect weapons have had their base projectile speeds increased by approximately 50 m/sec.
- The Rasiseri's "Firing Spread Decrement" mod has been changed to "Vertical Recoil Reduction" and existing point assignments have been upheld.
- Following a damage falloff bug fix, weapon stats have been rebalanced for the Deadeye, Goddard, Kettie, Micro-Missile Auto Launcher, and Volta.
- Volta rebalanced following beam weapon collision and performance fixes.

GRAPHICS
- New Schematic icons have been added in various areas for better visual clarity.

PATROL MODE
- The caves in the Refuge have been split into two locations to allow for simultaneous events to trigger in the general area.

GAMEPLAY
- Drones will now activate their abilities at a lower health threshold. 40% for the Meteor and 50% for the Asteroid.
- Machine Gun Turret damage has been reduced by 25%.

QUALITY OF LIFE
- Within the Steam client, player status has been updated to identify where a player is current playing the game such as in the Hangar, Coop Lobby, or in a Patrol Mode session.

UI / TEXT
- Various adjustments to nameplates have been made to increase legibility including font changes and font size increases.
- Neutral units now have a yellow name plate indicator instead of orange for better clarity against red aggro units.
- Various item descriptions have had their naming and stats corrected.
- Removed missing "TEXT BLOCK" error and graphic from the warning pop up.

BUGS
- Volta bug preventing full damage when fired has been fixed.
- Load times optimized in instances where players with large inventories potentially had longer than expected load times in the game.
- Missions involving a payload have been added back after fixing a bug that caused a server crash upon their destruction.
- Fixed the collision detection of a few props in the game causing players to get stuck or clip through when interacting with them.
- Some Area of Effect and Beam weapons have had their damage falloff range adjusted due to an earlier bug applying them when they shouldn't have.
- Adjusted applicable maximum Weapon Recoil ranges to originally intended recoil range of 30º vertical and 5º horizontal. Previously bugged at 2.5º and 0.75º respectively.

MISCELLANEOUS
- Poet Neil’s supply crate has been returned, but sadly, he’s still missing.