Hawken Reborn Patch Notes: Update 0.5.0.0
[h2]GENERAL[/h2]
[h2]FEATURES[/h2]
[h3]PvPvE[/h3]
[h2]GAMEPLAY[/h2]
Centurion
Ferrox
Garwood
Enforcers
The Fracture
The Fracture is the aftermath of a downed ship which decimated the area that controls the water flow of Valkyrie Landing upon its crash landing. In the wake of the destruction, The Fracture became a warzone for the factions trying to stake claim over the cargo onboard.
[h2]Player Components[/h2]
[h2]BUG FIXES[/h2]
- Player nameplates have been improved, including improving the clarity of text on the nameplates.
If a component is equipped in another mech bay then it will no longer be present in other bays to be equipped/unequipped. - A Notification system has been implemented to draw attention and guide to newly crafted/unlocked components and if components are eligible for upgrading.
- New tooltips have been added for new player mech and weapon progression requirements.
- The player will now become invulnerable when they are connected to an MTP and have selected 'Return to Hangar'.
[h2]FEATURES[/h2]
[h3]PvPvE[/h3]
- PvPvE (Player vs Player vs Enemy) game mode has been added to Hawken:Reborn.
- 2 teams of 3 players are now able to join a session if PvPvE is enabled when creating lobbies.
- New radar icons have been added to distinguish between the 2 PvPvE teams.
- New radar functionality has been added to PvPvE allowing players of the opposing team to be pinged on the radar whilst they’re firing, whilst not firing they’ll be hidden from the opposing team’s radar.
- Weapons have been rebalanced exclusively to a PvPvE session; normal values are retained for use in PvE.
- Players on the opposing team will now drop loot when they’re destroyed.
- Radio Missions will now alternate between both teams in PvPvE.
- Team B will now start at either Wyndham Moores or The Fracture MTP when playing PvPvE.
- Loot caches in PvPvE mode now only give the loot to the team members of the player that opened or destroyed the loot cache.
- A new Codex screen has been added for PvPvE mode.
- New tool tips have been added for PvPvE mode.
- A new screen following the Patrol end screen has been added for PvPvE showing a summary of player highlights of the session.
[h2]GAMEPLAY[/h2]
Centurion
- The Centurion platform has been added to the game.
- The Centurion is a new Bulwark-type mech.
- Has its own new modification tree.
Ferrox
- The Ferrox platform has been added to the game.
- The Ferrox is a new Vex-type mech
- Has its own new modification tree.
Garwood
- The Garwood Minigun has been added to the game.
- The Garwood is a Bulwark-type mech weapon.
- Has its own new modification tree.
Enforcers
- A new Enforcer has been added for the higher difficulty levels – using the new Centurion loadout.
- Enforcer loot pools have been updated for the Knee-breaker, Centurion and The Guerrilla.
The Fracture
The Fracture is the aftermath of a downed ship which decimated the area that controls the water flow of Valkyrie Landing upon its crash landing. In the wake of the destruction, The Fracture became a warzone for the factions trying to stake claim over the cargo onboard.
- The Fracture has been unlocked as a new zone for both PvE and PvPvE game modes.
- 30+ encounters are present within The Fracture for fighting and looting.
[h2]Player Components[/h2]
- New Codex screens have been added to explain progression requirements for the new mech platforms and new weapon.
- Added the 3 new components to the store rotation.
[h2]BUG FIXES[/h2]
- Unit banter has been fixed to play during specific AI events.
- Locked lobbies no longer show up in lobby lists when searching for parties.
- Fixed an issue where the ‘Transfer Loot’ button at an MTP would sometimes disable itself under certain circumstances.
- Fixed an issue where the Player mech would float in the air if they were killed whilst flying.
- Game Mode selection will no longer reset when creating a party.
- Fixed an issue with UI Widgets that prevented them from storing the current state because they thought they were read only.
- The Component XP Button will now refresh after you upgrade the component.
- Fixed an issue where if you fail to locate a lobby to join you didn’t automatically create your own lobby.