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  3. Hawken Reborn Patch Notes: Update ver 0.4.0.2

Hawken Reborn Patch Notes: Update ver 0.4.0.2

[h2]General[/h2]
  • Combat music now triggers in game across all locations.
  • Enemies now react to the player trying to destroy the water pipes in the mission “Toxic Behaviour” and will turn hostile towards the player when attacked.
  • Made the Micro-Missile Auto Launcher (MMAL) full auto to correctly match the weapons item description.
  • Neutral factions guarding checkpoints at their territory borders now react to the player ‘hopping the fence’ and will turn hostile.
  • Added a new Enforcer screen into the codex to inform the player of the spawn requirements for each Enforcer.
  • Tripled the range at which the player is able to pick up loot drops.

[h2]Mech Balancing[/h2]
Vex
  • Updated the player Hornet (Vex) base Shield Regen Delay to be 1.4 seconds (Previously 0.9).
  • Updated the player Nimbus (Vex) base Shield Regen Delay to be 1.7 seconds (Previously 1.2).
Aerial
  • Increased the player Apex (Aerial) Max Shield to 2710 (Previously 2520)
  • Reduced the player Apex (Aerial) Shield Regen Delay to 6.87 seconds (Previously 7.47)
  • Increased the player Shark (Aerial) Max Shield to 2420 (Previously 2230)
  • Reduced the player Shark (Aerial) Shield Regen Delay to 6.3 seconds (Previously 6.9)
Bulwark
  • Increased all Bulwark sprint speeds.

[h2]Enemy Balancing[/h2]
Enforcers
  • Increased the shield regen delay on all Enforcers.
  • Swapped around the Platforms of the Guerilla Enforcer and Knee-Breaker Enforcer.
The Huntsman Enforcer
  • Updated the Sentium Huntsman Enforcer weapons – The Volta has now been removed from them as it was causing an unseen amount of destruction and has been replaced with a Sniper Rifle.
  • Increased the Sentium Huntsman Enforcer’s Ultra Rapid Fire SMG damage.
The Knee-Breaker Enforcer
  • Updated the Knee-Breaker Enforcer’s Micro-Missile Auto Launcher (MMAL) projectile to deal damage – previously was doing 0 damage upon impact.

[h2]Bug Fixes[/h2]
  • Ensured the Lobby UI disables ‘find party’ when you create or are part of a party.
  • Removed the currency icon from the repair button in the Hangar Screen.
  • The rebuild button is no longer blocked by the dialogue triggered the first time a mech is destroyed on a Patrol run.
  • Fixes to the Stat Comparison screen to correctly show the icons for increase/decrease for the corresponding stats.
  • Made all in-world forcefields indestructible to prevent accidental logic breaks of content by shooting the forcefields and breaking various events.
  • Missions now correctly remove themselves from the mechpad menu when completed/failed/abandoned.
  • Removed friendly turrets from the Mission “Defence Core Deliver” that caused issues with attitude changes and wouldn’t wake up when in combat.
  • All Faction attitudes have been reviewed across Refuge and Wyndham Moores to better represent how they react around the player.
  • Made the spawned hostile Payload destructible in Bratticeloft entrance and made it spawn loot too!
  • Removed the Orbital Laser VFX from triggering when Interacting with the payload in some pieces of content.
  • Adjusted geometry in Wyndham Moores Junkyard to prevent the Enforcer getting stuck on an extractor fan when spawning in.
  • Removed a concrete block and other assets causing navigation issues for enemy AI.
  • Made some places in Discretion Reclamation Plant inaccessible to AI to prevent them getting stuck in isolated locations where they couldn’t escape.
  • Various crash fixes.