1. Kofi Quest
  2. News

Kofi Quest News

Kofi Quest: Alpha MOD - Update 0.10.5

We're back with a new update (0.10.5). The changes that are included in the new update:

  • Fixed stump that dropped an axe every time you destroyed it. Now it won't appear again after you destroy it, but we added a second one elsewhere :)
  • Fixed bug that spawned Mugdul's arms when you checked Mugdul's data in the notebook. (really)
  • Fixed some tiles that showed incorrectly in Mount Diorite.

Update 0.10.4 - Loading time optimization



Greetings! We’ve released a new update in Kofi Quest: Alpha MOD, and this one’s a tad special. One of the most important fixes in this new patch is that we’ve reduced loading times when moving between stages. This is something we’ve been working on for a while and that we always saw as a necessary improvement for the game.

Therefore, the corrections this new patch brings are:

  • Loading time between scenes has been considerably reduced
  • Fixed names of some items and obstacles that weren't showing properly
  • Fixed lighting of some scenes after exiting a cave
  • Fixed some issues with the sling minigame
  • Fixed some visual bugs with the map
  • Fixed units behaviours that failed to use some skills after arriving at their destination (and you had to order them to do it again)
  • Fixed some softlocks when Kofi died in some undesired situations

We hope you’re enjoying the game.

By the way, we all know what day it is today, right? We’ll say just one thing. Beware if you play Kofi Quest today…

That will be all.

Kofi Quest: Alpha MOD - Update 0.10.3

We're back with a new update (0.10.3). The changes that are included in the new update:
  • Fixed enemy behaviour that made them get stuck attacking to the air in some situations.
  • Minor bug fixing.

Kofi Quest: Alpha MOD - Update 0.10.2

We're back with a new update (0.10.2). The changes that are included in the new update:
Minor bug fixing.

  • Fixed a bug that made tactical mode unusable after a certain point in the story.
  • Fixed a bug where you could get stuck after using the red key in Paimon's Castle.
  • Minor bug fixing.

Update 0.10.0 - Tactical mode is here!



Greetings! Those of you who have been following Kofi Quest: Alpha MOD since launch will know that we’ve been constantly working on upgrades and fixes. There have been over 20 updates since the game was launched about a month and a half ago, but on this occasion we’re presenting an update that’s quite more interesting.

We’re accepting your opinions to keep Kofi Quest constantly improving. You’re helping us a lot from our Discord server, and thanks to you the game is more solid and complete with each update.

Patch Notes of version 0.10.0


[h3]Important changes[/h3]
  • New Tactical Mode. If you activate the tactical mode, you’ll be able to command your army while the combat flows in slow motion. This option has been among the most requested by players. Press the Space button to toggle the tactical mode.

    [previewyoutube][/previewyoutube]

  • There’s been a revamp to the troop movement and formation system. Units will fill the space differently, aiding the movement of bigger groups.

  • Leader characters (like Kofi and Chai) cannot be pushed by other allies, reducing the possibility of them falling over edges.

  • New access keys next to the monitor. There are now shortcuts to the equipment window, the inventory organizer and the maps window. Moreover, new hotkeys have been added for these shortcuts:
    M - Opens the maps window
    J - Opens the inventory organizer
    K - Opens the equipment window
    L - Focuses camera on Chai’s flag

  • Now you can see the full stats of the equipped weapons, which makes it easier to compare weapons that are equipped with those in the inventory.


[h3]Bug fixes[/h3]
  • Issues with the Achievement system.
  • Artillery towers (bombs). Fixed bugs related to the control of towers by the Orc Engineer.
  • Fixed some visual issues related to water shores and bridges when they break or go up or down.
  • Fixed issue that showed in empty shop slots in some situations.
  • Revised some numerical values related to prices in some shops.
  • Fixed a number of minor bugs and made small performance upgrades.




We still want to keep improving the game, so we will keep making frequent updates with their corresponding Patch Notes.

If you want to join our community and report issues you find or share suggestions, please join our Kofi Quest Discord server. You’re more than welcome :)

We’re keeping at it!