Desrcription on update 0.53.5
Greetings, fighters!
Today we’ve prepared update 0.53.5 in which we completely reworked and optimized shooting mechanics. Also, this update contains other different improvements.
It is significant changes, which, as we believe, should improve “responsiveness” of the game and increase the server’s capacity. Is this true or not - we have to find out since synthetic loads don’t provide accurate results, as real players do :-)

In this version, we completely reworked all shooting and damage mechanics. Now the shooting becomes more responsive and comfortable, which will affect the game and server performance positively, reducing potential lags. Changes of the shooting mechanics affect not only the PvP but for PvE too: monsters and NPC reacts on hit much faster, than it was before.
These improvements should be particularly apparent to players, who have an Internet connection with not enough stability and have a big ping.
In this version, we’ve changed the damage mechanics of NPC. Now, the damage from NPC calculates more correctly, according to a weapon used by NPC. NPC get a possibility to miss much often than before, and fight against them become more comfortable.
In this version, grass has been optimized. Now grass consuming about 20-30 percent less of GPU resources, whereby it may affect positively on FPS in the game.

We continued to work on interface improvement. In this version, we changed dialogs windows and other minor things. The text became more readable, and your answers to NPC now have shortcuts by 1-2-3-4 buttons for your convenience.
Today we’ve prepared update 0.53.5 in which we completely reworked and optimized shooting mechanics. Also, this update contains other different improvements.
It is significant changes, which, as we believe, should improve “responsiveness” of the game and increase the server’s capacity. Is this true or not - we have to find out since synthetic loads don’t provide accurate results, as real players do :-)

Shooting mechanics
In this version, we completely reworked all shooting and damage mechanics. Now the shooting becomes more responsive and comfortable, which will affect the game and server performance positively, reducing potential lags. Changes of the shooting mechanics affect not only the PvP but for PvE too: monsters and NPC reacts on hit much faster, than it was before.
These improvements should be particularly apparent to players, who have an Internet connection with not enough stability and have a big ping.
Important: All hits account only within the drawing distance now.
попадания теперь фиксируются только в пределах дальности отрисовки.
Also, there are too many places started to pierce with the weapon which has enough of armor-piercing value. Be careful with shelter usage.
NPC
In this version, we’ve changed the damage mechanics of NPC. Now, the damage from NPC calculates more correctly, according to a weapon used by NPC. NPC get a possibility to miss much often than before, and fight against them become more comfortable.
Grass optimization
In this version, grass has been optimized. Now grass consuming about 20-30 percent less of GPU resources, whereby it may affect positively on FPS in the game.
Note: As we understand, that many people may think, that this optimization can increase FPS up to 20-30%, we have to make a small clarification.
Consuming of GPU resources by grass has been reduced by 20-30%. But not all of the players realize, that frame consists not only with grass. It may contain lots of other objects, such as terrain, skies, monsters, buildings, and characters. And each of these objects uses some power of GPU.
Since the grass wasn’t a too hard task for modern GPUs, overall FPS will not grow so high. But we believe that some players will note this improvement.
Interface improvements

We continued to work on interface improvement. In this version, we changed dialogs windows and other minor things. The text became more readable, and your answers to NPC now have shortcuts by 1-2-3-4 buttons for your convenience.
Other changes
- Server code has been optimized;
- Character drawing effect has been changed. Now characters will not blink when they come into drawing distance;
- Added a new emotion;
- Problems with some textures on long-distance drawing range have been fixed;
- Some textures have been optimized. We will continue this work in the future updates;
- The drawing distance for some bushes has been increased;
- Solved a bug with a collision of some objects;
- Now you can rent a stock from Senya Gunpowder (private, and clan as well).