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Update 0.53.13

Hello, fighters!

Today we've launched a small update in which we made some important changes in basics of faction PvP in the game.




[h2]The mines[/h2]

In this version, we revised mines and how they interact with faction players. Now mines no react on players from your faction: they don’t explode on players from your faction, and your allies can’t damage them or demine them. Also, the possibility of self-explosion has been disabled.

At the same time, mines that installed non-faction players will react on all players, can be demined and destroyed by other players.

We think, that enginers will appreciate these changes since they don’t need to care about their reputation because of mines now, and mines will be used more often.

[h2]Equipment[/h2]

Similarly to mines, the equipment has been reworked too for faction players. Now such devices like MHP-1, MRP-1 and forcefield jammer cannot be destroyed or stolen by players of your faction. It can be picked up only by the player, who plant it (the last one was implemented in one of the previous updates).

Thus, during the outpost capturing you don’t need to afraid that someone from your faction steals or destroys your equipment ruining the capturing.

[h2]Other changes[/h2]
  • Fixed a problem with disabling “protection widget” when a player leaves the safe zone using “Radio” anomaly;
  • Fixed a problem when “Radio” anomalies disable safe zone effects (for example, during the teleportation from the storehouse to Gosha) ;
  • Added a “Shop” button to the in-game menu (ESC);
  • Added Steam Overlay verification, which is required for the correct work of the in-game shop.
  • In-game shop now supports 4:3 and 5:4 displays;
  • Amount of items in account inventory now shown on its icon;
  • Minimum lot price on the commission has been reduced from 1000 tokens to 80, the commission now is 5%, and payment per day for the lot now 5 tokens instead of 10;
  • Preparatory work has been carried out for the New Year events, which will be activated next week.