Update 0.52.10
Good day, fighters! Today we’ve published the update 0.52.10 which contains new weapon and bugfixes.

In this version, miners got a new shotgun - Mossberg 590A1 which available on 13th levels and fill a niche between MP-133 and Marauder 12. This shotgun has pretty good specifications as a weapon on this level and has 7 rounds in the magazine.

Mercenaries have got a new assault rifle - M16. This gun available on 25th levels and uses 5.56x45 rounds.
This rifle obtains a moderate armor-piercing, with good accuracy and rate of fire. Installation of aiming devices, such as KITE-1, KITE-2, PO-1, and red dots, is also allowed.
In this version, we've reduced the radius of the jammer and removed a possibility to keep offline the character from opposite faction close to the outposts. Now characters from opposite faction will spawn at the exit to “Swamp” location, which solves a problem when enemy engineers load into the game when outpost capturing begin.
New weapon

In this version, miners got a new shotgun - Mossberg 590A1 which available on 13th levels and fill a niche between MP-133 and Marauder 12. This shotgun has pretty good specifications as a weapon on this level and has 7 rounds in the magazine.

Mercenaries have got a new assault rifle - M16. This gun available on 25th levels and uses 5.56x45 rounds.
This rifle obtains a moderate armor-piercing, with good accuracy and rate of fire. Installation of aiming devices, such as KITE-1, KITE-2, PO-1, and red dots, is also allowed.
Canyon
In this version, we've reduced the radius of the jammer and removed a possibility to keep offline the character from opposite faction close to the outposts. Now characters from opposite faction will spawn at the exit to “Swamp” location, which solves a problem when enemy engineers load into the game when outpost capturing begin.
Other changes
- Fixed a bug with markers for “Herbalist” quest;
- Quest “Looking to purchase old waste batteries” on Bulletin board in Korovie now available only from 15th levels;
- Memory usage of the client of the game has been optimized. It affected a huge amount of game files;
- The price of the next ammo has been optimized according to its efficiency: 12Ga (shot, slug), 12Ga Magnum (shot, slug), 7.62x39 (all), 7.62x54 (all), 5.7x28 (all), .45 ACP (all), .30-06 (all);
- The price of the next M1 ammo has been increased: 12Ga M1 (slug and shot), 5.7x28 M1, 9x39 M1, .30-06 M1, 7.62x54 M1. Now crafting is much more profitable;
- Added recipe for the production of 5.56x45 M1 rounds;
- A machine gun position on South Outpost has been changed;
- Engineers got a possibility to wear on M1 faction armor on 30th levels, but it requires 6 points of strength;
- Fixed a bug due to which initial speed of bullets was overestimated for assault rifles and rifles (excluding AS VAL and VSS). Now all ammo has a correct initial speed. Keep in might, that the trajectory might be changed on long distances (200+ meters).
- The Jammer now requires 6 points of intelligence.