Good time of day, fighters! Update 0.56 is available for download! In this update, we have added a new PvP location “Testing Ground”, the craft of modified weapons and new quests!

“Testing Ground” location
Before the Catastrophe, the testing ground of the SO-17 laboratory was used for the production, testing, and debugging of combat drones. Surprisingly, all the equipment has retained its functionality and is able to produce new drones to this day.
For factions, this location is one of the most important sources of supplies of new weapons, and that is why control in these territories means control over weapons.

The gameplay in the "Testing Grounds" location will be slightly different in terms of game mechanics.
There are six beacons in the location, on which combat drones automatically appear. Drones are set up to guard their beacons and therefore destroy all manpower in the area. Combat drones are a very tough enemy that can attack both from the ground and from the air. Therefore, in order to defeat them, players should use the arsenal to the maximum: from shields and EMP-grenades to RPGs, and you simply cannot cope with them alone.

Each faction can take over the beacons while they are available for capture. When the beacon is captured, the combat drones side with the faction and continue to defend their beacon from players with a different faction.
The beacons are grouped in a special way: three beacons on one line, three beacons on the other. If players captured and held three beacons on the line until the end of the timer, then one base (for example, the northeast) is activated, and if you held all three beacons on the other line, another base (for example, the south) is activated. Each group of beacons has its own timer.

At the same time, if the timer has not expired, the opponent can take back control of the beacons from you until the time runs out. Therefore, you should guard all three points until the timer ends if you focus on activating at least one of the bases. However, as mentioned earlier, combat drones will actively help you in the defense and protection of beacons.

When the base is activated, you get access to trade, crafting, including modified weapons and new equipment. In addition, each of the bases opens access to a location with an event (each base has its own), in which it will be possible to get modules for the modified weapons crafting.
The location has four factional entrances and two common entrances. Thus, players of factions will be able to enter the location from different sides.
!By the way, there are merchants at the faction entrances: this way, you can replenish ammunition if you run out of them.
In the picture above, faction entrances are indicated in a small circle. For example, the picture shows a situation where the Confederation players have already captured three beacons in the north direction, and the Black Sunset players have sent two squads to repel them. At the same time, two more Black Sunset squads are heading towards the western beacons that have not yet been captured, and another Confederation squad is sent to strengthen the upper beacon.
Since the fighting in the location, in theory, can take place in different directions at the same time, we recommend that the players of the factions work as one, and players may even distribute combat missions between the clans: one clan attacks and defends one beacon, the second clan - another. In general, the location is very rich in various tactical maneuvers: sometimes, it will be enough to send a couple of saboteurs to simply prevent the opponent from capturing the beacon. And there may be situations when faction players prefer to conquer beacons on their lanes and not interfere with each other.
Unlike the "Canyon" location, captured bases in the "Testing Ground '' location will not always belong to the faction that captured them. After a certain time, the bases get out of "control", all combat drones lose their factional affiliation and begin to destroy everyone. Such a “reset” of bases may give a chance for revenge to the “weak side”.
Crafting of the modified weapon
To craft a modified weapon, players must obtain a production module and the necessary components. Production modules are issued as a reward in the location “Arena of drones”, for access to which players need to have control over the bases. At the same time, each of the bases provides an opportunity to take part in its own event.
Production modules range from the simplest and most common to the rare ones. Depending on the module used, a weapon will be created, which can have up to four modifications. At the same time, almost every weapon that will be created in this way may differ in characteristics, even though the same module was used during creation.
Transport
Fighters! If you follow the news, then you know that in version 0.56 we planned to add a transport - a moped. Unfortunately, we have not yet been able to fix all the problems with it that we previously reported in our community. Many problems have been resolved, but more time is needed to “polish” to make the number of bugs with the moped usage minimal. We can no longer delay the release of update 0.56 - we know how you are waiting for update 0.56, we see your messages and comments! Nice to know that the community loves what we create! This is inspiring!
Therefore, for now, we are releasing an update without transport. It is important to note that mopeds will appear immediately in one of the next patches, as soon as everything is ready (there is still a little bit left).[h2]How to get a moped?[/h2]
A new NPC has appeared in the location "Minaev's Territory" - Grisha. He works as a mechanic in these places. Grisha has tasks that are available to players from level 10 and bring a good amount of experience. After completing his tasks, you can buy a moped from this Grisha, as soon as we release a version in which mopeds appear.
It will be possible to use the moped after we add it to the game. It will require level 13, but its cost will be high - 200,000 tokens. The moped will need refined gasoline, which must be produced from low-quality fuel by distilling it at a chemical station. In this regard, in many locations, new points have appeared for collecting low-quality fuel, especially at abandoned gas stations. You can start collecting and producing fuel now.
ATTENTION! The transport will not be available at the start in version 0.56, but it will become available in one of the next updates. At the same time, Grisha's tasks are available for completion, but the purchase of a moped in the game and in the in-game store will be temporarily disabled.Update installation
The 0.56 update for the Steam client will be over 23 GB in size. This is because the Steam version now will use file compression, the same as the My.Games client. At the same time, the size of the game client will be significantly reduced: about ≈24 GB instead of 43 GB as it was before, which is definitely a plus. Due to the shrinking client size, future updates to the game may be installed faster than before, but the size of future updates will become larger.
Therefore, we recommend having about 60 GB of free disk space to install update 0.56 on the drive where Steam is installed. If there is not enough disk space, after the 0.56 release, you can simply reinstall the game by downloading the new client again (since, in fact, the client will be downloaded from scratch).
For My.Games users, the update will also be quite impressive, but not the same as for Steam users, because of the My.Games client used compression from the very beginning.
Other changes
- The new level cap is 50;
- Increased durability for MHP-1 and MRP-1;
- Healing grenades are now available for all classes;- Added animation for fast throwing of a grenade. To use the quick-throw of grenades, they must be placed in the quick-access slot. If there are several types of grenades in the quick access slots, then a grenade from the first slot in the queue will be used for a quick throw;
- Changed the sounds of medicine usage;
- Fixed problems with some armor models;
- The time for roadblocks capturing in the "Canyon" location was reduced to 1.5 hours;- Monsters were removed at the entrance to the "Testing Ground" in the "Canyon" location;
- Commission store now has a weight limit of 50 kilograms per lot;
- Now you can sort weapons by damage in Commission store;
- The clan activity log has been improved - it is more detailed and more convenient;
- Fixed a problem with painting pockets of mercenaries' backpacks;
- Loaded S1 ammo can no longer be placed to account inventory;
- Sending mail interface has been improved: now the recipient can be selected from the list of friends;
- The interface of inviting to the group has been improved: now the player can be selected from the list of friends;
- Mines no longer react to characters without a faction in PvE mode;
- Added animation of a quick knife strike;
- In the "Canyon" location, guides have been added to the "Testing Ground" location;
- The barter mechanism has been improved: now it excludes the possibility of fraud during the confirmation of the exchange by the second party;
- Fixed an issue with the RPG scope model in cases where the RPG is in poor condition;
- Optimized water bodies in the "Coast" location: it should improve the performance in this location.