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Minor fix for version 0.55.6

Good day, fighters!

We’ve published a minor fix for version 0.55.6, in which we fixed the next things:

  • “Premium stash” now visible only to their owners and now they don't bother no one;
  • Unexpected bug with quests such as “Strange map”, “NDP-detector” and so on has been fixed;
  • Fireworks launching sounds have been fixed and now they reduce sound by distance;
  • The setting of PO-1, PO-2, POSP optical sights have been adjusted for all resolutions. Let us note, that optical sights are focused mainly on 16:9 resolution scale, so owners of 4:3 screen dimensions will not feel any changes.


Servers were stopped for updating, please update the client of the game.

Lunar New Year in update 0.55.6!

Good day, fighters!

Today we've published update 0.55.6, which includes the "Lunar New Year" event, many in-game achievements and improvements have been added. Oh yes, we also added an RPG-7.

[h2]The "Lunar New Year"[/h2]
A mysterious old man in a white robe appeared in the settlements. He said that if you appease the spirits of the elements, you can get not only their favor and protection but also rewards.



Complete this old man's quests to appease the five Elemental Spirits and get themed weapon skins. All quests can be completed only once. Also, you will receive holiday snacks as a reward when you complete any quests in the game.



The event will run from February 11 to February 17 inclusive. The NPC will stay in the locations for a while so that everyone can complete the quests. All items needed to complete the old man's tasks will be removed from the game at the end of the event.

[h2]"Premium stash"[/h2]
Now the owners of a subscription to "Premium Status" can place a special "premium stash" in the location. This stash can be used only by the character who placed it and only with an active "premium status". In other words, no one else will ever be able to ransack this stash, not even other characters in your account and characters from your group. The "Premium Stash" holds extra 50 kilograms in weight and has 5 more slots than a regular stash.

Note that if your "premium status" has expired, then you will not be able to pick up items from such stash: you need to activate the "premium status".

[h2]RPG-7[/h2]

Ultimate, powerful and expensive! It has two types of charges: fragmentation and shaped charge. A fragmentation charge works simply: it hits targets with shards within a certain radius (more powerful than grenades).



Shaped charge acts differently. It penetrates buildings, structures, and even stones and it is capable of hitting targets not only in the explosion zone but also inside shelters, as in the illustration below. The main advantage of this projectile is precisely that it is capable of destroying targets (enemy manpower, equipment, etc.) inside buildings and behind shelters.



The weapon and the projectiles for it require the clan to have opened "Faction Arsenal" technology.

[h2]In-game achievements[/h2]

We continue to develop in-game achievements and this time we have added 83 new achievements. Thus, the total number of achievements at the moment is 155, of which 46 are hidden. We plan to further develop our own system of achievements and we do not use achievements on Steam since this version. They will be removed from Steam in the near future (those players who already have achievements on Steam will have them, but we are not sure).

[h2]Other changes:[/h2]

- Improved the work of the monocular (now it correctly identifies monsters, and also learned to identify enemy NPCs). Also, the monocular received a night mode;
- Replaced some sounds of the environment in the "Canyon" location (including those that caused problems for streamers);
- Visually improved and optimized explosion particles;
- Dance animations now play cyclically;
- Fixed a bug that allowed to install of "MRP" and "MHP" inside large stones;
- Improved behavior of a huge cave spider;
- Reduced the cost of G43.300 shells for the grenade launcher (fireworks);
- In-game merchants now have Fireworks for sale, which can only be launched at night;
- The reticle now scales correctly when using low resolutions, as well as resolutions in 4: 3 format;
- Many quest dialogs now display the quest reward before the quest is accepted.

The servers were stopped for the update, please update the client of the game.

Hotfix for update 0.55.5

Today we've released a hotfix, in which we improved the Achievements section of the PDA, made some changes in the design of the Canyon location, improved the mechanisms of protection against unfair receipt of chevrons and reputation "laundering", and also made other improvements.



List of changes:

  • Devices such as MRP-1, MHP-1, and the jammer no longer emit sounds when discharged. Also, if MRP-1 and MHP-1 have no charge, the visualization of the dome disappears.
  • If jammer installed in a safe zone that cannot be hacked, it discharges very quickly;
  • Fixed various animation issues;
  • Fixed a problem with the items pick up animation;
  • At the entrance to the "Canyon" location in sector C1, radio anomalies and various shelters have been added;
  • Additional teleportation points have been added for the radio anomaly at the respawn in the caves in the "Canyon" location;
  • The section "Achievements" in the PDA has been improved: now on each achievement its prevalence among players is displayed, and if you wish, you can enable a simplified view of the list of achievements;
  • Improved protection mechanism against artificial "laundering" of reputation and chevrons;
  • Corrections were made to the telnyashka and shirt models.

Update 0.55.5 - Canyon respawn system changes

Hi there, fighters!

Update 0.55.5 is ready to download! In this version, we’ve made changes to the respawn system of the “Canyon” location to change “respawn-wars”, made some optimizations of character models, armor, bullet casings physics, and made a number of different fixes and improvements!



[h2]New Year event[/h2]

The Smuggler thanks all of you for participating in the New Year's event and leaves the Will To Live universe. Gift cards and Christmas trees disappear along with it.

[h2]Changes in the “Canyon” respawn system[/h2]

After constructive discussions with our community in the Discord, our team drew attention to “respawn-wars” in the “Canyon”, and we decided to make changes in the respawn system.

There were special invisible fields in the specified radius from outposts. On entering into these fields, the player respawn points change to respawn at E-3 and D-7 sectors accordingly. If players entered the game in this radius they are also appeared at these respawn points.

This was made to prevent a possibility to put the engineer with the jammer offline near the outposts: players were able to load the engineer with the jammer immediately after capturing started and begin to hack the command core. Thanks to these fields this problem was resolved.


*This picture just an illustration

Eventually, it happened that the players began to concentrate on one or two points of the respawn, which contributed to the strengthening of the "respawn-wars". We agree with the community that this needs to be changed. Therefore, these fields have been REMOVED.

Instead, the CCD (Command Core Defender) device has been added for the defense side. CCD allows you to instantly teleport to a base controlled by your faction while consuming 5% of your NDP battery charge. This will allow you to instantly react to the engineers who have entered the game near the outpost and repel such an attack. The device is sold by merchants at outposts and requires the “Faction Arsenal” technology. Only clan leaders and deputies can buy the device.

Thus, now the respawn points will not be changed to E-3 and D-7 as before, and they will be right there where the player registered his character. Simply put, if someone likes “cave wars”, he has to go there and take respawn point. In this case, players get the freedom of respawning choice, and this choice will be a deliberate choice of the players themselves.

[h2]Other changes[/h2]

  • Optimized materials of character armor. Now it more “light” and it should bring some performance improvements when a lot of characters on the scene at the same time.
  • Optimized character models. Now characters have fewer details on big range, that also should bring some performance improvements;
  • Bullet casings physics optimization: now it requires fewer resources of the system. Should be better;
  • Common chat now works on 400 meters distance range in locations “Coast”, “Swamp” and “Dead forest”. It can improve players’ cooperation. For other locations distance is 200 meters.
  • Solved a problem with chitin helmet 3D preview: instead of it, there was displayed “Grand Ushanka”. Fixed;
  • The item that allows changing gender has been added to the in-game store. Don’t forget to set up your character after changing gender;
  • Added a new element for character customization: shirt;
  • Fuel canisters at the Coast location. There were a lot of claims, that they don't work. Actually, they work well, but often they were empty. We made them fill faster;
  • Now sun spiders always switch the target to closest;
  • Additional lanterns with lighting have been added to the "Solnechniy" location to make it more comfortable at night;
  • “Grand Ushanka” has been improved: now in the dark, it loses its brightness depending on the distance;
  • Added in-game achievements for obtaining some titles in PvP. Title holders will receive achievements automatically.



The new China-3 server has been launched

Good day, fighters!

Today we want to share with you good news! We have upgraded servers China-1 and China-2 and launched the new China-3 server!

Have a good holiday!