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Clan system rework

Hello, fellas!

Today we would like to tell you about the updated clan system which will be introduced in the future. For example, clans will get their own skill tree and leveling system, which lets players extend possibilities and get new features to each clan member.



Clan developing
Clan levels

As we said before, all clans will get their own leveling system. In other words, all new clans will obtain just first level and participants limitation which set up to 5 members. When clan gets a new level, the maximum quantity of participants increases to 5 members more. Moreover, each clan level allows open new technologies, which players have to study in the clan technology tree to make a clan stronger.

It is useful to note that all clans, who already have a huge amount of participants, will not able to invite new members until they will not develop their clan to the required level.

How to level-up the clan?

To develop the level of the clan, all participants should gain three kinds of points: PvE, PvP and Craft points. To earn these points, there are new daily quests will appear in the Clan interface of PDA. All these quests are sorted by a few types, and, depends on the quest, you receive PvP, PvE or Craft points. Wherein, all suggested quests will be possible to complete even by low-level players to make recruits useful as well for developing of the clan.

All of the gained points will account automatically to the general clan scores. In cases, when you don’t have enough some kind of points, you can convert them from one kind of points to another.

Clan technologies

The technologies tree will appear as well. Thankful new clan levels, new technologies will available to study in the tree. Developing these technologies let to get new possibilities for all participants of the clan. For example, you can study “Advanced Storage” technology to increase the capacity of your clan storage, or, you can study “Faction Technologies” to get advanced technologies, recipes or ammunition of your faction.

Moreover, we foresee additional technologies, which increase the power of clan participants due to opening new skills, which will be available to all clan members. And if you study technologies which improve some class, for example, engineers, all engineers of your clan will receive additional nodes in their tree of skills. In cases, when the player leaves the clan, all additional skills will be disabled and all contributed skill points will be returned.

To study technologies of the clan, participants of the clan have to earn “Technologies points” in the same way as PvP and PvE points. As in the first case, to get these points players must do clan daily quests. All received points accounts to clan score automatically as well, but the leader of the clan will decide which technology better to study.

Conclusion


We believe, that these changes should positively affect the quality of the clan composition and very useful for clans in general.

In addition, leaders of the clans might observe for members activity through statistics: leaders get to know, how many points earned each member and thanks to which, it will be possible to assess the contribution of a certain player to the common business of the clan.

That’s all for today and thank you for your attention!

Best wishes, WTLOnline Team.

Will To Live Online on Sale!

Hello, fellas!

We’ve just launched a discount until the next week! Save up to 15% buying the game and up to 20% buying DLC!



Will To Live Online is an atmospheric post-apocalyptic RPG shooter from the independent team which actions take in severe world. Explore wastelands, find and examine stashes, do the storyline quests, and fight against mutants and other players.

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DLC contains additional options for customization, such as wear, glasses and etc. Moreover, it has exclusively weapon such as “Wolf-357 Silver” revolver and axe. Buying this pack, you give our team extra support!


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Cheeki-breeki to all, and good luck!

The description on update 0.53.7

Hello, fighters!

Today we’ve published a new patch with the following changes.



Clans

In this update, we’ve slightly expanded the functionality of the clans: now all players who met requirements can apply for the clan on the server via PDA. Clan leaders and their deputies got a possibility to accept or decline these requests. Thankful to this, now the recruiting for the new clan members more convenient and easy, and new players can find the clan more easily.

“Friends and enemies” list

In this version, we’ve improved the “Friends and enemies” section of PDA. Now thankful the icon you can understand who of your friends is online in the current location.

Also, a possibility to send direct messages to friends (and not only) appeared there. And if your friend is located in the same location as you, you can group with him to play together. Or, if you see that your enemy is online… you know what to do...

Other changes
  • Now you can receive a notification about new mail if post boxes are placed on this location.
  • Stamina spend faster by 30% and recover slower by 30% when the gas mask is activated;
  • Grenades usage experience now grow up faster;
  • Fixed a bug with an incorrect exit from the “Spider Cave” location;
  • Fixed a bug with some “Radio” anomalies which previously could teleport a player to inaccessible parts of separated “Solnechny Outskirts”;
  • Most of the items got increased limitation of the price during the selling on commission. Now you can set up higher prices;
  • Now bog belches and bears don’t like different trees and players, who abuse it.

Update "West Wind of Changes" is ready for download (0.53.6)!

Hello, fighters!

Update 0.53.6 is ready for download. As we told before, in this version we split up the West part of “Solnechny Outskirts”, but that’s not all. Let’s go!



Separation of “Solnechny Outskirts” location

The West part of “Solnechny Outskirts” has been separated into three parts. Locations became smaller and not only new safe zones have appeared, but new objects and views as well.



New territories and entrances were marked in the picture below.



Also, these locations got new titles. “Zone 1” saved its title - “Solnechny Outskirts”. Zone 2 got the title “Forestry”, and “Zone 3” was named as “Minaev’s Territory”. The location where dislocated the camp of the “Black Sunset” is named “East Territories” now.

Clans

Since this version, the “Clan” section now always shows in PDA. Players who are not in faction or clan now can see information there about what they have to do to create or join the clan.



In addition, now all clan leaders can set up a description of tabs in the clan storages.



It should allow filling storage more orderly.

Smoke grenades

In this version, we’ve added a new recipe for smoke grenades crafting. In several cases, smoke grenades can be a good cover, which may affect the fight. Thus, it is worth considering the smoke grenades as a tactical element.



But, it is not possible to buy this recipe. You have to get it at first. Rumors are flying that this recipe can be obtained on the “Swamp” location.

Keep in mind, that identification of players who players covered in the smoke does not display.

Gas grenades and fireworks

New shell types for GL-43 have appeared on sale in the “Canyon” location: gas grenade and fireworks grenade.



The gas grenade can deal damage to the enemy in a wide enough area and take him a surprise, especially if the enemy is not ready for chemical attacks and did not take the necessary precautions. Pay attention to the fact, that such means of protection as gas masks can neutralize toxic effects.


Other changes
  • Identification of character and monster now disappear faster if they hide behind obstacles and disappear from sight;
  • Amount of sewing threads has been increased around the world;
  • Fixed a bug with the switching of shooting mode when a character moves between locations;
  • Solved a problem with Nagant reloading;
  • Different bugs and problems with weapon shooting and reloading have been fixed;
  • Fixed a problem with the “Shell” artifact spawn.
  • The stew has been removed from sale, but now it can be found more often around the world;
  • Double-click to the items in inventory now works the same way as the “Shift+Click” combination;
  • Now the action for food and water signs as “Eat” and “Drink” instead of “Use”;
  • Fixed a bug when a declined invitation to the group does not disappear;
  • Now a “J” button opens the main menu in PDA instead of last visited section;
  • Fixed a bug when the “Roaming Boar” wasn’t able to deal damage;
  • A damage with the basic ammo now shown in the weapon description from the merchants;
  • Now it is not possible to enable Emotions during the jumping;
  • Fixed a bug, when players were not able to get the damage when the jump from hills.

The location splitting in the upcoming update



Hello, fighters!

Since upcoming version 0.53.6, the west part of the “Solnechniy Outskirts” will be split into three parts.
The reason for this split is connected to poor performance on the servers’ side with a large concentration of low-level players. Though all sorts of actions taken by us, we didn’t manage to reach an acceptable performance level on client and servers side because of game engine features.



Location splitting will entail a series of the following changes. In particular, it will cause appearing additional safe-zones and transitions between locations. It will make survival experience to low-level players easier because it will reduce the distance between safe-zones and amount of safe-zones will grow up as well. In addition, the “Radio” anomaly which might be used for fast traveling by “Strange Map” routes, will transfer character even between locations.

Moreover, the splitting of the west part of “Outskirts locations” will let us fill them with new game objects. Locations will be smaller, that’s why we can add new objects without performance loses in the future.

ATTENTION: All stashes placed in Zone 2 and Zone 3 (look the picture above) will be removed from the game. Please, take away your stashes in these zones to prevent loot loses.