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Patch 0.53.5 [hotfix 2]



Hello, fellas!

We've just uploaded a new patch in which we fixed problems connected to new shooting mechanics and weapon reloading.

List of the changes:
  • Fixed a rare issue that prevented weapon shooting after reloading in the cases when players have few different types of ammo for this weapon;
  • Fixed a bug with continuing of shooting from submachine-guns (UMP, SMG 90) for a few seconds even if the magazine is empty.
  • Fixed a bug which allows shooting from weapon before reloading animation ends.
  • Fixed a bug with no-PK zone in “Exclusion Zone” location;
  • Particles of shooting for Maradeur 12 have been optimized;
  • Particles of hitting in various objects have been optimized.

Patch for version 0.53.5



Hello, ramblers!

We published update 0.53.5 last week in which we introduced redesigned shooting mechanics. We’ve noticed several improvements according to players’ feedback and our monitoring.

We’ve prepared a new patch for version 0.53.5, in which we fixed some bugs of the previous update and continued our work on optimization.

List of the changes:
  • Improved in-game anti-cheat protection. We’ve added protection on clients’ side. It is not finished yet but it is useful already, and we will continue work on it;
  • Fixed some bugs in the shooting mechanics;
  • Materials of the landscape have been optimized;
  • Fixed a bug with the material of some stones;
  • Grass in the “Dead Forest” has been improved;
  • Grass has been optimized (one more sort of the grass);
  • Solved a bug with animations of NPC;
  • The weapon now will not be hidden during the PDA usage;
  • Added several sounds to HUD. Also, an additional option in the sound settings has been added;
  • “Tens” anomaly has got its sound when it triggered;
  • Fixed a bug with the sound of the “Graviconcentrate” anomaly. But it still pretty quiet. the skew-nuts are your best friend;
  • Fixed a bug with the “Rainbow” artifact;
  • The problems with the work of some electronic devices have appeared in the “Maze” location, and this is not a bug. It is a part of the gameplay.


Desrcription on update 0.53.5

Greetings, fighters!

Today we’ve prepared update 0.53.5 in which we completely reworked and optimized shooting mechanics. Also, this update contains other different improvements.

It is significant changes, which, as we believe, should improve “responsiveness” of the game and increase the server’s capacity. Is this true or not - we have to find out since synthetic loads don’t provide accurate results, as real players do :-)



Shooting mechanics


In this version, we completely reworked all shooting and damage mechanics. Now the shooting becomes more responsive and comfortable, which will affect the game and server performance positively, reducing potential lags. Changes of the shooting mechanics affect not only the PvP but for PvE too: monsters and NPC reacts on hit much faster, than it was before.

These improvements should be particularly apparent to players, who have an Internet connection with not enough stability and have a big ping.

Important: All hits account only within the drawing distance now.
попадания теперь фиксируются только в пределах дальности отрисовки.

Also, there are too many places started to pierce with the weapon which has enough of armor-piercing value. Be careful with shelter usage.


NPC


In this version, we’ve changed the damage mechanics of NPC. Now, the damage from NPC calculates more correctly, according to a weapon used by NPC. NPC get a possibility to miss much often than before, and fight against them become more comfortable.

Grass optimization


In this version, grass has been optimized. Now grass consuming about 20-30 percent less of GPU resources, whereby it may affect positively on FPS in the game.

Note: As we understand, that many people may think, that this optimization can increase FPS up to 20-30%, we have to make a small clarification.

Consuming of GPU resources by grass has been reduced by 20-30%. But not all of the players realize, that frame consists not only with grass. It may contain lots of other objects, such as terrain, skies, monsters, buildings, and characters. And each of these objects uses some power of GPU.

Since the grass wasn’t a too hard task for modern GPUs, overall FPS will not grow so high. But we believe that some players will note this improvement.


Interface improvements




We continued to work on interface improvement. In this version, we changed dialogs windows and other minor things. The text became more readable, and your answers to NPC now have shortcuts by 1-2-3-4 buttons for your convenience.

Other changes
  • Server code has been optimized;
  • Character drawing effect has been changed. Now characters will not blink when they come into drawing distance;
  • Added a new emotion;
  • Problems with some textures on long-distance drawing range have been fixed;
  • Some textures have been optimized. We will continue this work in the future updates;
  • The drawing distance for some bushes has been increased;
  • Solved a bug with a collision of some objects;
  • Now you can rent a stock from Senya Gunpowder (private, and clan as well).

Update 0.53.4 [hotfix 2]



Hello, fellas!
Today we’ve rolled out a new patch, which includes some critical fixes.

List of the changes:
  • Fixed a problem with a sound of the hornets near the “Bunker”;
  • Problems with collision for some objects have been fixed;
  • Outpost capturing icon now not displays to non-faction players;
  • Non-faction players now not receive faction points during the outpost capturing;
  • The game interface has been improved;
  • The sound of the steam in the “Tunnels” location has been changed;
  • 12-hour delay for getting items from Steam Inventory has been introduced (only for China-1 and China-2). Limitation for other servers is six hours.

Hotfix for update 0.53.4



Good time of day, fighters!

Today we’ve just published a hotfix for version 0.53.4. This patch contains the next fixes:

  • Fixed a problem with grass light in the dark time of day;
  • Abandoned vehicles now almost always have radiation;
  • Fixed a problem with “Disk” artifact respawn;
  • Minor improvements of the game interface;
  • Fixed a problem with a sound of “Graviconcentrate” anomaly;
  • Fixed various vulnerabilities.


In addition, we would like to inform that a new server has been run - China-2 (No PK), with additional bonuses to experience and loot. This server has common NO-PK rules:
  • PvP can be disabled on any level in the safe zone;
  • PvP always enabled for faction players;
  • You can’t examine other’s stashes with disabled PvP.