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Update 0.58.7 – Armor Modification

Greetings, Fighters! 🫡

Update 0.58.7 is now available for download, bringing new features and various improvements. Let’s dive into the details. 💥



[h2]Armor Modification[/h2]

In this update, we’ve introduced the ability to modify your clothes, enhancing your protective stats. You can modify any piece of your equipment: helmets, body armor, pants, and boots. Even non-faction armor is eligible for modification. If you wish, you can even modify felt boots! However, an exception applies to armor plates — they cannot be modified. 🛡️

To modify any part of your equipment, you’ll first need to craft a clothing modification kit. Be warned: crafting a modification kit is no easy task—it demands skill, determination, and absolutely no tolerance for weakness! ⚒️

Before creating a clothing modification kit, you’ll need to acquire the recipe for crafting one. This recipe can be found with some chance in airdrops. Once you’ve obtained the recipe and installed it in your PDA, you’ll need to gather all the required components to assemble the kit. Two new items are now included in the list of required materials: Clothes Modification Blueprint and Armor Modification Parts.

• Clothes Modification Blueprint can be acquired by successfully completing Matador Events in the “Foothills” location.
• Armor Modification Parts are rewards for participating in blockpost defense battles in the “Foothills.” They are included in the loot for successfully capturing a blockpost.

Each kit applies two modifications simultaneously, altering the armor stats and durability. You can apply a maximum of two kits per piece of clothing, allowing up to four modifications (M4) per item.

Typically, applying a kit will enhance the protective stats of your gear at the expense of durability. However, in some cases, both protection and durability can improve. The maximum possible enhancement for armor stats is 20%.

[h2]Foothills Location[/h2]

Significant updates have been made to the scoring system in this location. The system is now more adaptive, rewarding players with more points on average for actions that benefit their faction. Additionally, we have substantially reduced the point requirements for rewards from blockpost captures—nearly by half. At the same time, we’ve reworked the configuration and content of these rewards, introducing armor modification kit parts, along with repair kits for weapons and armor. This change aims to help players partially restore their equipment after intense PvP battles. Also we’ve increased points accumulation Speed during capturing.

Overall, the reward system in the Foothills has become more generous and fair to players who actively participate in faction conflicts.

We’ve also adjusted the prices offered by traders at blockposts in this location. Now, trading and selling loot to these merchants is as profitable as it is in the Canyon location. 💰

[h2]Recon Drone[/h2]

This version introduces numerous improvements to the drone control interface, enhancing the marker system and enemy scanning functionality. Additionally, we’ve added the ability to repair drones independently using iSAAC through the character’s inventory. You’ll no longer need a second engineer to fix your drone, though repairs now consume more iSAAC.
Key changes include:

• The quick-access panel now indicates whether the drone is equipped with a grenade.
• Friendly drones show a green indicator during target scans, while enemy drones show red, making it easier to identify who is conducting reconnaissance.
• The drone control tablet now displays your group members, improving coordination during group activities.

To balance the simplified repair mechanics, drones now take significantly more damage from other players, meaning they can be destroyed much faster. If an opponent destroys your drone, it will no longer return to your inventory—it will be permanently lost.

Additionally, the number of points earned by drones during blockpost captures has been reduced. While we’re glad to see players utilizing drones for their excellent point-earning potential, they should not become the sole strategy for amassing large amounts of points.

[h2]Miscellaneous Changes[/h2]

In addition to armor modifications, this update brings a range of significant changes aimed at enhancing gameplay and balancing the game:

• Adjustments to .308 M1/S1 Ammunition: In version 0.58.2, penetration was increased to 98 (up from the original 85). In this version, penetration has been reduced to 90, as the Mercenary class had become overly powerful at medium and close ranges. This change is expected to affect combat between Mercenaries and Miners, especially with the introduction of armor modifications. However, the impact on other classes should be minimal due to their use of light and medium armor.
• Reduced Recoil for MSR-10: While penetration has been slightly decreased, shooting performance has been improved.
• Increased PvP Damage for MSR-12: This adjustment aims to make the rifle more viable in PvP scenarios.
• Reduced Initial Bullet Velocity for 12-Gauge Ammunition.
• Grenade Skill Enhancements: Upgrading your grenade skill now affects not only throw accuracy (even for smoke grenades) but also damage. A mastered grenade skill ensures more consistent damage close to the maximum.
• Soon will be added a new Grenade - RG-60TB: This thermobaric grenade completely ignores armor but lacks shrapnel damage and includes a burn effect.
• Fixed an issue where leg fractures were not applied after grenade explosions.
• Airdrop Content Update: Added a new module with PDA recipes required for crafting armor modification kits.
• Female Character Models: Resolved several issues with animations and visuals.
• Target Marker Duration: Marker lifespans have been reduced to reflect their rapidly changing relevance.
• Stationary Machine Guns: Players can now aim while using these weapons.
• Minor bugs in various locations and issues with certain materials have been fixed.
• Dynamic Lighting Option: The “Full Dynamic Lighting” setting in graphics now toggles dynamic shadows in the game.

These changes, while diverse, aim to improve gameplay balance and quality across various aspects of the game.

Update 0.58.6

Good day, fighters! 🫡

Today, we’ve released update 0.58.6, which fixes some bugs and issues while improving game stability. 🎮 Along with this, we are already testing the next game version and preparing a New Year event, which is expected to launch by the end of December. 🎄🎉

Best wishes,
Your WTLOnline Team.

Update 0.58.4 – Halloween Event!

Trick or treat, fighters! 🫡 Today, we’ve prepared update 0.58.4, launching the Halloween event! 🎃👻🍬🦇💀🧡!

This version includes numerous fixes in the “Foothills” location, a new object added to the “Eastern Territories”, voice lines for certain NPCs, the resolution of many additional bugs, and a variety of other improvements.



Halloween Event


Have you encountered the Hellbiont recently?! Well, fighters, the Hellbiont who broke free earlier has gained unprecedented power and has become a truly formidable opponent! He is now a seasonal world boss, much like RW-01 and the Frost Deer.



By defeating the Hellbiont, you can obtain useful loot, gift cards, and rare items like the “Devilish Helmet,” the “Skull” mask, and the exclusive “Zombie” paint, only awarded for victory! You’ll only find the Hellbiont at night in locations such as “Big Village,” “Coast,” “Swamp,” and “Eastern Territories.”



Alongside Hellbiont, you can also encounter Mr. NukePumpkin in these locations, who won’t leave you without gifts.



Mr. NukePumpkin offers six gifts for exchange, one of which is the new spray paint “Blood, Sweat, and Pixels.” This spray can be applied to the following weapons:

- MSR-10
- MSR-12
- L96A1
- WSC PDW
- Vepr-12
- M16
- Thunder
- Pioneer
- SMG-90
- SPAS-12
- Zastava M70
- AS VAL
- VSS Vintorez
- UMP
- MP-5.



Weapons painted with this spray can be stored in the account inventory. The full list of items that can be obtained from Mr. NukePumpkin is as follows:

- “Blood, Sweat, and Pixels” spray can
- “Skull” mask
- “Toxic Pumpkin” mask
- “Pumpkin” mask
- “Brutality” bat
- Sterilizer

A new “Golden Skull” mask has also appeared in the in-game store, which cannot be exchanged for cards (or “farmed”). It is a luxury item for collectors.



By the way, the Hellbike is no longer available for purchase or for exchange with cards. Our approach is that many players already own this moped, so it’s no longer a true rarity.

The event will last until November 8, 2024 (inclusive) at UTC. After that, Mr. NukePumpkin will remain for a while so you can exchange your gift cards.

Bus Station

In the “Eastern Territories” location, a new landmark has appeared – the “Bus Station.” This area is notable for the fact that you can find some rare items here, which aren’t easy to collect and are essential for completing certain quests. Which items can be found there and which quests this area will help complete are details yet to be discovered by experts in the world of WTLOnline.

We also plan to add a few new quests to the “Bus Station” in the future.

NPC Voiceover


We’ve enhanced the voiceover for NPCs in the “Camp” location, which is at the very start of the game, and now nearly all NPCs in the “Camp” have voices. Additionally, all Guide NPCs in the game and Mr. NukePumpkin have been voiced. We plan to continue developing this feature as much as possible to make the game world even more immersive.

Miscellaneous Changes


- You asked, and we delivered! Protection against “logout abuse” was added to the “Canyon” location, similar to the system in the “Foothills.” In this update, players who log out in specific areas will be returned to A1-1 from the Northern Outpost or G4-6 from the Southern Outpost.
- Another popular request: mortar shells are now available from traders at the entrance to the “Foothills” location.
- The weapon description system now omits the “unsuitable for your class” message; instead, if your class has specific advantages with a weapon type, it will display “Your class has advantages with this weapon.” This better emphasizes weapon flexibility without class restrictions, while clarifying class-specific benefits.
- Heavy pickaxe attacks have been reworked.
- Each point of agility now impacts pickaxe strike speed more significantly, speeding things up a bit.
- Over 30+ bugs and issues identified in the “Foothills” location have been resolved.
- Collision issues with certain vehicle models have been fixed.
- Loot in the “Foothills” location was adjusted: was added loot behind lockpicked doors and replaced some ammunition for better balance.
- Design issues in the “Big Village” location have been fixed.
- Minor design errors in the “Sunny” location have been corrected, and several objects reworked.
- Minor errors in the “Camp” location have been fixed.
- Fixed an issue with drone weight increasing after grenade drops.
- Eliminating a character with a grenade dropped from a drone now completes the clan quest requirement.
- Fixed issues detecting enemy equipment during drone-assisted area scans.
- Scanning enemies with a recon drone now grants more points (though limited to prevent maxing out points just from scanning).
- Fixed a bug allowing the drone to be hidden via the quick access panel.
- The Giant Cave Spider in “Eastern Territories” now has simplified requirements to trigger the event.
- If a character is wearing a gas mask, sound effects for taking damage now reflect the gas mask effect.
- Faction changes now reduce reputation with the Roaming Trader less drastically, enabling normal respawning at faction-safe zones.
- Dropped items no longer disappear immediately upon character death. However, please remember the drop feature is intended for discarding items, not trading; use barter for exchanges.
- Adjustments were made to mob spawn settings.
- The level of a mob now displays in the mob search window.
- Fixed an animation bug for the MP-5.
- MSR-12 now supports PO-2 scopes.
- Additional background options (besides the rug) have been added to the weapon preview window.
- For convenience, the Premium Status expiration date now appears in the upper-right corner of the character lobby window if Premium is active.
- Materials for certain objects were improved.
- The “Pumpkin” mask can now be placed in the account inventory.
- A “Create Character” text was added in the character selection window if there are free and available slots.
- Other bugs were fixed.
- New bugs were added.

A new patch for 0.58.3: A expanded loot on "Foothills"

Good day, fighters!

A new patch for version 0.58.3 has been released, featuring improved paint masks for Confederation body armor, the addition of new "radio" anomalies in the "Foothills" location that allow quicker access to the center, and an expanded loot list with updated ammunition found in boxes (and elsewhere) throughout the location.

Update your game client!

Patch for version 0.58.3



Good day, fighters!

Today we released a patch for version 0.58.3 that fixes various bugs and introduces some improvements.

Changelog:


  • Fixed minor design issues in the "Foothills" location.
  • Resolved an issue with one of the sun spider spawn points in the "Foothills" location.
  • Added mailboxes to the "Foothills" location. As a result, the mail sending fees in the "Tunnels" and "Testing Grounds" locations have been revised.
  • Merchants at the entrance to the "Foothills" location now sell mines.
  • Points now accumulate at half the speed when holding radio towers in the "Foothills" location during captures. Some players couldn't even buy ammunition in time, while the opposing faction was better prepared. This led to one side not even making it to the fight while the opponent was almost done collecting the points needed for victory (the opponent prepared in advance, and you didn’t).
  • The requirements for using the mortar have been changed. It now requires 7 Strength instead of 6 Accuracy as before.
  • The recon drone now loses only 2% durability per launch instead of 10%.
  • Fixed an issue where the recon drone couldn't find all the stashes.
  • The event in the "Black Sunset Camp" can now be triggered if there are at least 2 players in the camp. The cooldown of this event has also been reduced.
  • Fixed an issue where the motorcycle could not be used if the character previously entered an anomaly.
  • Fixed minor design issues in the "Solnechny Outskirts" location.
  • Fixed minor design issues in the "Arena of Drones" location.
  • Due to incorrect time settings on the player's PC (wrong time zone or time lagging/advancing), various timers in the game may display incorrect information. To address this, an experimental function has been introduced to adjust the display of game timers, taking into account the incorrect time settings on the player's computer. These timers will now account for client-side time discrepancies. However, please note that a small margin of error may still exist, and we strongly recommend setting up time synchronization on your system to minimize any inaccuracies.
  • Continued work on optimization.