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Update "West Wind of Changes" is ready for download (0.53.6)!

Hello, fighters!

Update 0.53.6 is ready for download. As we told before, in this version we split up the West part of “Solnechny Outskirts”, but that’s not all. Let’s go!



Separation of “Solnechny Outskirts” location

The West part of “Solnechny Outskirts” has been separated into three parts. Locations became smaller and not only new safe zones have appeared, but new objects and views as well.



New territories and entrances were marked in the picture below.



Also, these locations got new titles. “Zone 1” saved its title - “Solnechny Outskirts”. Zone 2 got the title “Forestry”, and “Zone 3” was named as “Minaev’s Territory”. The location where dislocated the camp of the “Black Sunset” is named “East Territories” now.

Clans

Since this version, the “Clan” section now always shows in PDA. Players who are not in faction or clan now can see information there about what they have to do to create or join the clan.



In addition, now all clan leaders can set up a description of tabs in the clan storages.



It should allow filling storage more orderly.

Smoke grenades

In this version, we’ve added a new recipe for smoke grenades crafting. In several cases, smoke grenades can be a good cover, which may affect the fight. Thus, it is worth considering the smoke grenades as a tactical element.



But, it is not possible to buy this recipe. You have to get it at first. Rumors are flying that this recipe can be obtained on the “Swamp” location.

Keep in mind, that identification of players who players covered in the smoke does not display.

Gas grenades and fireworks

New shell types for GL-43 have appeared on sale in the “Canyon” location: gas grenade and fireworks grenade.



The gas grenade can deal damage to the enemy in a wide enough area and take him a surprise, especially if the enemy is not ready for chemical attacks and did not take the necessary precautions. Pay attention to the fact, that such means of protection as gas masks can neutralize toxic effects.


Other changes
  • Identification of character and monster now disappear faster if they hide behind obstacles and disappear from sight;
  • Amount of sewing threads has been increased around the world;
  • Fixed a bug with the switching of shooting mode when a character moves between locations;
  • Solved a problem with Nagant reloading;
  • Different bugs and problems with weapon shooting and reloading have been fixed;
  • Fixed a problem with the “Shell” artifact spawn.
  • The stew has been removed from sale, but now it can be found more often around the world;
  • Double-click to the items in inventory now works the same way as the “Shift+Click” combination;
  • Now the action for food and water signs as “Eat” and “Drink” instead of “Use”;
  • Fixed a bug when a declined invitation to the group does not disappear;
  • Now a “J” button opens the main menu in PDA instead of last visited section;
  • Fixed a bug when the “Roaming Boar” wasn’t able to deal damage;
  • A damage with the basic ammo now shown in the weapon description from the merchants;
  • Now it is not possible to enable Emotions during the jumping;
  • Fixed a bug, when players were not able to get the damage when the jump from hills.

The location splitting in the upcoming update



Hello, fighters!

Since upcoming version 0.53.6, the west part of the “Solnechniy Outskirts” will be split into three parts.
The reason for this split is connected to poor performance on the servers’ side with a large concentration of low-level players. Though all sorts of actions taken by us, we didn’t manage to reach an acceptable performance level on client and servers side because of game engine features.



Location splitting will entail a series of the following changes. In particular, it will cause appearing additional safe-zones and transitions between locations. It will make survival experience to low-level players easier because it will reduce the distance between safe-zones and amount of safe-zones will grow up as well. In addition, the “Radio” anomaly which might be used for fast traveling by “Strange Map” routes, will transfer character even between locations.

Moreover, the splitting of the west part of “Outskirts locations” will let us fill them with new game objects. Locations will be smaller, that’s why we can add new objects without performance loses in the future.

ATTENTION: All stashes placed in Zone 2 and Zone 3 (look the picture above) will be removed from the game. Please, take away your stashes in these zones to prevent loot loses.

Patch 0.53.5 [hotfix 2]



Hello, fellas!

We've just uploaded a new patch in which we fixed problems connected to new shooting mechanics and weapon reloading.

List of the changes:
  • Fixed a rare issue that prevented weapon shooting after reloading in the cases when players have few different types of ammo for this weapon;
  • Fixed a bug with continuing of shooting from submachine-guns (UMP, SMG 90) for a few seconds even if the magazine is empty.
  • Fixed a bug which allows shooting from weapon before reloading animation ends.
  • Fixed a bug with no-PK zone in “Exclusion Zone” location;
  • Particles of shooting for Maradeur 12 have been optimized;
  • Particles of hitting in various objects have been optimized.

Patch for version 0.53.5



Hello, ramblers!

We published update 0.53.5 last week in which we introduced redesigned shooting mechanics. We’ve noticed several improvements according to players’ feedback and our monitoring.

We’ve prepared a new patch for version 0.53.5, in which we fixed some bugs of the previous update and continued our work on optimization.

List of the changes:
  • Improved in-game anti-cheat protection. We’ve added protection on clients’ side. It is not finished yet but it is useful already, and we will continue work on it;
  • Fixed some bugs in the shooting mechanics;
  • Materials of the landscape have been optimized;
  • Fixed a bug with the material of some stones;
  • Grass in the “Dead Forest” has been improved;
  • Grass has been optimized (one more sort of the grass);
  • Solved a bug with animations of NPC;
  • The weapon now will not be hidden during the PDA usage;
  • Added several sounds to HUD. Also, an additional option in the sound settings has been added;
  • “Tens” anomaly has got its sound when it triggered;
  • Fixed a bug with the sound of the “Graviconcentrate” anomaly. But it still pretty quiet. the skew-nuts are your best friend;
  • Fixed a bug with the “Rainbow” artifact;
  • The problems with the work of some electronic devices have appeared in the “Maze” location, and this is not a bug. It is a part of the gameplay.


Desrcription on update 0.53.5

Greetings, fighters!

Today we’ve prepared update 0.53.5 in which we completely reworked and optimized shooting mechanics. Also, this update contains other different improvements.

It is significant changes, which, as we believe, should improve “responsiveness” of the game and increase the server’s capacity. Is this true or not - we have to find out since synthetic loads don’t provide accurate results, as real players do :-)



Shooting mechanics


In this version, we completely reworked all shooting and damage mechanics. Now the shooting becomes more responsive and comfortable, which will affect the game and server performance positively, reducing potential lags. Changes of the shooting mechanics affect not only the PvP but for PvE too: monsters and NPC reacts on hit much faster, than it was before.

These improvements should be particularly apparent to players, who have an Internet connection with not enough stability and have a big ping.

Important: All hits account only within the drawing distance now.
попадания теперь фиксируются только в пределах дальности отрисовки.

Also, there are too many places started to pierce with the weapon which has enough of armor-piercing value. Be careful with shelter usage.


NPC


In this version, we’ve changed the damage mechanics of NPC. Now, the damage from NPC calculates more correctly, according to a weapon used by NPC. NPC get a possibility to miss much often than before, and fight against them become more comfortable.

Grass optimization


In this version, grass has been optimized. Now grass consuming about 20-30 percent less of GPU resources, whereby it may affect positively on FPS in the game.

Note: As we understand, that many people may think, that this optimization can increase FPS up to 20-30%, we have to make a small clarification.

Consuming of GPU resources by grass has been reduced by 20-30%. But not all of the players realize, that frame consists not only with grass. It may contain lots of other objects, such as terrain, skies, monsters, buildings, and characters. And each of these objects uses some power of GPU.

Since the grass wasn’t a too hard task for modern GPUs, overall FPS will not grow so high. But we believe that some players will note this improvement.


Interface improvements




We continued to work on interface improvement. In this version, we changed dialogs windows and other minor things. The text became more readable, and your answers to NPC now have shortcuts by 1-2-3-4 buttons for your convenience.

Other changes
  • Server code has been optimized;
  • Character drawing effect has been changed. Now characters will not blink when they come into drawing distance;
  • Added a new emotion;
  • Problems with some textures on long-distance drawing range have been fixed;
  • Some textures have been optimized. We will continue this work in the future updates;
  • The drawing distance for some bushes has been increased;
  • Solved a bug with a collision of some objects;
  • Now you can rent a stock from Senya Gunpowder (private, and clan as well).